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darketernity

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Posts posted by darketernity

  1. 2 hours ago, omglolnub said:

    Awesome! And I confirmed that a legit Bolting tome worked as expected (shame on me for not noticing they got nerfed, lmao) and the hammerne worked as well.

    I wonder why the 255 use ones didn't work? Not that it matters as much since my Mage Crazy run from PoR won't really work in RD, lol. But an interesting bit of science. I guess the next question is if 255 use melee weapons wouldn't work either and all weapons would have to be "legit" in order to work. The 255 use stat boosters behaved as if they were single use and legit.

    Thanks so much for all your help, as well :) I also hope this can stand as a resource for other people going forward since there's been so many different out of date threads through the years

    yeah it took me ages to find working stuff too

  2. 6 minutes ago, omglolnub said:

    Alright, I'll try those out! I also wonder if they directly replace an item, like I'd do in PoR by replacing iron axes and get 45 use siege tomes (although I expect 255 use tomes to be created instead), they'd work as normal? I'll test that real quick too before going to bed in a bit. Got through 1 chapter and all the base chit chat, etc haha

    Yes they replace items from slot 3 to slot 7. So empty those slots so the codes will literally generate items from thin air. Also since these slots are a bit lower down, taking out items can cause them to appear in lower number slots but don't worry too much I usually just drop items I don't want. 

    And no these codes won't replace the uses, you can untick the box for that on RDCC but I prefer to tick uses because 0 use items tend to show up if I don't specify stuff. But once you get the program that's how you decide whether or not an item gets fixed uses, you just put in a number, otherwise it will use the number of uses of the item originally there. 

  3. 19 minutes ago, omglolnub said:

    Hmm, on actually trying it out, it looks like the created siege tomes aren't working. The stats are all there, but when Ilyana is going to cast it, she does zero damage (despite the tome having 6 power and she has 14 magic) and has hysterically low hit rates against the laguz in 1-4 that have like 2 res. I will have to try it when I get a legit siege tome, haha. But the stat items work as expected and eh, that's enough for me :)

    Seems like regular 5 use tomes werk (nolan 1.01/RD) and here's a 255 use hammerne

    04884F9C 80B63BF0
    00884FA0 000000FF
    04884FC4 80B62250
    00884FC8 00000005
    04884FEC 80B62020
    00884FF0 00000005
    04885014 80B61E40
    00885018 00000005
    0488503C 80B61C60
    00885040 00000005

    You can bless items with the program but... that makes them literally undroppable D: I don't actually carry hacked items on me but I've tried the hammerne out a few times and it seems to work as normal, as in it literally lasts forever, restores weapons and the uses never go down.

  4. 2 hours ago, Asgar said:

    Phew. So basically, at this point, we're restricted to warping in items and altering character and item stats? Shame. I'd have hoped there'd at least be a code to alter party composition, like to spawn in underused characters such as Tormod's little group.

    Didn't someone say they achieved the sending of chars to other chapters and the game froze when it looked for characters that aren't there? I read that somewhere. 

  5. 59 minutes ago, Asgar said:

    Hm, yeah, I feared as much. Pretty frustrating, considering everything works just fine in PoR. Still unclear on a few things, though:

     

    1. I always hear folks talk about changing codes by offsets, but how is this actually done? Sorry, new to this whole hex thing. From what I understand, a hex value is just a different way of writing a number, right? For the sake of testing, I look a look at that goat-velocity post, first one on page 7. I took the first part of the old code there ( 0484DB4C ), put it in a hex-to-decimal converter, then added 37400 to that value, and put the result back in a decimal-to-hex converter. However, I get a different result than goat-velocity.

     

    2. Considering all these gecko codes are floating around the internet, that means they must've worked at some point, right? So they would work again if one rolled back to either a previous version of the emulator, used a different emulator altogether, or used version 1.00 of Radiant Dawn?

     

    3. Tangentially related, the emulator always crashes/freezes when I have your adjusted python script/program try to modify character class or model, such as turning Micaiah into a Light Sage at the start. Item generation and modification and such work fine, though.

    1. I've no actual idea but I had a look at the RDCC py which gave me an idea. offsets are stored in the file offset data.json which stores offsets. There's a whole bunch of them, for example items, characters etc. It imports these offsets and then applies them in _import_ref. Goat velocity's values are already in hex so for example with this calculator it's just https://www.calculator.net/hex-calculator.html?number1=0484DB4C&c2op=%2B&number2=37400&calctype=op&x=101&y=23. Of course it's easier to do in python en masse because python is a replacement for my brain. 0x37400 is the same thing as the hex value of 37400 so if I want python to add an offset I just type the offset we want = offset + 37400 which is abbreviated to offset+=37400. 

    2. Wiis exist and I believe that wiis are the point of gecko codes. You can use any version of an emulator you want with any dump as long as the dump is legit. Since I think that four types of rom dumps exist (PAL 1.01, PAL 1.00, NTSC 1.01, NTSC 1.00) and two different versions of dolphin possessing different memory addresses (Dolphin 5.0 and Dolphin 4.02 and lowerprobably) it can be all sorts of screwy. Also I think dolphin memory was different from wii to begin with even in 4.02. 

    3. Goat velocity only found the class, item and (I think skill yeah) offsets which needed to be changed going from 4.02 to 5.0. I don't know how these people found the offsets, I basically just calculated what Goat Velocity told us to calculate so I have no idea how to find the other ones :( I'm pretty dumb. If you want to change class or model, you should probably be able to do it using dolphin 4.02 and the original RDCC though! Although dolphin 4.02 is a bit slower. 

  6. 1 hour ago, omglolnub said:

    Hmm, just gave your codes a go and no dice. I tried your Nolan's siege tome codes for 1.0 and 1.1, with 4 bronze axes in his inventory and with his inventory empty.

    Thinking back to how I initiated Path of Radiance codes, I'd set up whatever item I wanted to be replaced in the correct slot, turn on the code and then go into the inventory, see that the items were replaced with the ones I wanted, leave the inventory, then turn the code off so nothing weird happens and the items deplete like normal from 80 or 255.

    Is this how I should've been doing this? What was your process in creating the items in your screencaps? Thanks so much for your help! :)

    Basically you add the cheat and tick the box https://i.imgur.com/XuPGipX.png. Then open the rom of Radiant Dawn (do not use the reset button as it will not refresh what cheats are being applied to your game.) It replaces anything in the inventory (there is also no button combo to activate the codes, it just works the instant you load your file). So if you have an empty inventory for nolan it will auto convert his items to the 255 use tomes and if you have stuff equipped it replaces that. 

    As I'm on 1.01 RD and dolphin 5 maybe the offsets that other people have given only work on dolphin 5 and 1.01 and not 1.00. The original RDCC works on dolphin 4.0.2 so you might want to try the codes on 4.0.2 dolphin (it should load your save from dolphin 5 without any weirdness and if you apply codes and save and open it dolphin 5 you should still keep the items)

    -

    Download dolphin 4.0.2 from https://dolphin-emu.org/download/

    The nolan tome code generated in the original version of RDCC: 

    RD NTSC 1.01

    0484DB4C 80B64240
    0084DB50 000000FF
    0484DB74 80B64420
    0084DB78 000000FF
    0484DB9C 80B64060
    0084DBA0 000000FF
    0484DBC4 80B64650
    0084DBC8 000000FF

    RD NTSC 1.00

    04884ECC 80B64240
    00884ED0 000000FF
    04884EF4 80B64420
    00884EF8 000000FF
    04884F1C 80B64060
    00884F20 000000FF
    04884F44 80B64650
    00884F48 000000FF

    If that works for you on radiant dawn on dolphin 4.02 RDCC generated codes. If not it probably won't. It's confusing because there's so many versions of radiant dawn around like PAL and NTSC and then the two versions

     

  7. 3 hours ago, Asgar said:

    So, while we're at it, anyone got an idea why the old Gecko codes don't work for NTSC 1.01 on Dolphin 5.0? Chapter Warping, Enemy Control and so on?

    No idea how people managed to find the right offsets for this god forsaken game, I've already had to restart the game rather than do a super simple chapter warp because I forgot to recruit Aran >_< (And I forgot to make a new game from already cleared data so that's sephiran and pelleas down the drain too and none of the codes for already cleared work either) There are so many different offsets. Even in RDCC, every offset for everything is like different and there are offsets named stuff like btnw and btng and I have no idea where they are and I can't find that anywhere on the internet. The only clue is in this thread: https://forums.dolphin-emu.org/Thread-help-fire-emblem-radiant-dawn-gecko-codes-not-working but I'm basically certain that those offsets mentioned are only stuff like characters and items etc, I'm pretty sure they don't cover fun stuff like chapter warping. 

  8. 9 hours ago, omglolnub said:

    I'm struggling with this too. I'm running Dolphin 5.0 and have a 1.00 version of the game, as far as I can tell.

    I just wanna create a bunch of statup items to boost people up some and siege tomes (Purge, Meteor, Blizzard, Bolting), like giving Micaiah a Purge tome to spam in part 1 cause that strikes me as funny to do.

    What's the current off-set or can just someone give me the few codes I need to be able to create the items in each part of the game to make what I want to make? It's all so confusing with conflicting information

    The modified version of the RDCC I just posted should generate codes with the correct offsets. I've used it to generate multiple items now :D

    image.png.42c4ad52c6e85ce5c931dcd4d7c599a5.png

    My Radiant Dawn is NTSC 1.01 so I've only managed to test the 1.01 codes from my updated version, however I think that the way RDCC works should let it generate 1.00 NTSC codes with the updated offsets too.

    1.01 NTSC Radiant Dawn - equips Nolan's first four items with purge, meteor, bolting and blizzard with 255 uses

    04884F4C 80B62250

    00884F50 000000FF

    04884F74 80B61C60

    00884F78 000000FF

    04884F9C 80B61E40

    00884FA0 000000FF

    04884FC4 80B62020

    00884FC8 000000FF

    1.00 NTSC Radiant Dawn - equips Nolan's first four items with purge, meteor, bolting and blizzard with 255 uses

     

    048BC2CC 80B62250

    008BC2D0 000000FF

    048BC2F4 80B61C60

    008BC2F8 000000FF

    048BC31C 80B61E40

    008BC320 000000FF

    048BC344 80B62020

    008BC348 000000FF

     

    image.png.84ff3fc4b3e1ccfe0a0a15d3d608ce60.png

    micaiah gets a tonne of stat boosters RD NTSC 1.01
    04886ECC 80B63D80
    00886ED0 000000FF
    04886EF4 80B63DD0
    00886EF8 000000FF
    04886F1C 80B63E20
    00886F20 000000FF
    04886F44 80B63E70
    00886F48 000000FF
    04886F6C 80B63EC0
    00886F70 000000FF
    04886F94 80B63F10
    00886F98 000000FF
    04886FBC 80B63F60
    00886FC0 000000FF
    048876AC 80B63FB0
    008876B0 000000FF
    048876D4 80B64000
    008876D8 000000FF

    micaiah gets a tonne of stat boosters RD NTSC 1.00

    048BE24C 80B63D80
    008BE250 000000FF
    048BE274 80B63DD0
    008BE278 000000FF
    048BE29C 80B63E20
    008BE2A0 000000FF
    048BE2C4 80B63E70
    008BE2C8 000000FF
    048BE2EC 80B63EC0
    008BE2F0 000000FF
    048BE314 80B63F10
    008BE318 000000FF
    048BE33C 80B63F60
    008BE340 000000FF
    048BEA2C 80B63FB0
    008BEA30 000000FF
    048BEA54 80B64000
    008BEA58 000000FF

    image.png.0609e855ad10f7bc9f550e24c6a1bae7.png

    leonardo 1.01 RD  NTSC

    048876AC 80B63FB0
    008876B0 000000FF
    048876D4 80B64000
    008876D8 000000FF

    leonardo 1.00 RD  NTSC

    048BEA2C 80B63FB0
    008BEA30 000000FF
    048BEA54 80B64000
    008BEA58 000000FF

    -----------------------

     

    This is how to use RDCC 

    Download RDCC.zip

    Unzip RDCC

    Install python Python 2.7.15 from https://www.python.org/downloads/. pip should be installed along with it on your computer. IDLE should also be installed alongside it.

    Open command prompt and type "pip2.7 install pyside" and then press enter once. Without the quotation marks. Wait for it to install. O5dE1ME.png

    Open your RDCC folder and right click RD Code Creator.py. You'll see Open in IDLE. Open it in IDLE and hit f5. Now RDCC will load after like half a minute. 

     

     

     

     

  9. To anyone reading this:

    RDCC works on Dolphin 4.02 only. Generated codes do not work on Dolphin 5.0

     

    edit oof I *think* I got RDCC to work with dolphin 5 by making the changes that goat-velocity described

    wYY2WZw.png

    I changed the definition of the import_ref method to accept a second default argument offsettype which I set to 'item' or 'character' when parsing the text file of indexes.

    image.png.1af4385ce6cd993f7b4eff13dcfcef91.png

    under the comment "dolphin offset" I check if we need to add or subtract from the hex code to provide the required values. Seems to work on the test cases provided by goat_velocity

    I've managed to spawn urvan, a hammerne and ashera staff so far. Edited version attached. 

    RDCC.zip

  10. Heya, I was wondering if anyone ever managed to get the support codes working or if anyone ever made new ones. 

    (these ones)

    Spoiler

    Support Mod Codes

    How these work:

    1. Start a game with all the Support Codes turned on.
    2. Enter a base save and hit Z, then B on controller 2. You'll default to being in the first support slot with a value of 0 for all characters. e.g. Ike's support with Titania (support slot 1) will be 0 regardless of how high it was before.
    3. On Controller 2, press L, release, press A. This will add 1 to the support value for the current support slot for all characters. These codes affect all characters at once.
    4. Repeat step 3 until you can activate a support conversation.
    5. Once you are done with this support slot, press B on Controller 2 to set it back to 0 (you can still only see 5 support conversations unless you reset the slot).
    6. On Controller 2, press L, release, press R. This will move you to the next support slot for a character.
    7. Now go back to step 3.

    This way you can see every support between currently available characters.

    Must Be On - Support Mod Codes (donny2112)
    92DW-ZBQX-14K53
    5PNQ-4D66-UUVDE
    EMNK-YWKQ-Z1EN7
    U8HR-YBWQ-1JXE9
    P1X3-6BUK-ADD0W
    HJD9-F1RG-M3ANV
    NXR7-H724-CPHEZ
    54Y9-WJHJ-N2V3R
    KV28-97P2-0Q61P
    ZHCY-D991-EP2FQ
    MQYA-FMZV-0ETN6
    6THG-NFMJ-A4AC0
    3671-5MKD-V93WK
    A3NU-90N7-A9P07
    B5YM-476D-6BTX5

    Note: Can't have on Remove -Discipline-, Inf HP Ike's team, Inf HP/99 Exp Ike's team, or Make Game Save Copyable. Also, this affects all characters at once.

    Prime Support Changes (P2: L) (donny2112)
    HZU8-WUEE-V97G7
    FNT1-CFRX-VX5HB
    F6MJ-HJ1A-9UFD7

    Add 1 to Current Support Level (P2: A) (needs priming) (donny2112)
    FG0E-WJB3-DQ1GU
    TRZ8-AZDA-TX32G
    UQEN-DWAR-7NR1M
    XDFA-KH8H-K8APC
    HGJF-J031-MVYBZ
    E9FZ-A3QA-YCERP

    Reset Current Support Level (P2: B ) (donny2112)
    QF3A-K4JN-AHVH7
    X9JQ-2EXV-1HPWP
    CVKC-5A89-YA8CU

    Go to next Support Slot (P2: R) (needs priming) (donny2112)
    UN2H-QTKT-5KJWX
    HJ8X-XQQ4-HRU1X
    UQEN-DWAR-7NR1M
    XDFA-KH8H-K8APC
    E5AF-6ZU1-NAR1M
    E9FZ-A3QA-YCERP

    Go to first Support Slot (P2: Z) (donny2112)
    8B0Y-EFÀG-5V3N4
    Y38J-JNCV-1WVG4
    KTMX-QWZJ-40570

     

     

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