Haha my sig is just Steven Seagal at his best. Taking cover and shooting =P I needed to find something funny within the parameters.
My FE4 pairings / item inheritance are pretty boring and as follows (read only if you accept me as a dork and note that I've only played through Chapter 7):
SigurdxDeirdre
Sigurd: Silver Sword, Thief Sword, Elite Ring, Life Ring, (2nd) Return Ring
CuanxEthlin
Cuan: Gay Bolg, Iron Lance, Thunder Sword
Ethlin: Light Sword, Slim Sword, Skill Ring, (1st) Return Ring
Fin: (Two) Silver Lance, Slim Lance, Javelin
MidirxAideen
Midir: Silver Bow, Killer Bow, Hero Bow
Aideen: Recover Staff, Libro Staff, Restore Staff, Warp Staff, Bargain Ring
NoishxAira
Noish: Silver Blade, Slim Sword
Aira: Steel Blade, Slim Sword
BeowulfxLachesis
Beowulf: Silver Sword, Defence Sword, Cutter, Wingclipper, Speed Ring, Shield Ring
Lachesis: Prayer Sword, Return Staff
ClaudexSylvia
Claude: Relive Staff, Reserve Staff, Valkyrie Staff
Sylvia: Iron Sword, Leg Ring, Knight Ring
LevinxFury
Levin: Holsety, Elwind, Thunder, Silence Staff, Sleep Staff
Fury: Hero Lance, Wind Sword, Javelin, Slayer
AzelxTiltyu
Azel: Elfire, Thunder
Tiltyu: Fire, Wind
HolynxBrigid
Holyn: Hero Sword, Earth Sword, Power Ring, Magic Ring, Barrier Ring, Pursuit Ring
Brigid: Ichival
Skill Rings for Critical users (Leaf, Fee), Speed Rings for Continue / Charge users (Leaf, Delmud) and Shield and Barrier Rings for weak melee / Charisma users (Patty, Delmud). Life and Return Rings are pretty much accessories but to try to get full use out of them I put them on key game changing characters that can defend a castle well solo or need to be in the thick of things to give Leadership / Charisma (Celice, Leaf, Delmud and Nanna would be a distant fourth).
I give Hero weapons to non-Continue users as the Hero Lance will probably be swapped to Celice upon promotion. I tried to give Magic Swords to kids who have decent stats in Magic from inheriting from parents. Although I haven't played to the chapter where you recruit Altenna I give her an Iron Lance and Thunder Sword as backup weapons to make her into a 1~2 Unit as well as not spend excessive money on repairs. The Earth Sword will probably go back to Nanna if Patty buys the Fire Sword and the Pursuit Ring goes to Johalva (I prefer Charge and Bows to Ambush and Canto) upon promotion as well.
I also tried to include a model of "Offensive Weapon" "Defensive Weapon" where possible taking Might, Weight and special characteristics into account. Although Celice starts with a Slim Sword I gave him a Thief Sword as his defensive weapon in order to accumulate gold at the same time to repair Tyrfing (I know he gets it at full uses if it wasn't broken at the end of Chapter 5) when he gets it in addition to other costs as he'll probably be the weakest unit to start out with / won't be clearing the Arena on a regular as Deirdre is around Level 10 or so when she's kidnapped. Nanna's Prayer Sword doubles as her Offensive and Defensive weapon as other swords (that are available after primary damage dealer inheritances) with the same Might come with more Weight and no special characteristics. Having +12 Defense on Delmud with a Defence Sword + Shield Ring at Level 1 is just too sick. I also love that Moonlight Sword can activate on Magic Sword attacks completely negating Resistance so I gave Patty a Magic Sword that could effectively cancel out the advantage of the Dark magic in her starting area in addition to "Leech HP" as she's pretty frail. I tried to structure things so the inherited items fit in nicely with the extra starting items (nothing on the list is sent to storage automatically) and you can use the unit from the get-go with an optimal starting set of items (in addition to whatever that unit can pick up from the villages in the chapter he or she is introduced / recruited in).
Feel free to critique or give advice as I haven't even completed the game yet will probably start over yet again because I'm a stat whore. This would make it my 4th restart =/