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PKLucky

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Everything posted by PKLucky

  1. Yup there we go that was the problem. No Key component initially. Thank you so much!
  2. Got another issue, this time involving locked doors and chests. So, I have a door with the ID "Door" and here's what I typed up for it in the level's Unlock Script: if;self.name == 'Door' hide_layer;4 set_tile_info;o0,0 layer_terrain;4;o0,0;Floor end I also have its Layer Terrain image in the LooseTilesFolder too. When I go to the door with a Skeleton Key, there's no option to unlock it. Am I missing something?
  3. So, I ran into a couple of issues when testing out a couple maps I made with this. 1) My units aren't doubling on Enemy Phase even though they have been during Player Phase, and neither my units or the enemies have skills that would prevent that. 2) The Aid for my mounted units is way too low. Is there a way I can fix these?
  4. PKLucky

    Hello!

    Hi, I'm PK! I started playing Fire Emblem back in high school about 7 or 8 years ago, and my first game was Blazing Blade. I'm doing my first playthrough of Awakening now, and I'm very active with Heroes. Other than Fire Emblem, I also like to play Pokemon and other RPGs. I also make my own games and stream myself playing Fire Emblem. Very nice meeting you all!
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