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Yoshthethird

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Everything posted by Yoshthethird

  1. I think I've polished it enough I'll work on the critical next
  2. Finally have the Hero animation made, I wouldn't say it's 100 percent done, but I wanted to get it out before I go to work. It's mostly a reskin of Hector's animation, with the return flip being mostly the vanilla Hero. It could use some more frames to make it less robotic, and the return landing could use more oomph, and maybe one more frame. Hm.
  3. My Hero animation is almost done, but I got distracted again and worked on something else. Just some stills, it's the Master of Arms from Fates, one of my favorite classes. It uses Great Lord Hector as a base, but I'd really like to make a full custom animation of it.
  4. Also here's my Awakening inspired Priest/Cleric remake I also redid the first post to showcase all my sprites I've posted here all together. Not that that matters to everyone who's already seen all the sprites but whatever.
  5. Thank you! I was going for a fusion between Shadow Dragon's and Fates' Ballistician.
  6. I mean it doesn't really look like Effie yet. Also the hair needs work, the sides of her fringe need to be a little longer, and the shading and shaping is all wrong. I'm not a face-spriter, and how people make hair look good is beyond me, but atm it doesn't look good. Lastly, the armor doesn't look right, but you probably know that.
  7. Yes the commentary is just to encourage to improve your craft. Right now I'd say, it's pretty low level. You're hardly even editing the pieces you're splicing, y'know? Change some more colors, splice different parts of faces instead of just entire ones. It's best for a splice to look almost original. Pay attention to the little bits that... make the splice obvious. It's just very clear where you cut off pieces of other faces and stuck it on another without... fusing it together.
  8. Damn that's a top notch Alm mug. Is that as a Hero or the one past that?
  9. Here's the myrm crit, it's basically a rehash of the vanilla myrmidon crit. And I added a little flair to the merc crit
  10. While working on the Myrm crit I got sidetracked and worked on some stills for my Barbarian and Berserker. Oops! Anyway, back to the Myrmidon!
  11. I THINK I smoothed it out a little. I'm gonna work on the crit next.
  12. I mean I think it's fine for the sword not to be completely straight on the stab, idrk though. And thank you! I know the return is very... not what I wanted it to be. Returns are pretty hard for me, but I thought it would be cool to use the vanilla myrmidon's critical back flip. I really need to figure out what I need to tweak with it, or just scrap it entirely and make one myself. I don't want to make the longer hair skin of the sprite before I can perfect this animation. And haha yeah, I could trim the hair down a little more.
  13. So I've tweaked the frames and timing for the merc but I'm still trying to think of something more visually interesting for it. Also I've finished my first draft for my myrmidon animation. Thoughts? Plus a palette test Navarre, Radd, Athena, Joshua, Zihark, Mia, Edward, Lon'qu, and Owain.
  14. I've tweaked my mages ever so slightly, but now I'm gonna see what I can do with the merc!
  15. Thank you for the advice! I really need to work on speed and more frames hmhm. I'll see what I can adjust with them now. And yeah damn I see that now. I can fix that. Thank you for pointing it out!
  16. Now THIS is critique! I appreciate it very much! But yes, I see what you're saying. The GBA's capabilities and small sprites made the animations more or less bend reality. It was a flashy and eyecatching like you were saying! What I'm making is more like... Awakening or Path of Radiance-esque animations, 'realistic" and plain are words to describe them I guess. But yeah... there isn't anything like that in my sprites... what AM I trying to do? But yeah, I just don't like how over the top the GBA animations are... I guess it's like, I can't find a medium without my sprites being comparatively boring? I mean I think Radiant Dawn kinda found a balance. Almost. Dynamic camera angles and like actual mobility of the fighting parties is what made RD battle animations look cool. But mine are like... colorful versions or Shadow Dragon animations? Hm. I don't want anyone to think I'm "defending" myself or anything. This isn't an attack, it's constructive criticism, and I'm glad I'm getting some. Overall... I'm not sure what I want... I mean, I like my animations the way they are... for now at least. I mean I'm planning more wild and dynamic animations for my promoted units, but that's still gonna take a while hmhm. Also yeah, when it comes to speed I have no clue what looks good haha. That's just me being a novice with animating in general. I should work on that for sure. You saying is making me think about what I could change just speed-wise in my merc animation right now! Hmhm.
  17. I copied the lifting leg part directly from the Sacred Stones Pupil class. I thought it looked cool so I put it in my mage. I just took out the stumbling part.
  18. Also here are some pallet examples for the mage Merric, Boey, Mae, Arlen, Lilina, Lugh, Artur, Tormad, and Ilyana. Also, oh! Clumsy? How so?
  19. This is cool looking stuff! Animation is tough though man haha. But yeah keep it up!
  20. So I was taking to long to make the "Hero" animation and it's hard and I got bored so I ended up making and finishing the "Mage" animation instead ¯\_(ツ)_/¯ Does anything look off about it?
  21. Oh I know the sheets are everywhere, I just mean how like some of those animations are literally Hector's with a different skin. If dumping the frames can give me some guidelines, that'd be great. Some of my class sprite projects are moreso gonna be different skins over existing animations, prolly my Valkyrie for example. And no don't be sorry it's fine haha. No offense man but I'd rather not, especially on a project know nothing about. These sprites are pretty important to me and I'll really only be comfortable with people using them when they're full fledged animations, which is gonna be WAAAAAAyyy far away into the future. Sorry.
  22. Thank you! And oh nooo inserting them is too complex for me right now haha. I just mean how do people reskin animations? Where do they get access to the exact frames? Like the animations in this video: https://www.youtube.com/watch?v=IaO70dFKlc4
  23. Hey this may be a dumb question, but does anyone know HOW people make custom animations that just look like reskins of already existing animations? Like I've seen a few animations that were based of like, Hector's animation. I have no clue how people do that. It would make a few of my projects a little easier.
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