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Lord of Searing Flames

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  • Favorite Fire Emblem Game
    Radiant Dawn

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  1. o.O Has the system crashed again? (If so, the world is truly going to end!!!)
  2. It was if and only if Ike and The BK were to be. Two of the most tanked fighters in RD btw. If a mageknight with a sword wasn't so unique, then why is it only featured in a few games and not the rest? And no hopes, just ideas and healthy suggestions, however, a thief on a wyvern...sounds cool, but not very practical... Less you wanna go along with maybe a wyvern scout...or a friggin wyvern knight with spellcasting capabilities! Since Falconknights have already gone down that route
  3. I think you might have explained that one earlier in making the game, cause you were trying to make Julie do that before. This might come up as a similar problem if you ever bring Ike and The Black Knight (Dumdumdum!!) Into the story. Cause of how their swords are both magic at the distance, but melee up close. And if you can't give the Falconknights staves, then maybe try a different approach? Possibly give them bows or something, the idea actually sounds pretty awesome, an air unit that can use bows (If you don't make Paladins use them or just bring back the Ranger class) Or heck, make like some kind of Necromancer Horsemen class, now THAT would be unique too. And though it would all be rather time consuming, just figured I'd at least spit out a few unconventional Classes to see if it would bring up an interest, though not as unique as a mageknight with a sword, but I digress. Good work on EVERYTHING thus far!
  4. All in all, still quite the progress, any idea on how to integrate the class evolutions for each character? It might save some time for when the battle animations come around. Especially when you have to make the character use multiple weapons or spells. Though, the spells can't really be that much more difficult, less made completely out of scratch for animation purposes, which would be COOL!!! Or even a person that uses both weapons AND spells, as overpowered as that may sound >_>
  5. Nice job on the second chapter, and sucks that sword and staffs can't mix, throws out the whole suggestion for valkyries with swords instead of magic, moving along, i was wondering about what you would do about the generals? I remembered in the sacred stones, generals were able to utilize swords, lances, and axes, but, i wasn't sure if you would still go along with that set up or if you would change the appearance of the generals like you did to the armored knights
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