Hey! I've been toying around with your engine and its very impressive! I'm about halfway through the guide by now, and its very good at creating original chapters in a reasonable amount of time. The only trouble I've been having with it is with the reinforcements menu in Lex Talionis. I believe its been mentioned before but placed player units can sometimes glitch and end up as reinforcements , also it would be great to have a way to delete the spawns I created on accident. I've caught another glitch, too, unfortunately: I had one character spawn out of a village with the convert/add unit commands, and whenever he was deselected the lion throne engine would crash showing this error report. Sorry to bring yet another bug to your attention! Just want you to know you've made a great tool that has certainly worked more than it has crashed.
Debug: 1
Version: v0.8.3
libpng warning: iCCP: known incorrect sRGB profile
None
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Damn. Another bug :(
Quick! Copy this error log and send it to rainlash!
Or send the file "Saves/debug.log.1" to rainlash!
Thank you!
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Main Crash 'NoneType' object is not subscriptable
Traceback (most recent call last):
File "main.py", line 117, in <module>
File "main.py", line 45, in main
File "main.py", line 63, in run
File "Code\StateMachine.py", line 189, in update
begin_output = self.state[-1].begin(gameStateObj, metaDataObj)
File "Code\StateMachine.py", line 561, in begin
self.validMoves = cur_unit.getValidMoves(gameStateObj)
File "Code\UnitObject.py", line 911, in getValidMoves
pathfinder = AStar.Djikstra(self.position, my_grid, gameStateObj.map.width, gameStateObj.map.height, self.team, 'pass_through' in self.status_bundle)
File "Code\fast_pathfinding.pyx", line 288, in Code.fast_pathfinding.Djikstra.__init__ (fast_pathfinding.c:8606)
self.start = self.get_cell(self.startposition[0], self.startposition[1])
TypeError: 'NoneType' object is not subscriptable
Created save point at last turn change! Select Continue in Main Menu to load!
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Damn. Another bug :(
Quick! Copy this error log and send it to rainlash!
Or send the file "Saves/debug.log.1" to rainlash!
Thank you!
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