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Klokinator

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Posts posted by Klokinator

  1. Is the spreadsheet in the first post up to date?

    COULD WE BE WITNESSING THE POSSIBLE COMPLETION OF PROJECT RAINBOW?

    FIND OUT NEXT TIME ON DRAGON BALL Z

    But seriously, not much more and there could be a whole new open source release for the fandom.

  2. I say forget the dumb STR/MAG split, and instead implement a universal POW stat. Then, add a new stat called SPI (Sprit, you can also use ENG for Energy but SPI works better for magic and physical) which is used for Skill effect calculation. Say you want to have a unit with Renewal that regains SPI% HP every turn, or you use SPI as the activation rate for a skill, or for some skills you divide SPI by 10 and the result is how many times in a row you can activate a skill, and heck you can even have like an energy bar based off SPI.

    STR/MAG split just makes a unit either OP because they can attack RES or DEF at will, or it makes their magic or physical attacks useless since one stat will likely lag far behind the other for 'balance' reasons. (Who cares if I have swords and anima if the magic damage is always so low due to a low MAG stat?)

    There's no way to balance it. I say just use the POW stat and find a way to give enemies effective counters vs a unit that can dual wield both (Of if you make that class enemy only, give the player counters for them, like mageslaying weapons, or horseslaying weapons assuming a mounted mageknight, etc.)

    Either way, after hearing Yeti explain it, I think a split is useless and pointless entirely. A Spirit stat would be FAR more interesting to use.

  3. If you wanted to use FEXNA commercially, you'd have to agree to give some sort of royalty to Yeti and obviously make all your own art assets. The engine is technically barebones with 'placeholder' sprites. It's up to the user to replace all those sprites and no liability falls on Yeti for how you use it.

    I have an agreement with Yeti to allow me to make commercial games without that royalty thing but pft anyone with a working brainstem knows I do this as a hobby and I would never make a commercial game. Not because I can't or because it doesn't appeal to me, but just as a matter of principle I don't care about making money off my creative hobbies. If I treated my hobbies as a source of income, it goes from 'fun way to pass the time' to 'oh god I need to make money using this or I starve' and thus the fun/magic is lost.

  4. Changed the FEditor links in the first part of the OP to reflect new updated versions.

    Still working on the V2 of the OP. It's gonna be a pretty big update, every animation will have a GIF instead of the current battle scene. Mainly because consistency and also because me going through and implementing a battle scene would be MORE of a pain than doing a GIF.

    As another benefit, it gives this topic a bit of difference to the FEU one!

  5. It's amazing how you took an image that was quite hilarious and then by inserting dick and anal jokes and thus pandering to the lowest common denominator, you killed the humor. Not even killed it, you full on obliterated every speck of humor. I didn't think that was possible.

    And the ShadowOfChaos entry should have stayed. That shit was funny.

  6. Nice cheap shot there, bud. I can't draw or art or sprite, but I pay others to do it for me. The implication here is that money isn't as valuable as the time spent making the art, except I work a job to earn that money. I pay for plenty of things and then immediately give those things out for free to the community. I try to serve as an example of what this community COULD be like, instead of people not sharing and just using. I'm no hypocrite on this subject.

    And based on my latest count, I've put $2400ish into the community as a whole in the last 4 years. That seems a pretty substantial amount, given that I work almost no hours and barely make enough for rent even now :V

  7. Know that I'm not defending dream of five(if you know me, you realize this), but honestly, it's their own project who has taken very little from the community.

    Very little? I'm sure they have used Nightmare, FEditor, those are tools made by the community. I'm sure they've read hacking tutorials and guides, probably written some themselves too I'd bet. I'm sure they make all their own graphics and everything else, but if everyone in the community had the idea to not give things out for free, we wouldn't have a topic like this one filled with dozens of very nice animations. We also wouldn't have multiple people working on F2U fangame engines, community sprites or sprite rips from the official games (Of which I'm sure the DoF artists used for splice practice early on) and etc. The tiny things add up, but overall it's a community, and if everyone puts a little change in the change jar, it adds up quickly.

    Also I have no idea what animations are in their hack. I thought the Armor Knight was from DoF? They released at least that one so it's not like they've done nothing for this topic. And anyway, my comment was a general response to all the developers in the community, not DoF specifically. Why not just share? People shared their works for you to look at, use, and/or learn from, you should do the same too. If everyone hoards, we have no community. And as someone who torrents software all the time, I know a thing or two about leeches and seeders, nobody likes a leech.

  8. If I weren't using that one great new ASM hack that allows for 4 of any weapon/tome but not more than 4, I might have considered a single potential Master Knight secret character or something. Unfortunately, the limitation of 4 weapons max makes that a no.

    Now, for FEXNA games of mine in the future... I'll probably be getting even bigger and bigger as time goes on.

    I made little fixes in the animation, needs more work. The dodge animation is ready and the critical will be made after this one.

    The generic blue pallete is added now.

    output_n_Zq_NVT.gif

    The arrow seems a tad slow but otherwise, great animation so far!

  9. I'll never understand people who don't share resources for the community that gave resources to them. That's why everything I make or pay fo others to make is always F2U, except character mugs because characters are different. Also, lord animations for a specific game. But generic stuff... just share it. The community gives you tutorials and guides and the community makes you into a great developer, the least you can do is give back whenever possible.

  10. If you can't figure out palettes, maybe someone else can fix it for you!

    Also, is it just me or is that photo not loading? Ah well, I'll just take another picture of it whenever I get around to the revamp, possibly even this week.

  11. Prototype Bow Paladin is ready, I will only make more frames to make it more smooth, but the essential is here:

    And make the script tomorrow of course.

    Bow.gif

    Also, just for this.

    [spoiler=Big image]

    85a7081ace.png

  12. Yes.

    When I import an animation it always has the same pallete, I want to change that.

    Err, that's not really the correct topic...?

    The correct method is a 8x2 line of pixels like you see at the top right of this image:

    0433009d56.png

    Those pixels are for the palette. Um. I don't know a lot more beyond that, I just know it goes right to left, top to bottom. First one is usually the background, then skin color... then... I'm not sure.

    Edit: If you do figure it out though, the right to left top to bottom order is useful when you use FErecolor and also BSPalette, the combo I always recommend for newbies. Easier and better than anything else currently out there.

  13. It's all in FE8. Brendor is doing all my skills for me and we'll be releasing them for the community once they're done.

    There's only two things we won't release immediately, but we'll release those once the game is done. (Also they aren't skills either)

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