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zahlman

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Posts posted by zahlman

  1. Battle (Not really sure what this is determined by or what it's called in FE7, assuming it was there)

    dondon has this right. IIRC, this rank is determined by % of battles in which you KO the enemy.

    His name is actually supposed to be pronounced like "clayn" so "Klein" is actually possibly a mistake by IS.

    Did not know, interesting. That's an odd sort of name, but certainly not the strangest in the series, or even in this game...

    "Ward" as a name for a character with no defense is very unfitting.

    Lol, true.

    Yep.

    Confirmed and very much appreciated.

    Randomly noticed a typo in Ch. 9 intro:

    Many in Lycia are uneager send their troops to the Western Isles to deal with bandits,

    missing "to" between "uneager" and "send".

    I'm guessing FEditor is too ROM-specific and haxxed to dump the script for this patch? I'd like to do more proofreading and it's a lot harder to do with the actual game as a distraction.

  2. Up to chapter 6 now, just wanted to say that overall it looks really good. I'm especially loving the new chapter titles ("Ensnared" is perfect). I've been checking out the villager lines and even those are mostly noticably improved, nice work.

    I'm not so happy about "Klain", especially since the name is, well, a German word that was spelled correctly before. But I guess it's the same sort of deal as before. Deke and Shanna are great, thanks NOA. Wade I could go either way on. Jodel looks weird, but it beats the alternative. I assume Oujay will properly be Ogier now?

  3. Just taking out all the special-case hackery, e.g. the tutorial versions of characters would be nice.

    Maybe a nicely configurable workaround for the permadeath thing? Even just an event to say 'revive character X if dead' that can go into the opening events for chapter Y or something. Maybe this already exists?

    One of the ideas I tossed off you before was a "shell" where, among other things, the original game chapter data is nuked and replaced with a minimal placeholder, similarly for game text, characters etc. so that the really major hacks can actually start from scratch and never risk running into the old game data if they glitch. :/

  4. Okay, so I started playing around with this, and I don't think the tiles will be a problem. The boxes could all be made with a subset of the existing tiles for boxes (in fact, that set includes some duplicates, at least for FE7 - or rather, things where they could have used tile reflection but didn't, even though they reflected the same tile somewhere else). The chibis, similarly, would take up barely more space (16 tiles vs 14) than the tiles used to write weapon names in the base game; however, any overflow here would not be overrunning anything dangerous from what I can tell (looks like that space is otherwise used for the text in UI menus, which won't be present at the same time, and will get refreshed next time it's needed anyway - the base game is already partially overrunning it). I guess that would still require some adjustments to the tile IDs for the code writing in unit names, which would be a minor pain.

    However, trying to actually make the mock-up, I found that there are much bigger problems in terms of physically fitting all the sprites inside the boxes. Once you add all the borders and corner frills and stuff that the actual game art has, things just don't fit so neatly. (FWIW, the diamond checkerboard in the base game doesn't actually line up properly between tiles, i.e. some of the tiles are just plain not drawn properly to make things line up pixel-perfect. Or rather, it has tiles that seem to have been made by just flipping another tile, even though they shouldn't actually be like that in order to line up right. The root cause of this is trying to make diamonds of odd width using tiles of even width.)

    Anyway. This is the best I could do and honestly I think that's pretty bad. (The HP bars are 4x20; never mind that they're completely full for no reason, lol.)

    Eg19Ffl.png

    What about instead modifying and reshaping the name frames at the top to contain the chibis instead of text?

  5. I'd be surprised if it required extra tiles to do something like that. It adds the chibis, but it removes the frames used to display weapon names (displaying only weapon icons instead).

    I guess the best way to find out would be to make a more accurate mock-up...

  6. So maybe I'm missing something here, but isn't there a downside to having supports as events, in that now if you want a "plain" support like they used to be, you now have more work to do setting up an event for it? Maybe there's a simple template/macro solution to that, though. I'm sure this would be clear to me if I actually made ROM hacks :)

  7. I didn't know you got kicked? I thought you just left or something, I can add you back if you want.

    Nah it's aiight, it'd be a distraction I don't need at the moment and I'd have too much to catch up on anyway.

  8. I've had some issues with freezes and stuff and noticed some typos in text, but I haven't really taken notes. I'll have to go over it more carefully and then check if things have already been reported.

    One thing I'd like to complain about is the game design in the new version of Zealot's tale. The problem is that Sykes has attack-in-range AI, and can only be talked to with Zealot. He needs to be baited, and he has a decent chance to OHKO Zealot with a critical. The only unit with higher Def is Wallace, and he has low movement and can't be rescued by anyone else on your team. So you either have to waste time moving Wallace forward, time the weather so that you can advance as soon as it clears, or risk a random game over.

    (Also, the village has been relocated to the bottom of the map, but is still referred to as "northern" in dialogue.)

    Never mind this. Just noticed that Sykes has a razor sword, which is effective against Zealot, but others can still tank him. For some reason, he doesn't switch to the wing clipper if you use one of the fliers as bait. Okay, he switched against Fiora, but not against Farina? o_O Ok I guess it's just the AI being weird / random / not well understood. :/

  9. Sorry about that. I kinda forgot about the forum in favour of a Skype chat, then I got kicked from the chat and not invited back, then I got more involved in other personal life stuff and forgot about SF for a while.

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