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Lord Ice

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Posts posted by Lord Ice

  1. Seth is the second best early pre-promote in the series. Seth has good growths and can easily OHKO certain enemies. Sigurs does that, but BETTER! Sigurd was, imo, the first lord that was broken. If the game was just about him, he'd be neutered to Magvel and back (and Magvel for the time is an OUTREALM!), but it isn't, so they were like, "F*** it. He's only going to be in the game for less than half of it, so let's give him great bases, godly growths, and a silver sword!" Even the god Seth can't say that. Also, Seth overplays the loyal knight thing. Sigurd is a noble who is trusting and protects those he knows and loves.

  2. Okay... so I have a rom of Thracia 776. I have the project exile patch. That's all fine and dandy. NOPE. I can't use Lunar IPS because SNES 9x doesn't allow patches. I know there's a way to use patches with SNES 9x, but I can't figure it out. Can somebody please help me?

  3. 1 hour ago, Chocolate Kitty said:

    this is inaccurate; fe13 has durability and fe15 is a remake of fe2, which didn't have durability to begin with. Fe14 is the only one that really decided to drop it on it's own (and it was certainly not done well, much like almost everything in fe14).

     

    By "during", I mean not at the beginning of the era. I was alluding to fates. I know that Awakening had durability

  4. On 12/20/2018 at 2:58 AM, Shadow Mir said:

    See, when it comes to difficulty, there's being legitimately hard, and then there's fake difficulty, aka being hard for all the wrong reasons. Thracia leans waaaay more towards the latter, which is (part of) why I condemn it.

    The youtuber Tall Fox brought this up at the end of his review (he had the same gripes), but that artificial difficulty actually fits in with the theme of the game: starting out with nothing and no support and having to escape a lot in the early game until you can defeat an empire. Speaking of narrative, the bad design is probably also because Kaga didn't know what to do with a story, because Thracia was a side story that ended up becoming a whole game.

  5.      Honestly, I believe the old/new divide is New Mystery of the Emblem: Heroes of Light and Shadow (a game I've never played bc it's hard to emulate).

         Anything before is rooted in the old formula (the one I prefer). There's a Kaga/Anime subdivide in there, but I won't get into that. It has weapon durability, deep stories filled with war, politics, evil gods, etc., no waifus (Genealogy does have marriage, but there's no self-insert of yourself, so no waifus), and no phoenix mode (I know casual mode exists. I'm fine with it). Sorry to sound elitist, but it's all the really good stuff.

         The new stuff is anything after, and its differences pander to the casuals. That's not a bad thing. I honestly like how there's a huge aspect on reclassing and customization. I (though I don't use it) think casual mode is a good crutch if you're scared of losing units and don't want to reset every time a unit dies. It's stories are meh (Awakening's is rushed, Fates' is bad, and Echoes is a remake, but Berkut and Fernand are new, so they make the original parts of the story great). Weapon durability was dropped in this era, and was handled well. The avatar gained priority over time (much to my dismay), and waifus (or husbandos) and children units went from a good idea to a unnecessary one. This era was more... experimental.

         New Mystery splices these two eras. It has a story and gameplay rooted in the old formula, and an avatar and casual mode from the new. That is what I say is the old/new divide.

     

  6. I'd say it was JUST when I started with FE in May of 2016. I played a demo of Awakening and loved it. I also remembered the trailers for Fates, so I picked up Birthright. Looking back on it, the story is good for an anime, but balls for a FE story. Back then though, I didn't know any better. The only two other games I played afterward were Awakening, and Sacred Stones (but not enough of Sacred Stones to meet Lyon, so all I rly knew about was whiny Eirika), so I didn't know any better. So, back on track, I make my way to Ch5 of Fates, the chapter where Mikoto dies. For all of Fates' problems with its narrative, I felt like the scene where Mikoto died was really well done, as it actually got me pissed off at Garon. I remember being super shocked, and with Ch5 and Ch6, I fell in love with FE. Thanks, Mikoto. Anime-mother syndrome helped make an FE fan out of me. 

    Also, oddly enough, I started out with Fates, but prefer the older games. I believe that's because I knew more about the older games a few years before and noticed the patronizing features early on XD. My first has become a guilty pleasure.

  7. I have to disagree with any changes to the gameplay. Call me a purist (you wouldn't be totally wrong), but I think that a real-time Fire Emblem would be a nightmare to control. I see it as enemies are bombarding you while you're trying to strategically move your units. It would instead become a game of sitting around and tanking unless you wing it, which could be dangerous, and isn't Fire Emblem partially about thinking stuff through as you strategically plan out your attacks? I just believe it'd bee too much of a departure.

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