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Lord Ice

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Everything posted by Lord Ice

  1. I dunno about you guys, but this game's noted mechanics and revolution around a school worry me. Do you guys agree at all. What are your concerns?
  2. Seth is the second best early pre-promote in the series. Seth has good growths and can easily OHKO certain enemies. Sigurs does that, but BETTER! Sigurd was, imo, the first lord that was broken. If the game was just about him, he'd be neutered to Magvel and back (and Magvel for the time is an OUTREALM!), but it isn't, so they were like, "F*** it. He's only going to be in the game for less than half of it, so let's give him great bases, godly growths, and a silver sword!" Even the god Seth can't say that. Also, Seth overplays the loyal knight thing. Sigurd is a noble who is trusting and protects those he knows and loves.
  3. The Lord of Lobsters, Ryoma. He may not be the best as a character, but he's broken AF!
  4. Berkut's the best, but he wasn't on there, so Lyon it is! XD
  5. Okay... so I have a rom of Thracia 776. I have the project exile patch. That's all fine and dandy. NOPE. I can't use Lunar IPS because SNES 9x doesn't allow patches. I know there's a way to use patches with SNES 9x, but I can't figure it out. Can somebody please help me?
  6. By "during", I mean not at the beginning of the era. I was alluding to fates. I know that Awakening had durability
  7. I'd say Alec's only positive is that he can double.
  8. Even though the top 10 I'm going to reference is outdated and has been revised, Blazing Knight was wrong about Artur.
  9. On a gameplay perspective: Takumi, Ryoma, and Master Ninja Corrin. They're SO BROKEN On a gameplay and character perspective: Sigurd. He's broken and a great character. On a character perspective: Lyon. He's broken too (in an emotional way)
  10. I'd try to hearken back to the old formula, and have an epic story spread over 70+ chapters. That might seem like mostly filler, but the story I'd tell, which I'm creating into its own game, would use it all. I'm sorry for seeming vague, but I don't want to spoil my project. I'd either do that, or make an epic that ties Elibe and Magvel together.
  11. The DS era was a real waste. We should've gotten some kind of new game. The only American game we got was a shoddy remake that could've done so much to stand out and make it a hit. We should've gotten more than what we did.
  12. The youtuber Tall Fox brought this up at the end of his review (he had the same gripes), but that artificial difficulty actually fits in with the theme of the game: starting out with nothing and no support and having to escape a lot in the early game until you can defeat an empire. Speaking of narrative, the bad design is probably also because Kaga didn't know what to do with a story, because Thracia was a side story that ended up becoming a whole game.
  13. I feel like I'm obligated to say the Radiant duology, but in all honesty, it's a close tie between them and the SNES Kaga era.
  14. What emulator are you using? I can't get patches to work with SNES 9x.
  15. Honestly, I believe the old/new divide is New Mystery of the Emblem: Heroes of Light and Shadow (a game I've never played bc it's hard to emulate). Anything before is rooted in the old formula (the one I prefer). There's a Kaga/Anime subdivide in there, but I won't get into that. It has weapon durability, deep stories filled with war, politics, evil gods, etc., no waifus (Genealogy does have marriage, but there's no self-insert of yourself, so no waifus), and no phoenix mode (I know casual mode exists. I'm fine with it). Sorry to sound elitist, but it's all the really good stuff. The new stuff is anything after, and its differences pander to the casuals. That's not a bad thing. I honestly like how there's a huge aspect on reclassing and customization. I (though I don't use it) think casual mode is a good crutch if you're scared of losing units and don't want to reset every time a unit dies. It's stories are meh (Awakening's is rushed, Fates' is bad, and Echoes is a remake, but Berkut and Fernand are new, so they make the original parts of the story great). Weapon durability was dropped in this era, and was handled well. The avatar gained priority over time (much to my dismay), and waifus (or husbandos) and children units went from a good idea to a unnecessary one. This era was more... experimental. New Mystery splices these two eras. It has a story and gameplay rooted in the old formula, and an avatar and casual mode from the new. That is what I say is the old/new divide.
  16. I'd say it was JUST when I started with FE in May of 2016. I played a demo of Awakening and loved it. I also remembered the trailers for Fates, so I picked up Birthright. Looking back on it, the story is good for an anime, but balls for a FE story. Back then though, I didn't know any better. The only two other games I played afterward were Awakening, and Sacred Stones (but not enough of Sacred Stones to meet Lyon, so all I rly knew about was whiny Eirika), so I didn't know any better. So, back on track, I make my way to Ch5 of Fates, the chapter where Mikoto dies. For all of Fates' problems with its narrative, I felt like the scene where Mikoto died was really well done, as it actually got me pissed off at Garon. I remember being super shocked, and with Ch5 and Ch6, I fell in love with FE. Thanks, Mikoto. Anime-mother syndrome helped make an FE fan out of me. Also, oddly enough, I started out with Fates, but prefer the older games. I believe that's because I knew more about the older games a few years before and noticed the patronizing features early on XD. My first has become a guilty pleasure.
  17. I have to disagree with any changes to the gameplay. Call me a purist (you wouldn't be totally wrong), but I think that a real-time Fire Emblem would be a nightmare to control. I see it as enemies are bombarding you while you're trying to strategically move your units. It would instead become a game of sitting around and tanking unless you wing it, which could be dangerous, and isn't Fire Emblem partially about thinking stuff through as you strategically plan out your attacks? I just believe it'd bee too much of a departure.
  18. I can't use this on SNES 9X since it's patched. What do I do in that case?
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