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Posts posted by Kngt_Of_Titania
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Then I have no idea what's going on then, since the events of chapters I didn't tamper with aren't running.
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I had 13x in forever ago! I only did 14 today!
Yeah, just noticed that now. For some reason, I thought you didn't. >.>
Total Score:
1st: Horace - 113 Points
2nd: Blue - 97 Points
3rd: Shin - 95 Points
4th: Cam - 74 Points
5th: Harpoon - 71 Points
6th: Boron - 65 Points
C13x:
EXP:
1st: Horace (840 EXP) - 18 Points
2nd: Shin (741 EXP) - 15 Points
3rd: Blue (720 EXP) - 12 Points
4th: Boron (639 EXP) - 9 Points
5th: Cam (512 EXP) - 6 Points
6th: Harpoon (504 EXP) - 3 Points
C14:
EXP:
1st: Cam (772 EXP) - 12 Points
2nd: Shin (661 EXP) - 10 Points
3rd: Blue (635 EXP) - 8 Points
4th: Horace (621 EXP) - 6 Points
5th: Harpoon (530 EXP) - 4 Points
6th: Boron (440 EXP) - 2 Points
LTC:
1st: Horace (4 Turns) - 12 Points
2nd: Shin/Blue (6 Turns) - 10 Points
4th: Boron (7 Turns) - 6 Points
5th: Cam/Harpoon (8 Turns) - 4 Points
Total:
1st: Shin - 20 Points
2nd: Horace/Blue - 18 Points
4th: Cam - 16 Points
5th: Boron/Harpoon - 8 Points
TL;DR: The Giants Shinster wins the pennant chapter! The Giants Shinster wins the pennant chapter!
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If it's just a small(ish) sequence of edits that borked your ROM, and you didn't have a backup, you can open up an unmodified ROM and zip to the same address where you did modify data in the other ROM, then just copy/overwrite the vanilla data over your bad edit. Should be a quick fix.
But yeah, common sense 101 - don't fuck with it without protection.
Well, what happened was that I forgot I closed out of Event Assembler, so the options were at "Whole Length" and "0" when I assembled C5's event data back in, basically erasing the event data for every chapter.
Or at least I think that's what happened. I assume it's so, mainly ecause it went straight to the main menu every time I tried to open up a chapter.
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Alright, I think I should be able to post 13x and 14 now. Mostly have been waiting for Blue.
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What are you going to do with the Tower of Valni? Fill it with level 1 unpromoted monsters with capped stats?
I don't know, tbh. I'll leave it for last; it at least allows people to adjust the difficulty indirectly. Optimistically, I want it and the Ruins to pop up after the main story has been completed.
Unfortunately, while screwing with events, I completely wiped out the most recent version of the ROM by accident, so I'm spending a couple hours restoring the data (I have almost EVERY change I made documented on Word, go me~) before I can wrap up C5. Learned to back up my patch more often the hard way, I guess.
I know it seems like I've been doing little, but I've been refining the patch like crazy (playing each character, seeing how bases/growths/enemies/chapters need to be tuned, things like that) before I send out v0.1, which will likely go up to C6 instead of C8 as originally planned. I think the balance is actually pretty good, and I've been working hard to address issues alpha play-testers have risen.
My biggest issues right now are C2, which might be slightly undertuned, and C4, which might be slightly overtuned (although I find C4 to be my favorite so far, so I'm afraid to tamper with it). Once v0.1 goes out and I get more feedback, I'll know for sure.
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So, as some of you might know, I'm working on the "KoT Hack", a balance & difficulty increasing (among other things) patch for FE8 and my first leap into ROM hacking. My issue is that I can't seem to change the positions of any of the enemy units with the Event Assembler.
With the event assembler, I've managed to put in a ballista in one of the maps (C5, to be specific) and can even position it easily with the [X,Y] function. However, when I dissassemble the C5 Events code and try to do the same with the enemy in question (so as to put it right on top of the ballista), it doesn't work -- it remains in the EXACT SAME position regardless of the coordinates I put in for it. I know that I'm changing the code for the right enemy since I've changed the coding for its class and can see the results in-game.
So what is going on? Why do some enemies share the exact same coordinates, which don't even correspond to their positions? What am I doing wrong, and how can I fix it?
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HongLei, I'm just waiting for you to post the results. Just let me know roughly when/if you can finish the draft.
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Not only that, the ballista he has positioned near the throne room keeps OHKO'ing Vanesa >_<
Tbh, I'm surprised people mention this more than the three berserk staff priests stationed by the starting area.
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I think my score's meant to be 60, not 70.
Typo, fixed before I even saw this. :D
EDIT: Where does one run when the universe is imploding? I'd say outside or the center, but I don't know if either actually exist. o.O
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Total Score:
1st: Horace - 77 Points
2nd: Blue - 67 Points
3rd: Shin/Harpoon - 60 Points
5th: Cam - 52 Points
6th: Boron - 48 Points
C13:
EXP:
1st: Harpoon (665 EXP) - 18 Points
2nd: Horace (663 EXP) - 15 Points
3rd: Boron (596 EXP) - 12 Points
4th: Shin (411 EXP) - 9 Points
5th: Cam (355 EXP) - 6 Points
6th: Blue (311 EXP) - 3 Points
LTC:
1st: Blue (5 Turns) - 18 Points
2nd: Cam/Shin (6 Turns) - 15 Points
3rd: Horace/Harpoon (7 Turns) - 9 Points
4th: Boron (9 Turns) - 3 Points
Total:
1st: Harpoon - 27 Points
2nd: Horace/Shin - 24 Points
3rd: Cam/Blue - 21 Points
4th: Boron - 15 Points
TL;DR: Harpoon wins the chapter, edging out Horace by 2 EXP and giving him a taste of his own medicine. The universe then implodes as hell freezes over.
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KoT, minor addition error here. 15+18=/=36. Horace should have 33 points.
Sorry, must've been when I adjusted C12 from 12 points to 18 points.
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Alright, Shin gave me C11 and C12, so I'm calculating points now!
Total Score:
1st: Horace - 53 Points
2nd: Blue - 46 Points
3rd: Shin - 36 Points
4th: Boron/Harpoon - 33 Points
6th: Cam - 31 Points
C11:
EXP:
1st: Horace (342 EXP) - 12 Points
2nd: Boron (339 EXP) - 10 Points
3rd: Cam (312 EXP) - 8 Points
4th: Shin (277 EXP) - 6 Points
5th: Blue/Harpoon (212 EXP) - 4 Points
LTC:
1st: Shin/Blue (6 Turns) - 12 Points
2nd: Horace/Harpoon/Boron (7 Turns) - 8 Points
3rd: Cam (8 Turns) - 2 Points
Total:
1st: Horace - 20 Points
2nd: Boron/Shin -18 Points
3rd: Blue - 16 Points
4th: Harpoon - 12 Points
5th: Cam - 10 Points
C12:
EXP:
1st: Harpoon (628 EXP) - 18 Points
2nd: Horace (523 EXP) - 15 Points
3rd: Blue (518 EXP) - 12 Points
4th: Cam (513 EXP) - 9 Points
5th: Shin (432 EXP) - 6 Points
6th: Boron (378 EXP) - 3 Points
LTC:
1st: Horace/Blue (4 Turns) - 18 Points
2nd: Cam/Boron/Shin (5 Turns) - 12 Points
3rd: Harpoon (6 Turns) - 3 Points
Total:
1st: Horace - 33 Points
2nd: Blue - 30 Points
3rd: Cam/Harpoon - 21 Points
5th: Shin - 18 Points
6th: Boron - 15 Points
TL;DR: Horace beats next person down in EXP by 3-5 EXP, then does well in LTC.
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Alright, Aurora has given me progress for everybody up to C13.
Points coming after Shin gives me his progress.
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Anyways, due to common accord and beta-testing, there is no longer a Bolting mage in C3.
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Unless Bolting has a new range value now.
Nope, it's still 3-10 range.
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are you retarded
he covers almost half the map
and this is assuming he's standing as far as possible from the player (top right corner, blue spot).
...And the only non-boss enemies there (or who aren't lured out of there 2-ranging you as you bust open the second wall) are a brigand and the Bolting mage.
At this point, whether the Bolting mage stays is pending feedback. But I'm saying it's not as bad as you think.
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Sweet glorious victory! I've often thought Ross was too overpowering in the early game; this is exactly what's needed to pull his dominance down.
Ross has actually been largely improved over his current iteration. It's more the fact that I have to balance him as a trainee that makes him initially frail. He actually had large buffs in bases, including a 5 HP base increase (to 20 HP base). Because the Bolting mage has around 20 ATK or so now, Ross can be OHKO'd if he hasn't proc'd either HP or RES up to that point and doesn't use pure water. In my alpha-testing, very little OHKO's him, and I've found him pretty reasonable to train.
So that he covers the area in which you're guaranteed to go through....
This makes him less of a threat, you say.
Mainly because he can only OHKO (maybe) your frailest character and is stuck at the corner of the map, so that you can deal with every other enemy on the map save him, the boss, and one mountain thief who only attacks people in his range before you ever get in Bolting range.
You basically have almost full control when he attacks you, which makes it way less of an issue than you'd think. I wouldn't implement anything "cheap" like that.
I'm currently doing a bunch of alpha-testing and having somebody beta-test it before I release the initial patch. Mainly to quell any concerns about its difficulty, I'll be releasing v0.1 sooner than originally planned.
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Uh, you claim this is a balance patch but then there's this
And Eirika is OHKOed in the Prologue. If anything, this is making Seth more broken as you rely on him more to get shit done.
I actually buffed the Bolting mage to set up a joke. He doesn't OHKO base Eirika in the current version. The sad part is the only people this buffed Bolting mage ended up OHKO'ing were Ross and Eirika; also, the mage is put in such a place that he's not really that big of a threat -- he's right by the boss, and is programmed never to move. >.>
As for O'Neill, that was actually from an earlier iteration of the patch. He has less STR and more SKL now.
EDIT: I've decided to make a more mild nerf to the Bolting mage and just buff Eirika's HP base, which I decided was a bit low compared to everybody else.
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So if we don't hand in our assignment in by the due date, Professor KoT will give us an F? :P
/ruler
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Alright, fair enough,
I'll make my posts more vague from now on.
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Why not just keep this to yourself so that when people actually play it, its a surprise?
If people want it that way, sure.
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Another update:
Chapter 4 redesign is nearly complete. Comes with a rebalancing of Artur & Lute and their promoted classes and changes to the C4 map.
I've made all the updates on a Microsoft Word file, so I'll probably just link that in my OP. Read at your own peril for seeing spoilers.
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Alright, since it's been about a week, I'm giving a notice.
Baldrick/HongLei, you have one more week to complete the draft. Any chapters you have not completed by then will not count for any points. If you have anything going on IRL or I see you're trying to complete it in a timely fashion, I'll be more than flexible, but it's not fair to Boron and Konnor97 if I don't tabulate the final score.
EDIT: I realized looking back that I can score up to C25 now. I'll do that later tonight, probably.
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I want to touch up all of the balance changes and enemy buffing before I touch maps/skills/possible new classes, stuff like that. It's still my first hack, so I'm winging a lot of this (and being surprisingly successful due to how nice Nightmare UI is).
FE7 HNM: A Brand New Style of Draft!
in Fire Emblem Drafts
Posted
Alright, I'll be chipping away at the points calculations -- 10 chapters+ takes a while to do.