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Modirufa6317

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Everything posted by Modirufa6317

  1. Do you have a source for that? Because I find it very hard to believe.
  2. Doesn't the blessing gambit last indefinitely until the miracle effect trigger? I know it lasted at least 5 turns for me, but I haven't done further tests.
  3. Unless you're actively trying to hit a unit hidden in a forest, or a swordmaster/assassin, deadeye's accuracy will never go below 50%, even at max range (and that's without counting all the boosts from abilities). Beside, in most situations, the archer won't have anything better to do anyway.
  4. Something funny I noticed is that not everyone drink tea the same way : Caspar in particular drink his very loudly and have pretty much no manners! XD
  5. I thought it worked pretty well for Felix. But even then, aside from his canon class (swordmaster) he seems to favour more the brawling classes and assassin. Otherwise, I can't think of anyone in the game who would be a good fit as a hero, even just canonicaly. (aside from Catherine, but once again, she's a girl)
  6. The boss of the leonie/linhard paralogue is related to a character : If killed, the boss will basically refuse to fight you. Hence, no paralogue.
  7. As I said, it's not a problem if you don't recruit a lot of characters. As long you fix a hard limit to like 13-12 units max (including all from your main house), you definitively have plenty enough exp to keep up with the game. Of course, you're free to play however you want, but claiming that benching characters & that restraining the nbr of units to less than suggested by the game is a necessity in maddening is just pure misinformation.
  8. Unless you're planning to recruit a lot of students from other houses, keeping everyone at the recommended level for each chapter is not hard at all, especially once paralogue start appearing. In fact, it's very recommended to do this if you don't want to have a miserable time in chapter 13.
  9. Monsters do get a massive upgrade to their HP in maddening compared to hard (around +30-50HP per health bar), but it only serve to reinforce the importance of properly managing their barriers. According to an official guidebook (and pretty much confirmed in a different thread), monsters gives the same bonus as human bosses (for each health bar!).
  10. Unless you're going the Crimson Flower route, DO NOT neglect any students from your main house : it is crucial for chapter 13. Use gambit boost (putting up to 3 other units in position where they can attack the target enemy with their equiped weapon) to make the most out of offensive gambit. You may want give the best damage gambits to units with the highest charm (including the MC and lords of course) and save supports gambits for those with the lowest one.
  11. It takes patience but it's not that bad and doesn't feel cheap for the most part. The main consensus is that the hardest missions are chapter 2, 5, 13(not CF, and if you have benched some students from your core house), paralogues (if attempted as soon as possible), and the last 2 chapters in each paths. But overall it's not that demanding, and you can get away with some risky setups. Small tip for chapter 1 : take a large detour to the west to avoid agro-ing the north-east units .
  12. Feels too fanservice-y to be true. I especially don't believe the new characters being students and post-game chapters.
  13. I haven't played enough FE to confidently say it's the best, but it's easily among my favourite! The music is so unique, yet never come across as unfiting; I love the world building, and the freedom of choice is refreshing. I also unexpectedly liked the divine pulse (despite actively avoiding to use it in SoV, but I haven't finished it yet so...) : while the nbr of charges may be debatable, its overall less of a cheese button and more like a fair tools to fight equally against the RNG BS. I legit wouldn't mind if it became a standard from now on (but casual mode seriously needs to go. It just feels redundant now). My only nitpick is some weird game design choices (flying units have literally no weakness?!), but that's about it.
  14. Remember that the objective is escape : if you can deal fast enough with the enemies in the way toward the south, you won't have to deal with the infinite reinforcement. Of course, this does mean missing 1 chests and extra exp, so that's up to you.
  15. I feel it's hard to be objective in a game that give you so much liberty. Because everyone will have drastically different play style, as well as RNG, some of what you call unfair or OP may not be an issue for others. That said, maddening does seem to have issues with paralogue (notably in one of them, they apparently forgot to buff Rodrigue). Thankfully they are optional and can be attempted much later.
  16. At one point, my Ingrid got more defenses than Sylvain and I couldn't tell if one was blessed, screwed or both. Also, most of my knight of Seiros/ teachers got really screwed and I thought for a while that 0-1 stat level ups were exclusive to them.
  17. Partially : it's not a Nintendo source, so there may be some info missing.
  18. It will test your patience in some missions, but it give enough leeway to not feel rigid. It has some unfortunate oversights, but overall a welcome addition for me personally.
  19. Well, it's just wishful thinking from my part : for all we know, Anna could very well be a completely pointless character because the writers didn't want to include her but were forced to by the higher-ups.
  20. I have a feeling 3H Anna is going to be quite unique, and potentially very plot relevant... Think about it : all signs points to her having a crest (and a lost one, no less), and yet the most we've seen of her so far is just being yet another, if shady, merchant among others. Usually, all the Annas tend to draw attentions to themselves, and even the first Annas in the series had an aura of mystery... but not her. It's almost like she's actively trying to not stand out...
  21. You cannot steal weapons. Only items & equipments (except saint/relic accessories?)
  22. It is odd indeed that the free update for the 4th wave hasn't been mentionned yet, but my guess is that it's going to be the infernal difficulty (assuming it has nothing to do with abyss mode)
  23. I've noticed something odd with the enemy's AI : it seems to follow some kind of strict abstract order, like making the archers act after the melee units, bosses always act first, and siege weapons/spells always go last... sometime completely disregarding opportunities to kill off a player units. Have anyone else noticed this too, or is it just my imagination?
  24. Abyss mode might be some kind of postgame challenges instead of a straight up new difficulty : either it will be like trial maps (like in older games), or an infinity gauntlet of some sorts. The new story contents promised in the 4th wave might just be the paralogues, instead something Torna-like that we expected (and considering it has the same format as previous story DLCs in modern FE, it sounds very likely). I'm hoping whatever is in those DLCs has something to justify all those lvl99 related features that are impossible to achieve in a regular playthrough...
  25. My tip for the early chapters : give a training weapon to everyone, and don't hesitate to rely on Gambits (they immobilize AND lower their stats). Many peoples seems to suggest giving a bow to everyone, but in my experience I don't think it's necessary (might even be counter-productive in the long run).
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