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Everything posted by Modirufa6317
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It's not that you are underleveled in this mode, but rather it's the enemies that are far higher level than usual. However, their stats doesn't actually match with the level scale, and with the bigger level gap, you basically level up almost at the same rate as in lower difficulty. The main purpose is to essentially prevent exp grinding and making your units overlevelled.
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I think you get increased chance of gaining charm based on how well you did the tea time. Worth mentionning that giving a tea that the character like also contribute to it (and might even give a guaranteed +1 charm if you got a 4/4 perfect tea time on top of it, but I haven't tested it enough to be sure)
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Thunder and dark magic have below average accuracy, so that's just those two units. (and lysithea?).
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That's definitely the case. I pretty much expected it, though : on chapter 8 hard, you barely have time to save all villagers without the stride/warp cheese strat. It wouldn't be fair if they had the same stats in maddening.
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Does Three Houses use double or single roll?
Modirufa6317 replied to CluelessPonyta's topic in Fire Emblem: Three Houses
accuracy between 30% and 50% seems to land more frequently than expected, so I'm assuming this is the same hybrid system as the 2 previous FE games. I doubt they will change it anytime soon if that's the case, as it no longuer make axe users the common worst option. -
General bug tracking thread
Modirufa6317 replied to thecrimsonflash's topic in Fire Emblem: Three Houses
Another thing about which I'm not sure if it's a glitch : while it seems that the worst level ups in this game cannot be less than 2 stats up, rarely some characters may get only 1 stat up or even NONE. So far, it only happened with pre-promotes characters, so it might be intentional, but I can't remember any FE games that had this no-stat-increase-stuff ever happening. -
General bug tracking thread
Modirufa6317 replied to thecrimsonflash's topic in Fire Emblem: Three Houses
This one might not be a glitch. I think it's just something that was they forgot to mention during the pre-release infos. (but then again Byleth's personal master class can use both, so who knows?) -
Datamined Lunatic+Infernal Information
Modirufa6317 replied to Brave Lance's topic in Fire Emblem: Three Houses
extra skills + modified AI behavior is already a good start! I do hope it will also feature more enemy units on the map, replaced early units into superior classes, and probably higher weapon proficiency skills + max level batalions. Maybe also further limit the grinding and Divine pulse usage... As for inferno, while it's too early to tell as it's clearly unfinished, maybe it will have a unique quirk of making both enemy and player to have maxed out level and stats (kinda like Heroes which expect you to optimize everything in order to even stand a chance in inferno/abyssal difficulty). -
Speed, weight, and attack speed
Modirufa6317 replied to maninbluejumpsuit's topic in Fire Emblem: Three Houses
It's not that bad : you can unequip it anytime to reduce the weight without spending an action, and then equip it back if you face an enemy who will double you regardless. -
Paralogues information (Maybe spoilers)
Modirufa6317 replied to Nio's topic in Fire Emblem: Three Houses
Seems the main appeal are the stats bonus they provide, plus their high endurance. I've only maxed out one of them so far : Dedue's batalion, and it gives a +10 protection & +8 attack, which is quite insane. (comes with a major evasion penalty, though) -
If you don't meet the highest possible support rank between 2 characters pre-timeskip (usually B or B+), then you won't be able to gain any more support for them for the rest of the play through. While I do understand the frustration, the fact that it allows conversations to mostly stay relevant and connected to current period makes me prefer it to any other previous support system.
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Paralogues information (Maybe spoilers)
Modirufa6317 replied to Nio's topic in Fire Emblem: Three Houses
Seems like each paralogue also unlock unique rank B battalions related to the involved students : so far I got one for Sylvain, Dedue, Felix, Ashes and Ingrid. Dunno if there's any condition tied to it. -
First Hands-On Impressions Thread
Modirufa6317 replied to Ertrick36's topic in Fire Emblem: Three Houses
So far, my only issue is how slow it feels (and playing mostly on handheld mode doesn't help the framerate) : makes me wonder if the 2 games on gamecube/wii was like that too, since I've only played on the GBA & 3DS. Speaking of which, I also already miss the convenience of dual screen, and I'm a bit concerned that I cannot check enemy details anymore (their abilities, specifically, unless I missed something?). EDIT: I eventually I figured it out- 39 replies
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- three houses
- first impressions
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Character Growth rates (and Data-mine Topic)
Modirufa6317 replied to Azz's topic in Fire Emblem: Three Houses
Is the nbr of use showned what you get upon learning the spell, or does it automatically scale with your level? (leveling up apparently increase the nbr of use) Also, are you sure Agnea’s Arrow doesn't have an extra effect? Seems odd that it's overall inferior to Ragnarok despite being higher rank. -
Got the game early. Confirming some mechanical stuff.
Modirufa6317 replied to Cysx's topic in Fire Emblem: Three Houses
Wait, so magic have weight (despite being spells & not tomes), and use strength to lower it? Sounds weird and potentially harmful for pure mage characters who typically lack in that stat. -
Character Growth rates (and Data-mine Topic)
Modirufa6317 replied to Azz's topic in Fire Emblem: Three Houses
I noticed that the nbr of spells learned per characters is consistent with their respective skill strength/weakness for the most part, which is great news! In Echoes: SoV, guessing which characters were a good fit for magic-based classes was annoying. There are some oddities, though, especially for faith spells (Edelgard & claude learn 4 faith spells despite their weakness at it)