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TrueNoble

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  1. Hiii, ❤️ I'm currently loving Three Houses, and would just like to share some fun discoveries about hidden unit strengths I've made so far: (I try to make all my babies exceptional in some way, after all) Ingrid scales ridiculously well as a front line unit, as she can easily attain 0% hit from most regular enemies just by making use of Advanced Alert Stance, Evasion Ring, innate Peg + Falco Knight evasion, and her high base speed growth to fly out in advance of your main army to be engaged upon by a group of enemies, counter attack from up to 1-3 range with weapon upgrades, and allow the rest of your unit to swoop in on the survivors. Note, this is before even taking terrain or support bonuses with someone like Dark Knight Sylvain into account. Basically, she starts out as merely a decent unit and by the end without any particular favoritism became just this...literally unkillable monster. This was normal mode, however, but I'm curious to try it again when I run Blue Lions again on Hard. If anything, there's another ability I didn't use that grants bonus evasion when you're below a certain HP threshold I could add to the mix if it's needed, but we shall see. Ignatz, on the other hand, whom as far I've seen isn't looked upon favorably by many players (albeit for understandable reasons), I find has a subtle strength I'm just now experimenting with in my first Golden Deer run. That is, because his trait gives him extra hit, one need not take prowess abilities for the sake of giving him reliable attack accuracy. For best use of this trait, I run him as an assassin as the lowkey broken Assassin trait Stealth means he doesn't have to worry about having lower evasion and crit evasion either (as you may know, Stealth makes it so that if enemies can target any other of your ally units in their range, they will not target him). He also gains Seal Strength (ATK debuff) and Break Shot (DEF debuff), the latter of which gives him an extra bow range, and together make him a kind of chip attack, debuff applying machine, that I would theorize to be much more helpful in harder difficulties once they release, but as it stands gives him a neat utility as an initiator against monster units. I intend to add the Poisonstrike ability to him on top of this, particularly to help with his raw damage against said monsters, and a Venin Bow once I get ahold of one (do their effects stack?). As for sword skills he gains Haze Slice, which also works as a safe chip option against, say, Snipers and Bow Knights. His aforementioned freedom with ability equips also lets him take Steal for added utility, and I'm sure many more off-branch ability combinations I am yet to discover. Being an Assassin on its own, might I add, serves a useful utility, in that you can block off enemy attack paths in places, and in this regard I often have him tailing beside Raphael, providing support bonuses and battle assist bonuses to him just from being there with a bow equipped, while effectively walling off back row units if needed, funneling them all into attacking the Seraph Robe and Goddess Statue stacked Raphael only. In this way he is a versatile Utility pick, moreso than a Wyvern Lord Hilda with Weight -, Hit + 20%, Death Blow, Axe Prowess, and an Accuracy Ring. However, I find both to be fun in their own way.. xD I just think if a unit seems weak to you...try to think outside of the box! :)
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