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Fire Brand

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Posts posted by Fire Brand

  1. To put it simply, reverse all the changes 3H made. Remove the hub world, class system, school gimmick, magic/staff system, grinding-heavy gameplay, etc.

    Instead, I'd like to see the weapon triangle make a return, as well as third tier classes from Radiant Dawn. But no reclassing, or avatar, and definitely no divine pulse. 

    Also, I'd like more varied map objectives. In particular, the return of Thracia or Conquest style "Escape all" with a minimum deployment. 

    Also no "choose your own path" nonsense. If you must have a route split, do it GBA or Thracia style. And have switching between parties and perspectives done Radiant Dawn style.

    A return of character recruitment. The wackier, the better (think Hannibal, PoR Shinon or Lehran) And hidden events and secrets, such as the Brave Axe Lex event, and such. 

    No weird dating sim stuff like that tea party or the face petting. Character pairings are fine, but tone it down. Tone down the character gimmicks too, and remove supports and replace them with Talk and Base Conversations. Gives the characters more chance to react to the story and have memorable events in it too. 

  2. For me:

    Top Tier:

    Radiant Dawn

    Path of Radiance

    Great Tier:

    Genealogy of the Holy War

    Fates: Conquest

    Shadow Dragon

    New Mystery of the Emblem

    Good Tier:

    Echoes

    Thracia 776

    Fates: Birthright

    Binding Blade

    Mediocre Tier:

    Fates: Revelation

    Awakening

    Bad Tier:

    Three Houses

    Boring Tier:

    Blazing Blade

    Sacred Stones 

  3. Since I can't seem to find the glitch topic, I decided to make a topic for it. Please move it if needed.

    Anyway, if you change the bgm, then use the turnwheel to go back to before you did it, the song will revert back to the original song, yet the menu will display that it's playing the song you set it to. 

  4. Byleth to me makes 3H worse in every way; it feels like none of these characters would exist or live without professor-senpai-sama-senpai-sama. You start to wonder how they even managed to live this long without constantly having to collapse in professor-senpai-sama-senpai-sama's arms. 

    Am I seriously supposed to believe that Edelgard is able to accomplish anything when she's so weak and utterly dependent on professor-senpai-sama-senpai-sama? I wouldn't be surprised if she spent the entire timeskip building a Garreg Mach sized shrine for them. 

    Byleth is a dull, emotionless entity I wouldn't even call a character, and is stuck in this strange area between silent avatar and generic self insert. Also known as the worst area to be in. 

  5. Radiant Dawn's tower. It's not even close. Honestly, I just wish it was longer, and maybe a bit harder on hard. It just ends too soon!

    I also really love Path of Radiance's endgame. Has a great aesthetic, charging straight through the castle gardens. 

    As for endgame music, Twilight of the Gods and God Shattering Star. 

  6. 9 hours ago, Francesca said:

    Jill: I've seen a lot of people call Jill mediocre (and admittedly early on she's pretty meh) but I didn't care much for that, she was still one of my main characters and lord did she raise havoc when flying together with Haar. 

     

    Um, what? Jill is widely considered the best character in RD, or at least on par/second to Haar. 

  7. While I'd like to see a Genealogy remake, I also fear they'd ruin it. The game has a lot of retro charm as well as writing which could be ruined very easily by new Fe tropes. While we could get a really amazing remastered soundtrack, I'm still cautious about a Genealogy remake.

    Fe warriors 2 could be interesting, but honestly, I'd most like to see a third Tellius game, set far in the future with Lehran and Ashunera's new hero. Who knows, perhaps characters like Kurth, Nasir and Ena would still be around? Of course there would be an entirely new cast, though. 

    Fodlan's story has ended, imo. I view it as a kinda "Magvel 2.0". I would also hope the mechanics from 3H stay far away from the inevitable FE4 remake, but alas, that is unavoidable. Ah well.

  8. 2 minutes ago, Escape the Fate said:

    Semi-serious question I’ve been discussing with friends.

    He

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    throws his life away

    and puts an exclamation point on it in Crimson Flower by

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    steals crest stones from the Kingdom vaults so he and others can undergo an irreversible demonic beast transformation

    . He also openly says in his convo with Felix that he would

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    take part in a massacre of children

    if Dimitri asked him to.

    Obviously Frederick and Jakob, etc. have taken that role in previous installments, but I don’t think even they would’ve ever gone that far. What’s your take?

    In terms of character, he's the same as all the loyal retainers before him. However, he differs from them in that Dimitri is not a heroic Marth character; thus I would consider him more of a Camus than a loyal retainer. If Corrin ordered Jakob to do anything which Dedue did, I have no doubt he would. 

  9. 7 minutes ago, Metal Flash said:

    It`s probably because those elements are more prevalent in FE4 than in Awakening. And the story is more tragic (at least what we play is). There could be other reasons though.

    Hmm, I wouldn't say so. A major part of Awakening's story is Grima completely destroying the entire continents, far worse than anything that took place in Fe4.

    3 minutes ago, Flere210 said:

    Honestly, people for some reason like to pretend that fe4 gen 2 does not exist. All the deconstruction is only there to be reconstructed harder than ever.

    That too. As I said previously, Fe4 feels like the Star Wars setup. There's even parallels between characters like Arvis/Anakin, Manfroy/Palpatine, Seliph/Luke, Julia/Leia. Kaga himself stated that Gen 1 only exists as a prologue to Seliph's story.

    People likely ignore it, however, because of it's weak narrative, lack of character presence or development, and overall generic storyline. Whereas Gen 1 was unexpected, took risks and was generally more engaging with a far more fleshed out cast. Lots of the problems likely stem from the second act being rushed to cram in content that would have been in a third, however.

  10. 44 minutes ago, Metal Flash said:

    Personally, I prefer lighthearted stories with dark elements. As others have said, dark stories don`t fit that well with FE. I do however agree with the thought that they shouldn`t keep using the same tropes over and over again like they`ve done in the past. Deconstructing the archetypes, like Three Houses did, is the way to go in my opinion.

    Fe4 did the same thing with Sigurd being a deconstruction of the lord archetype, and people also consider that game "dark". Seems there's a trend here. 

  11. 37 minutes ago, Corrobin said:

    Maybe it would carry more weight if you had played Azure Moon first where he has a lot more importance.

    But whatever. This is about the overall feel/tone of all FEs. I like the darker FEs like the Jugdral duology.

    Each story should be able to stand on its own regardless of the order in which it is played. If you were playing Azure Moon you wouldn't even see the convo.

    As for how "dark" a FE is, hmm. I wouldn't consider Judgral dark, sure it has some dark themes, but the overall tone is still quite an optimistic one in the end. It's more of a tragedy than anything. Kinda gives me Star Wars vibes honestly, with act 1 as the prequels and act 2 as the New Hope and such. 

    None of the FEs are particularly "dark", tbh. They're all optimistic fantasy stories where everything turns out well in the end. And that's not a bad thing at all, because that's the genre they're going for. If we suddenly got a gritty "dark" FE, it would be really weird. 

  12. 1 minute ago, Alastor15243 said:

    While I never saw that interaction or recruited that character, no, I doubt it would have hit me even if I had, because 1, I barely knew anything about her father, and 2, my investment in the story dropped somewhere between discovering I was playing as a special-needs robot with the reflexes of a dying goat, and noticing the narrative consequences of playing a route that was shoveled in at the last minute to pander to fans.

    Precisely. Just compare the Annette/Gilbert conversation to Jill/Shiharam, for instance. That got proper setup and development, while Gilbert was just that guy who stood there sometimes. 

  13. 9 minutes ago, Alastor15243 said:

    My problem is that nearly every way they added variety was terrible. Boats were about bottlenecking enemies and taking potshots at them slowly, desert maps combined the obnoxiousness of FE1's "we're going to make you move several turns before meeting a single enemy" nonsense with terrain that slowed nearly everyone except the ones vulnerable to that fortress of archers, half the maps spammed a ridiculous amount of undead at you via cantors, and then they made you wade your entire army through swamps for multiple turns before fighting anything.

    Meanwhile all of Alm's maps played to the strengths of the engine and game design,  being straightforward brawls with very limited healing available. Though they fell apart too eventually later on.

    I'd still rather take flawed variety over none at all. Imo neither were great, but as a whole I prefer variety in bad maps over samey bad maps. 

  14. 58 minutes ago, Alastor15243 said:

    And also, it's kind of bizarre that they let you recruit anyone, including, arguably, everyone you'd be genuinely upset about killing, while doing little to incentivize getting attached to the ones you will eventually be forced to kill. The game seems to presume a ridiculous amount of familiarity with every character in the game, particularly the other house leaders you have absurdly limited means of interacting with.

    Agreed. I really didn't care much for any of them, it was more entertaining to read the corny dialogue in the second phase than tragic. 

  15. 12 minutes ago, Alastor15243 said:

    Having just completed Gaiden a few weeks ago and hating Celica's half with a flaming passion, I'd love to hear an elaboration on this.

    Well, music is a very subjective thing, but I love Celica's 2nd map theme, while Alm's I cannot stand. 

    As for maps, Celica's route had so much variety in location. The boats, beach, desert, swamp, graveyard and also the sacred grove from Twilight Princess. Whereas Alm was the same boring field over and over and over. Both were pretty tedious, but Celica had far more variety and thus I found it more enjoyable. That and I've always enjoyed boat and desert maps. 

    As for the story and characters, I found them far more engaging. Celica felt far more... real than Alm. She had flaws, and was frequently called out for them. Sure, she made mistakes, but don't we all? Alm was confusingly written, he felt like a weird mix of Micaiah and an avatar character (most notably Byleth-tier worship). He hardly ever did any wrong, and even when he was called out for his actions, he was always in the right in the end. His supporting cast I also found far more dull than Celica's. I loved Saber, Conrad, Mae and Boey, whereas Gray, Tobin and Clive, while not terrible, certainly weren't in the same tier imo. In a game with a already mediocre story the characters can really make or break it. 

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