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Wisper

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Posts posted by Wisper

  1. Sain is all offense, Kent is more balanced. I think Sain is slightly better because of his higher strength and decent speed, but Kent is awesome too. I always raise both. Aside from Oswin, the two don't really hold much competition for the Knight's Crest.

  2. Sothe>>>>>>Volke.

    Seriously, Sothe is one of the offensive and defensive characters in part 1 and the best offensive character in the DB's part 3 because of beastkiller (except for BK, who shows up for one chapter.)

    In part 4, he's obviously doing less damage but he can still kill swordmasters, mages and priests so he isn't completely worthless.

    Oh. Cool. Volke shows up one chapter before the endgame. It's unlikely for him to get many kills in that chapter because of innate stillness (no one will attack him,) and by the time you get to the endgame he's basically just filler. Not only is the endgame easy as hell, but your entire army should be stronger then Volke. If your army isn't strong enough, then throw in one of the invincible royals that the game gives you during the last chapter. Volke doesn't contribute a lot, whereas Sothe does. Sothe is easily a high-top tier unit because of part 1 and 3 performance alone. Volke shows up at the end and brings absolutely nothing. Hell, he isn't even good in the endgame. He's hardly killing the armours in the first part, if he kills at all, and he's going to have to need lethality constantly to actually be a good unit. Oh, also, he has two choices for weapons. The weak 2 peshkatz, or the strong one range baselard. Take your pick, they both suck.

    And also, Sothe come with an A support with Micaiah and can support a ton of other units throughout the game. Odds are, Volke won't support at all, meaning Sothe's stats will probably be even higher then Volkes.

    Sothe>>>>>>Volke.

  3. Because they want to avoid casualties, duh. Maybe in the game's story they actually care about people's lives.

    Except ten dead people is still dead people. Whether you have an army of 1000 or 10.

    And I hardly doubt anyone cares about ANYONES lives in this game. Really. If a unit dies, they say a death quote and no one speaks of them again. Green units are placed in insane places where they're BOUND to die. Everyone is constantly trying to fight massive armies with 10 or so people...it's stupid.

  4. Being worse than two god characters =/= Being the worst character.

    As noted, she's got good Res and Luck, Canto, Paragon, and better movement.

    Who cares about that stuff? She's inferior to most of the cast and takes uber babying. Her resistance and luck are good, but 30 strength, 34 skill, 31 speed, and 24 defense is epic fail. They give you so many good units in part 3 that there's absolutely no need to raise Astrid a whole other tier just to get her average. Also, to put the nail in the coffin, her bases are awful, and her growths don't make up for it. 13 strength, 15 speed and 10 defense at level 2 promoted. Please. She fails. Horribly.

  5. Astrid actually turns out very good once, you get past that horrible babying. That's mostly due to the Double Bow, which has +3, is tied to Urvan in MT, and can melee.

    The dragon utilities are too good to be considered bad.

    She actually turns out really mediocre. Her growths are really meh. Even with blossom. Rolf and Shinon are amazing, and don't need to babied to hell and back.

  6. Probably Astrid. They practically force you not to use her. By the time she joins the GM everyone is 3rd tier and she's probably (unless you boss abused, which doesn't count for anything) 2nd tier, probably level 1-5 second tier. Plus, her growths suck and you already have two amazing archers; Rolf and Shinon. Worthless unit.

  7. Growths: At the cost of shitty base stats and being stuck to 2-range only because Crossbows are pretty fail.

    Stat Caps: Wut? Rolf has 3 atk and 4 def on Mia. That's it.

    Class: Arguable. Marksmen are pretty awesome, but they don't get access to the Double Bow, and thus, thier 1~2 range (Unless you like Crossbows. I don't.) until 4-E-1. Mia's got a 20+ Critical and Astra, though both Deadeye and Astra are OHKOs. Rolf gets +15 Critical and and a 2~3 range. Still no 1 range, though, so that hinders his usefulness on the enemy phase. There just aren't that many archers.

    Final Average: Sure, he beats her later on, but Mia's useful earlier.

    Critical: lolwut? +20 Critical + Killing Edge/Forged Sword + Same Skill cap = +5 more critical chance than Rolf.

    Weapon: Axes > Bows. Double Bow's pretty good, but Axes are light, cheap, and pretty damn powerful. Axes > Bows = Swords > Lances.

    Second sentence: When are you comparing them? If you're talking about Final Averages, then throw that out the window. BEXP pretty much destroyes FAs in this game. Mia and Shinon are the only GMs doubling consistantly through the early parts of Part 3. Rolf has fail base str, so he's got some pretty bad AS. Also, +9 is the difference between life or death.

    Growths: Rolf doesn't have bad bases. They're actually really good. The only one that's below average is 13 defense, but um...Mia starts out with that at level 7.

    Stat Caps: Rolf has plus +5 strength. However, bows are much stronger. Rolf with double bow has 61 power at the end of the game, Mia has 49. That's 12 higher, quite a big difference.

    Class: Marksman>>>>>Trueblade. They double just as much, and kill and take hits easier.

    Critical: With Rolf's bonds, he has the highest possible critical in the game. I believe it is 280 if you do everything correctly. I'm not sure. Oh yeah. Plus he autocrits with a triangle attack.

    Weapon: Double Bow "pretty" good. lol. I don't think you know how insane the double bow is. 1-3 range, 22 might and + 3 strength. And lances > swords, btw.

    Lol. Rolf has a fail base strength? He starts with 17 AND THAT IS EXACTLY THE SAME AS MIA EXCEPT SHE COMES 7 LEVELS HIGHER! +9 should never be the difference between life and death. If you're a good player, than you won't be sending your units into a group of enemies and hope they dodge everything on hard mode. Especially if that unit is a trueblade.

  8. Proof, plzthx.

    Ok, better growths, better stat caps, better class, better final average stats, highest possible critical rate in the game, ability to use the best weapon in the game. I'm pretty sure I posted a paragraph about this earlier. The only thing she has on him is some speed, but Rolf DA's nearly anything anyway, and luck which contributes to evade, and her evade is only really +9 higher than his.

  9. Neither is Rolf.

    It matters. A lot.

    But Mia uses Adept the best.

    Rolf is much better when babied.

    Enemy luck is so high in this game that +10 crit really doesn't matter. Hell, +20 crit isn't really a big deal.

    I suppose she uses it the best, but not by much. She starts with a 28% activation rate, Shinon starts with 24%, Oscar and Titania start with 21%, Ike starts with 23%, Gatrie starts with 20%, and Rolf starts with 19%.

  10. SPEED. She doubles things while others have trouble doing so.

    And crit, too. Even if it's not reliable, it's nice to have.

    She also makes the best use of Adept since she has the most spd and doubles everything, so that helps her usefulness a bit.

    She's doing hardly any damage at first.

    She has +10 crit. Big deal.

    Adept can be given to anyone.

  11. Its not so luck based when your dodge is as high as Mia's. She does not get hit much at all (except in rare cases like Dheginsea and other really high accuracy foes.)

    Mia is at least remotely useful from day one.... is Rolf?

    It still is very luck based whether you get hit or not. Say Mia has about a 65% avoid (which is fairly common on hard mode.) There's a 65% she can get hit and lose over half her health, and there's a 35% chance she'll dodge and receive no damage at all. That=Luck.

    And how is Mia even remotely useful from day one? She starts out with Rolf's strength, HP, and defense at level 7 and uses weaker weapons.

  12. Mia doesn't even need to be lucky for the most part. Once she's a trueblade, she'll be dodging so much.

    ...

    What?

    Isn't dodging completely luck based? Dodging is all luck unless you have 0% hit, which can really only happen with Earthx3 support on Zihark against a warrior on easy mode. If we're talking about hard mode, which is where all character debates should take place, then dodging should NOT be a way of defense. Defense is the best defense, if you get hit, you will be assured to live.

    Mia is also harder to baby, too. At level 7, she will have 13 defense and 34 HP, which is exactly the same as Rolf when you first get him. Her growths in those stats are pretty good, but her bases will kill her until she hits 3rd tier, and then her crappy stat caps will kick in. On top of that, she's competing with Ike for swords. Not only is Ike twice as good as her, but he's also required, meaning he's going to constantly need swords to enter combat. The GM's are poor until the 3 armies combine and you get all that money, and it's going to really weaken you to waste money on weapons for a character that won't end up spectacular. Archers are easier to baby because they aren't risking being killed by a counter, Mia is risking losing over half her HP if she gets into combat with someone.

    Rolf on the other hand, strength and HP will increase at an insane rate. Once he starts to double, which...might take quite a few levels on hard, he'll be pretty damn lethal. Also, as a side note, Rolf can evade pretty much just as well as Mia. Haar, the best character in the game comes to the Mercs pretty earth and with a Windx3 Support they get +13 Avoid and Accuracy. Rolf averages about 107 avoid that way. Mia is going to need to support a fire character or dark character if she wants to damage things (fire with Boyd being the obvious choice.) BUT she can support with Soren (who is pretty crappy in HM) and she'll get 116 avoid out of it. She has +9 avoid on Rolf but Rolf is beating her overall. Her luck is better, but it's basically just a slight plus to avoid, and speed, which doesn't matter because enemy speed doesn't get that high above 30.

    Endgame, it isn't even a contest. Rolf is just better. Rolf's overall power with Double Bow is 61. Mia's overall power with alondite is 49. He's one of the most lethal characters in the game when he get's there. He can use the best weapon in the game, and has a good chance of one rounding all the generals and white dragons. He can do this also from three range. Mia is ALWAYS risking a counterattack and getting hit.

  13. Massively overrated unit. She's just a slower swordmaster. Weak, cannot take a hit, and doesn't dodge enough considering how speed oriented she is. Aran can hold his weight x1000 better, especially on hard mode. Neph is the epitome of fail on hard mode.

  14. O noz, Astrid is worse than two of the best units in the game!

    But she's still better than 80% of this game's characters.

    Being worse then them is not only being outclassed by great units, but also better paladins. There is NO point in using her unless you want the +1 resistance the female class gives you. The game gives you two better paladins earlier with better growths (god I'm repeating myself) Better weapons better blah blah blah. Why use her when you can use them?

    and 80%? Pfft

    Ike, Boyd, Oscar, Rolf, Soren, Rhys, Titania, Shinon, Gatrie, Marcia, lethe, Morcedai, Volke, Keiran, Brom, Nephenee, Zihark, Jill, Makalov, Stefan, Tormod, Muarim, Reyson, Janaff, Ulki, Callill, Ranulf, Haar, Geoffrey, Largo, Nasir, Tibarn and Giffca are all better then her. Give or take a few.

  15. Being outclassed doesn't matter anything at all. If I have one Paladin with 100 points in every stat, and another Paldin with 50 point in every stat, then I'll use the second one as well even though he's outclassed horribly.

    Astrid actually makes use of her bows combined with Paragon. She levels faster than anyone. She doesn't even have to kill something in order to gain massive EXP. Also, she needs only half the BEXP, so she can use 500 exp to gain slightly less than twice as much leves than other characters. Combined with the KW, this gives her massive AS immediately and will therefore have actually good offense. Also, she can move behind your lines after attacking immediately, which means she won't die easily.

    No, Shinon is harder to use, since he can't move after attacking etc.

    And level doesn't matter when talking about stats. Performance does.

    So yeah. If you corner a general on a healing block and have Astrid shoot him for about 5 days she'll catch up. The point is she's outclassed, underleveled, and dosen't become awesome after a ton of use. Oscar and Kieran need minimal training and become good.

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