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butts69

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  1. Ah, okay. That makes sense! Still though, ambush spawns were my least favourite mechanic and I'm really not happy they came back, especially after fates removed them. I'm fine with the ones that appear at the start and chase you, but I feel like the only way my army is going to be able to deal with the merc ambushes is to turtle and wait them out, since they absolutely are not strong enough to try and racing ahead of them and dealing with the rest of the map charging them at the same time.
  2. Maddening mode has ambush spawns. In Ch5 all the reinforcements have been turned into ambush spawns, instead of just the one set that appears at the start of the map a few turns in. While I can understand making the ones at the start ambushes, I really don't think having Pass myrmidons dumped right on top of you in the middle of the map (that can't be blocked by standing on their spawn point) is very fair, or very fun. Do all the other maps do this, or is it just a few one-offs? Divine Pulse makes them a bit more bearable but if the entire game is just going to be "oops your mages are dead now" trial and error I might just give up.
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