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Flores Salicis

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Posts posted by Flores Salicis

  1. 43 minutes ago, DefyingFates said:

    Ooh, that looks almost exactly like the Red Canyon! Crazy!

    My partner and I visited Petra last year, and the Nabateans are really fascinating.  They had an irrigation system that was more sophisticated than the Romans' at the time (kind of necessary when you live in such harsh dessert conditions), and of course building structures like the so called Monastery and Treasury (named despite the fact that archaeologists doubt that was their actual function) into the cliff sides was no easy feat.  Anyway, one of the weird things about the Nabataean civilization is we have graffiti from the, we have some inscriptions, we know they were a literate society, we even know things *about* their language - both written and spoken....but for such an advanced civilization, we have no extensive collection of documents *by* them.  Really fairly minimal amounts of graffiti, very scarce number of papyri, and secondhand references about them from the many other civilizations that interacted with them - it's all unusual for an advanced civilization .  I told this to my partner, who responded that clearly, they were aliens - which is a joke theory among some archaeologists as well.  Someone at IS  must have come to the same conclusion.

  2. 11 minutes ago, Thane said:

    So there are four new students and one new Church of Seiros bloke. I'm going to guess that Yuri goes to the Black Eagles if he's the one from the ruined house (Adrestia was attacked by Dagda before), Balthus is the big guy who joins the Golden Deer (don't they have one of those already?) and one of the female students joins the Blue Lions. That leaves one, so perhaps she'll be recruited by everyone?

    House Nuvelle is a nice touch since in Hubert's paired with Petra it's mentioned that they had a shared house in Nuvelle, and IIRC that's the port city where the Dagda/Brigid alliance invaded Fodlan (and presumably is the port city through which Adrestia has conducted trade with Brigid & Dagda prior to the hostilities).

  3. 9 minutes ago, daisy jane said:

    It makes you wonder then

     

      Hide contents

    if the death knight's first appearance was to protect the mum and Mercie. and it's really just this big split personality thing going on. (which is just heartbreakingly sad) so like if Bartels wasn't a Jerk, Jeritza would have just enjoyed eating his peach ice cream. 

     

    That was exactly the vibe I got from his A support with Mercedes too - 

    Spoiler

    that the Death Knight persona was the result of the trauma of all the years of abuse with step siblings who hated him for usurping their position and an extremely twisted dad and finally being pushed to the limits by the Lord Bartel's cruelty and killing him.  I mean, after hearing all of that, I was thinking that gee, Sylvain seems remarkably well adjusted for having grown up in a bit of a similar situation with a brother who was trying to kill him at every turn and, from what it sounded like, not particularly warm parents.  Though I guess he at least seemed to have close friends in Ingrid & Felix and their families, and his parents, while hardly sounding like *warm* people also don't sound like they are anywhere close to Lord Bartel's level of coldness.

     

  4. 11 hours ago, Azure, Roundabouted Out said:

    Saw the Jeritza support with Mercedes.

      Hide contents

    So the Death Knight is probably a split personality from Jeritza/Emile.

    And we also find out the reason Jeritza killed the Bartels. Especially his father.

    The father is even worse than Bernie’s father, I’d wager. He was insanely desperate enough to even consider marrying his own step-daughter to bear children with Crests again to have heirs in case Jeritza is no longer worthy or alive. That is what I understand it to be. That is actually disgusting.

     

    This game really has a thing for terrible fathers, don't they?  I mean, when I saw his C support with Mercedes, I thought it was bad enough that 

    Spoiler

    Lord Bartel would kill the wife that bore him his heir and her daughter from the previous marriage.  But marrying his step daughter...(and at that point I couldn't help but get the implication he meant to kill off Mercedes's mom to get rid of his old wife to "clear the way" to marrying Mercedes herself).  

     

  5. Dorothea has incredibly mediocre growths in magic; she's chosen as a dancer *because* she's not a particularly good mage with utterly mediocre magic growths, bad speed, and no utility spell in Faith beyond Physic, which multiple other units can provide while providing other utility as well (including another caster in her own class).  By your own definition, she'd be a unit to cut in Black Eagles.  Flayn is also chosen because most of her Faith spell list is fairly useless until you get to Rescue/Fortify (which takes quite a while, and Rescue is far more niche than Warp and is a Mag/4 spell so....have fun investing in an otherwise bad unit to make it useful?) .  Anyone who wants  Fortify is going to get Mercedes (and probably could have recruited her before you even get Flayn, since she has the superior Faith list and better growths, so there is literally nothing Flayn really offers.....unless you make her a Dancer!  Again, literally the definition of a bad unit you don't want to invest in, which is precisely the kind of unit you want to make a Dancer! 

    So that's why I don't understand why you keep talking about using a dancer to salvage a bad unit.  People *make* units a dancer precisely *because* they aren't salvageable. 

    Also...the move thing is kind of irrelevant?  Dancers get 6 move.  It literally doesn't matter who you choose to be a Dancer.  They'll all wind up with 6 move.  This is not quite comparable to who is your rallybot since, rally is not tied to a class.  Hence, why I don't know anyone would leave Annette in an infantry class when she can become a wyvern rider with a bit of effort (you will have to feed her some kills, especially in the beginning, since rallying - unlike dancing - does NOT provide EXP).

  6. 4 minutes ago, Shadow Mir said:

    Are you trying to put words in my mouth? Because that reeks heavily of you doing so.

    You said that a person having to be next to someone to perform a support act (rallying/dancing) is no good.  So I'm just trying to understand if what you're arguing is that the class is bad by virtue of this fact, or that it requires a specific kind of character to be capable of performing this task.

  7. 8 minutes ago, Jakkun said:

    I see. That's actually a pretty big boon in Caspar's favor since he's one of the first spawns on the map. Bernie could potentially be salvaged as a Falco/Bow Knight anyways so Dancer Caspar has quite a bit going for him.

    Yup.  Also why I advocate Lorenz over Raphael (your worst VW units).  Lorenz shows up super early; Raphael (in VW) and Bernie (in SS) are in that top right group that shows up super late (and is completely safe anyway).  I think Raphael never reached beyond...level 3 or 5 or something in my Golden Deer Maddening Run, so I just left him parked at his spot forever.  I haven't felt sadistic enough to do SS in Maddening, but even on Hard SS's Chapter 13 was not exactly a cake walk.  

  8. 5 minutes ago, Jakkun said:

    Where does Caspar spawn on SS chapter 13? I forget lol. I think Bernie may be the best candidate for that route though, having a dancer with Pass and Movement +1 sounds like some really nice utility to have.

    He and Dorothea spawn where Lorenz and Ignatz spawn in Golden Deer (and where Gilbert and Ashe spawn in Blue Lions).

  9. 3 minutes ago, Ari Chan said:

    Making crap units like Caspar, Raphael or Lorenz a dancer will give you some breathing room on Ch 13 Maddening, having one less deadweight on that hell hole of a map is worth it imo.

    I'd say not Raphael because he shows up so late in that isolated to the right corner and requires your other 4 students to show up and at least one of them/you/Claude make their way at least half way through the map.  The first few turns are the really hard ones, and you're stuck with Ignatz and Lorenz in one corner.  Ignatz is pretty useless, but at least if you make Lorenz your dancer, you can move up and have him do something useful for you, Hilda, Leonie, and Claude.  God knows having him give Byleth/Claude two turns every Player Phase made the first part of that Chapter 13 much more manageable.

  10. 18 minutes ago, Shadow Mir said:

    Simply put, if someone clearly struggles to pull their weight on the battlefield, they probably aren't going to see continued use. I'm not going to pick someone who is an obvious liability for the job. This is even more true on Maddening. It doesn't help that getting charm from tea parties is not guaranteed, even with perfect (to say nothing of tea parties being a HUGE Guide Dang It in the first place). 

    ...Who would you pick that's not a liability for a job?  Someone who can hold their own against enemies or provide other useful support in the form of healing or warping or something?  Then why are you making them a dancer in the first place?  

    Again, you're going to be forced to use all your students to some extent for a couple chapters.  After that, if you've bothered with your professor level at all, you'll have adjutant slots where you can stick them to passively gain the rest of the handful of levels to raise the charm.  Unless you're in NG+ and buying support levels to instantly recruit a bunch of people to your class, there's probably not much in the way of competition for those adjutant slots.  It's not costing you anything.  By the time they become a dancer, they'll gain plenty of levels very quickly.  Although frankly, at that point, literally nothing else matters about them.  I mean, that's the point of a dancer.  Literally no stats matter.   Nothing about that character's attributes matter.

    A tea party is guaranteed charm twice a month for each character as long as you hit Great or Perfect.  You only don't gain charm (assuming you hit Great/Perfect) if you've exceeded more than two tea parties.  Byleth can hit that pretty easily since they can have ton of free tea parties with everyone who has a birthday in a month, but I'm not sure how else anyone is hitting it unless you really like to spend lots of activity points having tea with the same people.  And it's not that hard to look up a tea party guide.  The one on Serenes Forest is very good!

  11. 32 minutes ago, Fire Flower said:

    Wait, do accessory and class boosts count for the dance contest thing? I thought it was only your base charm.

    I was never able to find a firm answer on this either...OTOH The Ocean View paralogue is a very easy one and can be done to get a +2 charm stat booster before the White Heron Cup, and I think I gardened one or two Golden Apples very early chapters before you can reliably get pale blue flowers in sufficient quantities.  Also if you have the DLC, the pre-time skip DLC auxiliary maps have the lackluster stat boosters, but one of them is the one that gives Golden Apple.

    28 minutes ago, Shadow Mir said:

    You have a point, sure (but I still think Claude's completely out of his mind for bringing up Lorenz), but I don't see how choosing someone that I was already very inclined to cut from the team in favour of someone else I had recruited from another house BECAUSE they were underperforming in a big way to be my dancer is gonna help me in any way, shape or form. Also, I thought that it only counted your base charm for the result?

    I'm not sure I understand your logic here? An underperforming unit is exactly the logical choice for a dancer because a dancer literally requires nothing other than some bare minimum amount of charm to win the contest.  They barely require investment in the form of experience.  Who are you planning on replacing said disappointing unit with as a dancer - unless you're arguing a dancer is not a useful unit to deploy?  Someone you recruit from another house to be a dancer?  It seems an unnecessary amount of effort to recruit someone else from another house....to do something that literally any unit can do (and means you won't have a dancer on Chapter 13).  An actually *good* unit from your class?  That's creates opportunity costs since  they have a productive alternative you'll have to decide between on player phase.

  12. 33 minutes ago, Jakkun said:

    A good dancer only needs to dance, and preferably have high movement to get where they need to be. Ashe and Lorenz underperforming as units is exactly why I think they make good dancers, their player phase offensive contributions won't be missed and you're salvaging them into something immediately usable. I even listed reasons in my last post why I don't want good units to be my dancer; they already have valuable player phase roles that dancing would clash with by it's very nature.

    I say this specifically with chapter 13 in mind. Unless you killed them off which most players don't, Lorenz and Ashe are gonna be on those maps in their respective route's version of chapter 13, and they're probably just gonna take up space if they're not a dancer. Why not put them to work as opposed to doing nothing?

    Addressing your spiel about the Charm requirement: I don't think Charm is nearly as much of an issue as you're making it out to be, and Claude has a point recommending Lorenz to be the class dancer. Lorenz has a 40% charm growth which is serviceable assuming you didn't just bench him at the start of the game, and you get like +5 charm from dance practice, as well as +1 from tea parties. Aforementioned dance practice doesn't even use up activity points so you don't have any reason not to do it. Ashe's crappy 25% charm you can make a case for, but as you said he has 5 base charm instead and you can use the same tools to get him where he needs to be. 

    Also, this is more of a bonus but Byleth gets an accessory for their birthday that increases the wearer's charm by 2. Provided your birthday is before the contest, you can just slap this on your candidate if you're that concerned about the req.

    Everything Jakkun said.  It really doesn't take that much investment to get Lorenz/Ashe to ~16 charm given a couple of tea parties, a few levels (and really, in the early chapters, he'll be deployed anyway for lack of anyone else to deploy, and later, you can just stick him as an adjutant on a frontliner), and the occasional charm statbooster you come across. It's fine for your dancer to be very under-leveled relative to everyone else, because dancing is great experience in maddening - I'm guessing dancing experience was not nerfed, much like healing experience.  Dancing every turn - especially if you frequently dance Byleth - can mean your dancer literally outlevels even Byleth in no time.  

  13. 20 minutes ago, Ari Chan said:

    I said most maddening enemies not all, and she totally can one shot the Gremory and Swordmaster in the pic with Luna. Gremory Lysithea with at least 50 base mag(easy to achieve without excessive grinding considering mid-late game you can get as many Premium Magic Herbs from gardening as you want) + 8 from Ordelia Battlaion + 6 from Fiendish Blow + 5 from Dark Tomefaire +  2 from the Monk mastery skill + 1 from Luna = 72 effective Mt against all enemies regardless of their res, the map is also filled with mounted units who die horribly to Dark Spikes. That being said you only get 4 Luna uses and I only brought Lysithea up to compare with Magic Combat Art Users who will most likely fail to OHKO almost everything late game.

    Gardening for speed carrots is probably the better option than Premium Magic Herbs, but you get quite a few Spirit Dusts (3-4, I think?) throughout the game, and there really isn't anyone else competing with her for it with healing spells at MAG/3 and whoever is your healer likely having a worse spell list than her.  With just those, it's hard to imagine she doesn't hit 50 base magic.

  14. 10 minutes ago, Etrurian emperor said:

    One thing that confuses me is the location of the Monastery and how it connects to other places. Or it confused the writers. 

    During the Battle of Eagle and Lion several characters say that there isn't a direct route from the Empire to the Monastery. Because of this they travel through the alliance and go to Grondor through the bridge of Myrdin. However on the map the imperial province of Varley is directly below the Monastery. One could argue there aren't any roads from Varley up into the mountain but how else would Edelgard send her armies to invade the Monastery?  

    Later in part II Edelgard and co needs to take over the bridge of Myrdin because otherwise they can't march into the Alliance. However according to the earlier dialogue about the trip to Grondor they already know of a path that goes from Gerag mach directly into Alliance territory so why even bother to take the bridge?

    I thought the implication was that she smuggled in the army by disguising them as merchants, etc, over an extended period of time.  There's that line when you explore the monastery of someone saying "Why are there so many people around the villages here?  Is there a festival I forgot about???"  If they're in disguise of merchants/regular people, they presumably could use the Bridge of Myrddin going through Alliance territory without causing suspicion.

     

    As for part 2, perhaps they army they have at present in the monastery is insufficient and they need to take the bridge to provide an easy way to get reinforcements for a larger army to invade the Alliance.

     

  15. 1 hour ago, Modirufa6317 said:

    Anti-monster combat arts tend to perform a bit better, even without the effective damage, than most basic combat arts, such as wrath strike or smash. Their only restriction is that not everyone can learn them. Plus, having a guaranteed option to instantly destroy shield without using up a gambit is always nice.

    As low tier,  however, definitely exhaustive strike : an art that destroy your weapon in exchange for boosted damaged based on remaining durability. I seriously don't know how to make good use of this... even if I sacrifice a recently forged steel axe, the damage doesn't really justify all the trouble to set it up.

    The only use for Exhaustive Strike is his paralogue with Mercedes where you need him to kill the Death Knight to get the Scythe of Sariel.  Exhaustive Strike + Steel Axe+ makes him capable of killing the Death Knight without having to pump (too many) levels into him at the expense of another better character.  (This is assuming Maddening difficulty of course)

  16. You definitely do not want to give up having an actual dancer just to get the +20 sword avoid for dodge tanking.  Dance lets your strongest units go twice every turn - a feature that is not replaceable via any other means; at best you'll have to settle for a one-use dance gambit (which can hit 4 characters, but that's a far cry from getting to dance a character every single PP).  Getting the avoid necessary for dodge tanking is fairly simple without using the +20 sword avoid - you realistically don't really need more than 1-2 dodge tanks, which can easily be built with any good wyvern lord with an evasion ring, Alert Stance/Alert Stance+, the relevant weapon prowess, and knowing how to  gardening speed carrots (or just resetting the relevant DLC auxiliary map until you get the speed carrot in Part 2, if you're playing with the DLC).  And of course you'll need to make sure said flier has good charm stats as well so you aren't wrecked by gambits.

  17. 5 minutes ago, sunshinescj said:

    I was planning on Bow Knight Ashe because the Blue Lions desperately need someone with good movement and range and Annette's rallies are really useful but I guess the Special Dance skill would replace at least rally speed which is the most useful and it would give Ingrid a chance to recover. Thanks! If anyone has any other ideas or advice let me know.

    Felix and Dimitri are both fairly easy to make Bow Knights if you plan on it from the start (Felix has strength in bows, Dimitri has strength in riding; C rank weapons are so trivial to obtain its barely worth mentioning, though Dimitri does have strength in lances) and they are both *very* good at being bow knights.  Annette is fairly easy to make a wyvern rider/lord, which makes her a useful flying rally bot. 

    It's best to move up towards the top first anyway where Ashe & Gilbert spawn (If you don't move Annette or Mercedes at all, you can actually keep them safe for relatively long).  You can also make sure to put impregnable wall battalion on Mercedes to help ensure their survival if somehow you trigger an enemy into moving towards them (Annette can be used as the bait).  If Gilbert is pretty useless but he can at least soak a move or two while you & Dimitri make your way up to pick up your dancer Ashe.

  18. 17 minutes ago, Fire Flower said:

    Here's a list for reference as to which guy drops what (auxillary battles that give ore also drop these)

    • Umbral Steel - Demonic Beasts (all types), Dragons
    • Wootz Steel - Wolves
    • Mythril - Birds, Golems
    • Agarthum - Giant Crawlers, Titanus

    Smithing Stone and Black-Sand Steel are buyable from merchant (ch. 5); Arcane Crystal is buyable from dark merchant (ch. 15).

    May be missing a few but these covers the main types.

    Only one I can think of missing is the venomstones, which those demonic beasts that do the poison attacks can drop.  But I really don't know who is forging venin weapons...

  19. 4 minutes ago, Johnzin said:

    I'm guessing @shadowmir means if you steal in ch12, will it still be on those characters when they attack again in Ch 15

    Oh!  That makes more sense.  I'm actually not sure that they're available for stealing at all in Crimson Flower - at least for things like Felix's Aegis Shield or Mercedes's Rafail Gem, IIRC, those couldn't be stolen at all.  I seem to recall someone saying that was true for Rhea's Shield of Seiros as well; not sure about the OChain Shield.

  20. 1 hour ago, Shadow Mir said:

    Yeesh. Sounds like just about everyone is Quick Man... Except for Gwendal, for some reason. Anyway, will Flayn have Caduceus if you cleared her and Seteth's paralogue beforehand? I'm assuming the answer is no. Same for Rhea and the Shield of Seiros and Seteth and the Ochain Shield - if they were stolen previously (assuming they're even stealable to start with), will they have another copy anyway?

    Pretty sure Shield of Seiros and Ochain Shield are normally obtained on paralogues that you do not get access to on the Crimson Flower route.  Seteth's item from the paralogue is the weapon Spear of Assal.

  21. 5 hours ago, Etrurian emperor said:

    So what exactly was Ashe doing with the empire after the timeskip? We know several western houses joined forces with the empire and that house Rowe came to fight Byleth's army at the vulcano, but Ashe isn't part of house Rowe. By adoption he's a member of house Gaspard so whatever house Rowe decides doesn't really obligates him to do anything. 

    That's not necessarily true.  In the feudal system, you have a hierarchy for nobility as well.  A high ranking noble (A marquis (marquess in England), a duke, a count, whatever) frequently would have lower ranking members of nobility who were *their* vassals, paying them rent and owing them military service, etc, then even lower members of the gentry who had the same obligations  to the lower nobility, and so on and so forth until you got to the serfs/peasants.  House Rowe, given that they betrayed the Empire and turned over such a militarily strategic fort to the Kingdom would almost certainly have been awarded a spot amongst the most high ranking nobility - and frankly, any noble family that was responsible for defending a border typically was awarded that sort of status for obvious reasons.  House Gaspard could very well be a vassal of House Rowe in which case Ashe, as an adopted member, would certainly have obligations to House Rowe.

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