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Raydonn

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  1. Great work! I just wanted to add my 2 cents to this project regarding FE9. The game allows a character to have up to 6 visible skills before crashing. So, if possible, allow the randomizer to assign up to 6 visible skills to a character. Capacity doesn't matter, except you won't be able to assign new skills to a character in-game until you get under the capacity limit again. Occult skills being randomly assigned is a great optional thing. Some might think it's overpowered, but it'll be on par with Awakening/Fates. Occult skills animations only play with classes that have an appropriate animation (Promoted), otherwise they just attack regularly with the effect. So Astra on a regular fighter will make him attack 5 times (at half power), but Astra on a sage will make them use the Flare animation 5 times at half power (On Lord class it will play 2.5 times, because Aether has a 2-hit animation. Likewise Luna/Sol on Lord class will make them hit once and then either get retaliated against, or no damage for the second hit). Regal Sword/Ragnell is locked to that IID_HERO skill thing. This listing might prove useful to you, it was when we had to use AR codes to assign skills.
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