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RomanFlour

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Posts posted by RomanFlour

  1. After playing some of Age of Calamity and learning its mechanics, I came up with a possible way to distinguish clones - the ZR button, used for personal actions in Age of Calamity, could work like a unique ability for the character, such as using a secondary weapon (for example, Lyn could pull out a bow with her ZR attack, or Frederick would pull out a lance), or having an additional attack if the unit was locked to a certain weapon in their original game (for example, Navarre could have a different, sword-based ZR move to differentiate himself from Lyn in the aforementioned example).

  2. Class Name: Sentry Knight
    Weapons: Bows and Lances
    Movement Type: Armored


    Would be pretty similar to the Archanea games' variant of the General, though with more of an emphasis on bows than Lances. In terms of stats, they would have somewhat low defense compared to other armored units (though their defense is still solid), but would have good Resistance, HP, and Skill. Would be either a promotion of an Archer or an Armor Knight. Probably would also have a class skill that allows them to counter with a bow at close range.

    Class Name: Bloodfighter
    Weapons: Axes and Dark Magic
    Movement Type: Infantry

    A unique HP and regeneration-focused tank. Would have below average defensive stats, but would have incredibly high HP. To go off of this, their class skills would be based on regenerating HP in various ways (such as gaining a percent of HP upon killing an enemy), and their usage of Dark Magic means they can also opt to further go all in on the regeneration tank by using Nosferatu.

    Class Name: Blade Dancer
    Weapons: Swords
    Movement Type: Infantry

    A promotion for the Dancer class which is meant to be good at both combat and support - they have an okay strength stat but incredible speed and luck, similarly to a myrmidon but with a bit more strength, but they retain their ability to dance. Their class skills would let them further this role of being a combination of combat and support, such as giving them a buff to evasion and crit rate after dancing, or giving them a variant of canto after attacking where they can dance.

    Class Name: Engineer
    Weapon Type: Bows
    Movement Type: Infantry, but has more movement

    A unique trap-focused class, having somewhat sub-par combat potential, but being focused on using trap-based items (and in a hypothetical game where they appear, said items will appear more often), such as allowing them to move again after using a trap item, or giving them more uses of such items.

     

  3. I'd say prolly a crossover thing would be better, but I think instead of how FEW handled its casts (each game's cast joined at around the same timeframe, first the Awakening chars, then the Fates chars, then the Shadow Dragon chars), instead I think an interesting way to handle a story mode's team is to have various characters from different games fill various archetypes in a typical FE team (such as the Jagen, Merric, Gordin, Draug, etc.).

     

  4. This is a hella overbearing one here. Bold means a new character, if it is over the class or whatever, it means a new playstyle/moveset.

    Edit: Replaced Saizo with Kaze for more equal reps for Birthright/Conquest; added some new characters, changed some playstyles around. 

    Archanea:
    Marth [Lodestar]
    Caeda [Pegasus Knight]
    Tiki [Divine Dragon]
    Navarre [Myrmidon]
    Linde [Archanean Light Mage]
    Minerva [Wyvern Rider]
    Merric [Wind Mage]
    Ogma [Mercenary]
    Julian [Thief]
    Lena [Bishop]
    Jake [Ballistician]
    Gordin [Clumsy Archer]
    Draug [Lance Knight]
    Camus [Noble Lance Knight]
    Kris [Mercenary]
    Katarina [Dark Mage]
    Xane [Shapeshifter]



    Valentia:
    Alm [Conqueror]
    Gray [Dread Fighter]
    Tobin [Bow Knight]
    Lukas [Soldier]
    Silque [Bishop]

    Celica [Priestess]
    Mae [Thunder Mage]
    Boey [Mixed Anima Mage]
    Saber [Dread Fighter]
    Leon [Bow Knight]
    Jedah [Cantor]


    Jugdral:
    Sigurd [Light Sword Paladin]
    Quan [Lance Paladin]
    Ayra [Blade Lord]
    Lewyn [Wind Mage]
    Finn [Lance Paladin]
    Arden [Sword Knight]
    Brigid [Outlaw]
    Arvis [Armored Mage]

    Seliph
    [Lodestar]
    Julia [Light Priestess]

    Leif [Master Knight]
    Osain [Fighter]
    Olwen [Thunder Mage Knight]
    Nanna [Sword Valkyrie]
    Reinhardt [Thunder Mage Knight]



    Elibe:
    Roy [Elemental Sword]
    Lilina [Fire Mage]
    Wolt [Clumsy Archer]
    Marcus [Lance Paladin]
    Sue [Bow Knight]
    Bartre [Fighter]
    Melady [Lance Wyvern Rider]
    Perceval [Lance Paladin]
    Cecilia [Anima Valkyrie]
    Gonzales [Brigand]
    Elffin [Bard]


     Lyn [Blade Lord]
    Eliwood [Knight Lord]
    Hector [Axe Lord]
    Oswin [Lance General]
    Canas [Elder Mage]
    Jaffar [Assassin]
    Nino [Mixed Anima Mage]
    Pent [Mage General]

    Nergal [Dark Druid]

    Magvel:
    Ephraim [Lance Lord]
    Eirika [Lodestar]
    Seth [Light Sword Paladin]
    Lute [Thunder Mage]
    L'Arachel [Light Troubadour]
    Innes [Focused Sniper]
    Myrrh [Great Dragon]

    Joshua [Myrmidon]
    Knoll [Summoner]
    Valter [Bloodthirsty Lance Wyvern Rider]

    Tellius:
    Ike [Vanguard]
    Boyd [Fighter]
    Titania [Great Knight]
    Soren [Wind Mage]
    Mist [Sword Valkyrie]
    Nephenee
    [Spear Fighter]
    Lethe [Cat]
    Reyson [Heron]
    Mordecai [Tiger]
    Tibarn [Hawk]
    Jill [Lance Wyvern Rider]
    Haar
    [Axe Wyvern Rider] 

    Micaiah [Tellius Light Mage]
    Sothe [Thief]
    Elincia [Princess Crimea]
    Sanaki [Mage General]
    Zelgius/The Black Knight [Black Knight]
    Oliver [Oliver]


    Awakening:
    Chrom [Ylissean Lord]
    Lucina [Ylissean Lord]
    Robin [Mixed Anima Mage]
    Lissa [War Cleric]
    Frederick [Great Knight]
    Cordelia [Pegasus Knight]
    Owain [Spellsword - Mixes swords and dark magic]
    Olivia [Blade Dancer]
    Tharja [Ylissean Dark Mage]
    Inigo [Mercenary]
    Gangrel [Trickster]
    Grima/Possessed Robin [Dark Dragon]


    Fates (Primarily picked the new characters by how I think their class would play since I never played it but it seems to have some cool classes😞
    Corrin [Nohr Noble]
    Ryoma [Samurai]
    Hinoka [Pegasus Knight]
    Takumi [Sniper]
    Sakura [Sniper]
    Xander [Sword Paladin]
    Camilla [Malig Knight]
    Leo [Dark Knight]
    Elise [Dark Knight]
    Oboro [Spear Fighter]
    Azura [Songstress]
    Niles [Outlaw]
    Jakob [Butler]
    Kaze [Ninja]
    Rinkah [Oni]
    Yukimura [Mechanist]
    Arthur [Fighter]
    Keaton [Wolfskin]


    Three Houses:
    Byleth [Enlightened One]
    Edelgard [Emperor]
    Dorothea [Mage Dancer]
    Hubert [Dark Mage]
    Dimitri [High Lord]
    Dedue [Axe Knight]
    Annette [Axe Mage]
    Claude [Barbarossa]
    Hilda [Brigand]
    Lysithea [Dark Mage]
    Seteth [Lance Wyvern Rider]
    Alois [Brawler]
    Yuri [Trickster]
    Constance [Dark Flier]
    Rhea [Saint]
    Sothis [Goddess]

    Heroes:
    Fjorm [Ice Lance Fighter]
    Eir [Flying Dagger]
    Peony [Fairy]
    Surtr [Fire Axe Armor]
    Freyja [Dream Beast]


    Other:
    Anna [Merchant]
     

  5. This is a bit of a for fun topic, wherein the idea is a "what if characters in a Blazing Blade remake get personal skills?": This is mainly assuming only personal skills, and the game stays the same gameplay-wise.

    I'll start with:
    Rebecca - Countershot: Rebecca counters attacks that she dodges at 1 range.

  6. Instead of having two additional separate routes, what if the additional Lords had a small side story with a couple of different maps, a la Hector mode? For example, L'Arachel's sidestory will have a couple of original maps wherein she does some things alongside Dozla and Rennac (and recruits a few chars that Eirika normally does on her own route), but merges with the main plot after meeting Eirika for the first time and the game goes as normal with a couple of additional maps. 

  7. Byleth: Fodlan's Restoration
    This is Brave Byleth, having a similar concept to the other Three Houses Brave alts, being after the ending of a particular route, with this one being from Silver Snow. This Byleth is in his Enlightened One class, being an Infantry Blue Tome unit with Abraxas equipped (Byleth doesn't learn Abraxas, but Abraxas is more three-houses specific and we got a lot of people using Aura already), a bit of a Jack of All stats with Close Counter on his weapon.

    Robin: Grandmaster of Thunder
    Brave Robin, while an Infantry Sword unit that is very common due to using his Levin Sword, he would be a bit more of a Mage unit in the body of a sword unit, with a weapon that targets Res and has Distant Counter.

  8. Steve

    Spoiler

    Intro: Steve leaves a wooden house.
    Stance: Stands completely motionless.

    Walk: His walk cycle from Minecraft.
    Dash: Similar to his Walk, but he repeatedly does small jumps and has a faster walk cycle.
    Crouch: Steve enters his sneak animation. He can move while doing this.

    Weapon of Choice: Steve primarily attacks with whatever he has his hands on.

    Normal Attacks:
    Jab: Steve does a quick punch in front of himself. A single hit semi-spammable jab.
    Side Tilt: Steve swings a pickaxe downwards, as if he is trying to mine the area in front of himself.
    Up Tilt: Steve swings an axe over his head.
    Down Tilt: Steve digs the area in front of himself with a shovel, knocking foes into the air.
    Dash Attack: Steve quickly scoops the area in front of himself with a hoe.

    Neutral Air: Steve quickly swings a Fishing Rod horizontally (think Zero Suit Samus' Neutral Air)
    Forward Air: Steve performs a couple of quick forward stabs with a trident.
    Back Air: Steve bashes a shield behind himself. This can block projectiles.
    Up Air: Steve thrusts a sign upwards, with a semi-random selection of texts shown on it.
    Down Air: Steve quickly drops a block of sand downwards, a weak projectile that can be used to gimp enemies.

    Forward Smash: Steve does a lunging thrust with a Sword.
    Up Smash: Steve lights a firework rocket, which explodes a few times above himself similarly to Villager's Up Smash.
    Down Smash: Steve lights the area in front of himself with a flint and steel, which becomes a weak trap.

    Grab: Steve has a tether grab, using a fishing rod to grab enemies.
    Pummel: Steve punches whoever he has grabbed.
    Forward Throw: Steve slams his foe into a hopper and launches them out of a dispenser.
    Up Throw: Steve launches his foe into the air with a piston.
    Back Throw: Steve grabs the foe with a bucket and does a spinning throw to launch them behind himself.
    Down Throw: Steve puts the foe on a furnace, burning them for high damage before they are launched.

    Special Attacks:
    Neutral Special: 
    Building Blocks
    Steve places down some wooden planks, which serve as physical obstructions. Normally, he'll place up to three to form a wall, but he can cancel the building early with a shield or dodge to leave only 1 or 2 planks. Tilting down while using this move next to a ledge will have Steve place a couple of trap doors, which work as thin platforms.

    Steve's blocks can take up to 10% damage before being broken, but Steve can break them instantly by using one of his tilts. He can also choose to set them on fire with his Down Smash, which turns them into stronger traps that deal multiple hits of damage. 

    Also, the block he places down is dependent on his skin, but this is only cosmetic.

    Side Special: Bucket
    Steve splashes some water in front of himself with a water bucket, forming a temporary current of water which pushes enemies in the direction it is facing, dealing no damage. This water pool lasts for 3 seconds before going away. This move has a cooldown of around 5 seconds, trying to do so before the time passes will have Steve just try to thrust the bucket forward uselessly. There is another action with the bucket, however - If a projectile hits Steve while he has the bucket out (whether it be in the original move or just the bucket thrust), Steve will store it in the bucket, turning his next usage of this move into a lava bucket, which deals good damage but has a smaller area of effect. 

    Using this in the air will just make Steve throw a water/lava projectile that deals a small amount of knockback and creates the current on hitting the ground.

    Up Special: Ender Pearl
    Steve throws an Ender Pearl at an upward angle. Similarly to Yoshi's eggs, Steve gains a bit of lift while throwing the pearl and they can be angled. The pearl also goes through enemies (and cannot be reflected/destroyed; but it still gives an oil panic stock/procs a heal with PSI Magnet, but it wont be destroyed), and deals a small amount of damage. Wherever the pearl lands, Steve will teleport with a strong hitbox. If it lands into the blast zone, Steve will not teleport.

    Down Special: TNT
    Steve places down a block of TNT and then lights it, turning it into a timed trap. After a couple seconds, it will explode for high damage, including Steve. In addition, anyone can move it around by attacking it.

    Final Smash: Night Falls
    Steve quickly builds a house and goes into it as the stage darkens, wherin many mobs will appear across the stage, attacking enemies before going away. 

    Other Stuff:
    Up Taunt: Steve places a sign with a random selection of text. This sign lasts indefinitely, but will go away when he tries to place another.
    Down Taunt: Steve eats some cooked steak, then looks around after he burps.
    Side Taunt: Steve holds out a diamond, looks at it, then puts it away.

    Icon: A minecraft block.
    Victory 1: Steve sleeps on a bed.
    Victory 2: Steve is building a large structure, then the camera pans out to reveal he was building a beacon, after which he stands proudly on top.
    Victory 3: Steve completes an end portal and goes inside.

    Applause: Steve doesn't clap, but instead waves a banner of the winning player's color.

     

     

  9. Most recently, I've been playing:

    Shantae and the Seven Sirens: I can probably say this is one of my favorites in the series, I like the fusion dance mechanic quite a bit since it opens up various platforming and combat opportunities, the world you explore is pretty neat, it's just plain fun.

    The Henry Stickmin Collection: This game is just plain hilarious, and Completing the Mission gets to be quite awesome at times too.

    Project M: EX Remix: Just played some matches with some people I know over Parsec, and have had a blast with it. One round in particular was amazing, where everyone except one person played as Sans and at some point repeatedly used his trombone taunt, which was often followed by them getting KO'd. 

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