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RomanFlour

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Posts posted by RomanFlour

  1. I actually forgot that Thieves use the Ocean Seal to promote in Sacred Stones. Yet again, Colm would not really be seeing that much combat anyway due to his class and Ross would likely get more mileage out of promoting. The game gives you Rennac later on if you want a Rouge, and if you want an Assassin you can promote one of your Myrmidons to the class.

  2. Ross is the best one, gameplay wise, due to joining very early and thus being able to be trained decently early on, assuming no grinding. He also has exclusive access to the Pirate class line (and thus the Berzerker), giving good reason to train him as well, plus if he goes Pirate he doesn't need to compete with anyone to promote.
    Amelia is pretty fun to use (primarily for the novelty of an armor knight/general that doubles) if you manage to train her, but in terms of efficiency she is either somewhat redundant with 4 semi-decent mounted units with better availability or is in the class with the worst movement.
    Ewan is rather hard to train without grinding since he joins pretty late, even with 1-2 range. He can potentially be used if you want a second Summoner (which is much better than Druid imo) alongside Knoll, though it would require a lot of investment. 

  3. Probably also because earlier games with supports limited the number you could see in some way - you have to actively work towards them in the gba games and Path of Radiance limited each character to viewing 5 support convos period. Awakening removed the limit of the number of supports you can see (except for S Supports, which you can only see one per pair), and thus you can theoretically see most of the non-S supports in a single playthrough.

  4. Reaper:

    -Promoted Infantry Unit

    -Wields Dark Magic and Axes

    Skills:
    -Lifeleech: Heals a percent of health upon landing an attack. Unlike Sol, this isn't really based on the damage dealt.
    -Regenerator: Chance to recover a percentage of health at the start of a turn.
    Boosts HP, Luck, and Skill.
    Penalizes Defense, Resistance, and Speed.

    This class name is hilariously edgy, I know, tho the main idea is that it is an HP-based tanking class with ways to recover health. 

  5. Knoll from Sacred Stones. While you get him pretty late, he's your only real option for a Summoner unless you feel like training Ewan. From personal experience, his summons are incredibly useful for drawing enemy aggro, which is a rather useful ability to have in the upcoming chapters, including the first chapter you can use him due to him starting at level 10 and the ability to get a Master Seal near the starting location. Plus he can potentially chip in some nice ranged damage, even with the nerf to Dark Magic, and heal allies with staves. Summoner is also such a unique class, I'd love to see additional classes with unique skills in later games.

  6. I just edited some GBA Fire Emblem Battle sprites so that they are some of my OCs. 

    EDIT: Added some more edited sprites I made, of the four Rivals of Aether modded characters that make up the "Diamonds in the Rough".
    EditedFESprites.png

    FEDiamonds.png

  7. For Fire Emblem Characters, I feel like Leonie is rather overhated, as the stuff people bring up are her supports with Byleth and to a lesser extent, Marianne. Admittedly, her C and B supports with Byleth show her at her worst. Outside of her C and B supports with Byleth, I find her tomboyish personality rather charming and a neat foil to characters like Hilda. 

  8. Garreg Mach could make for an interesting stage to represent Three Houses, a story mode level based on it could be a defense map... but it would also be interesting for, say, a History Mode battle based on Crimson Flower to have a reenactment of when you attack it alongside the other Black Eagles. 

    A boat map-themed level could be pretty fun, like a port stage or just a level that takes place on various boats (doesn't have to be from a specific game)

    The Dragon's Gate could make for a cool Blazing Blade-themed map, maybe including an outside area and an inside area, referencing the initial attack on it and the final chapter, respectively.

     

  9. I feel like many issues fans have with this game can be solved if this game got additional support and DLC (Not too sure if a full-fledged sequel is likely, but I think it's somewhat more probable to see a Legends-styled expansion and additional DLC). Mechanically, it's my favorite Warriors game thanks to many mechanics to it (such as stats adding more diversity between the cast, crest skills, the pair-up and support mechanics adding some fun inter-character interactions, as well as how this game refined many mechanics from Hyrule Warriors, such as weak point gauges being able to be revealed via certain attacks rather than needing to wait for them). Also, while there are clones, pretty much every playstyle is worth using.

  10. I feel like it would be better if the Villains had different movesets (even in another update or something, they can still have another moveset; heck, enemy Wizzro and player Wizzro play by different rules in Hyrule Warriors). I had an idea of having Iago use a trap-based playstyle a la Wizzro or to a lesser extent Yuga; and Darios being like a playable Velezark (i.e. having attacks similar to ones that Velezark uses, but scaled down to fit a playable character rather than a boss). I don't really have much of an idea of what Gharnef's playstyle would be like, and imo Validar should be replaced with a different Awakening villain, like Gangrel or Walhart.

  11. Mario: Instead of the Mario finale, he uses a Starman and runs forward, dealing immense damage.
    Roy: Maybe have him briefly promote and initiate a wide fire slash, referencing the titular Binding Blade's ranged attack.
    Ness: Still have his companions show up, but instead of PK Starstorm, he uses PSI Rockin', causing a series of psionic explosions all around the stage.
    Shiek: Pulls out her Harp and performs her Special Attack from Hyrule Warriors.
    Lucas:  Still uses PK Starstorm, but before doing so, Lucas uses PK Ground, emitting a wide shockwave the buries enemies, potentially leaving them helpless to the starstorm.
    Dark Pit: Instead of just a charged staff shot, he will initiate a rain of arrows, referencing the special attack he uses in his boss fight at the end of the Dark Pit chapter.
    Toon Link: Still has the same concept, but instead of the Triforce Slash, Toon Link uses a Phantom Sphere to stop time before the flurry of slashes.
    Byleth: Have Sothis show up as a model and not a 2d image, and have Byleth initiate the move with a radial Divine Pulse.

     

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