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ThatsEnoughBackTalk

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Posts posted by ThatsEnoughBackTalk

  1. On 8/11/2020 at 9:09 AM, Cysx said:

    Ashe is extremely straightforward to build towards HV Sniper(which is likely his strongest build on maddening), I'll give him that. And while the above is true, when you introduce brave effects alongside crit builds, suddenly that 70% chance becomes a 91% chance to get at least one crit. Also Deadeye is decent utility(can't believe I'm defending it now when I used to think it was very overrated, my how the tables have turned).

    Until then it's mostly chip town for him, though, and people are right; Dex is a minor stat in 3H. It's unusual for FE(well, it rarely is a top end stat, but typically it's at least useful), but that's just the way things are this time.

    Basically it's tough to think of one thing Ashe does that Ignatz doesn't do better. He has a marginally easier road to Death Blow, and Deadeye..., that's pretty much all I can think of. And on the other hand, Ignatz gets a lot of useful tools, between better accuracy, better utility combat arts, his authority proficiency, and rally speed; they just didn't give enough to Ashe, even his personal skill could be neat if the economy wasn't so thoroughly broken in 3H. I'd argue 300 per chest isn't actually that cheap(especially since those do have a tendency to have nothing interesting in them), but who cares when you have almost infinite money the moment the shop with the lures is unlocked?

    I dont really think ashe should be compared to ignatz. Their growths may be similar, but their combat arts and boons in weapons are different, leading them perform better in different roles. I personally believe ignatz to be a perfect fit for assassin, whilst ashe is better off in warrior or wyverns. Ashe can do the same roles as ignatz, but would be outperformed in them (sword, bow and authority boon vs axe, bow, lance).

  2. Ashe is an odd one honestly. His growths speak assassin, but his strength is below par, meaning he would have a hard time killing. This is why I think that ashe is good as a warrior/war master/wyvern lord. His extremely high dexterity also means he is probably one of (if not, the best) user of the vantage wrath combo. His low def means he will get below 50% easy and his stupid high dexterity plus wrath will equal 100% crit rates with killer weapons.

    Despite his boon in bow, I think that he should ignore archer classes (screw bow knight, sniper is meh, and assassin is also meh due to prior reasoning) and focus more on his boon in axes and budding talent in lance. Here are a few sample class paths that i think are good on ashe:

    fighter - armour knight - brigand (optional) - Warrior - War master (optional due to neutrality towards brawling). This class path fixes his major str and def problems whilst also focusing on his arguably best asset: axes.

    fighter - brigand - archer - wyvern rider - wyvern lord. Pretty standard class path for any unit, but the hit +20 skill makes sure he can hit easy enough.

    fighter - brigand - archer - sniper - bow knight. I dislike bow knight greatly, but ashe is admittedly a good fit for for it. Brigand could be replaced for armour knight if in need of def instead of extra strength.

    fighter - mercenary - brigand - warrior - war master (optional for said reasons)

    if you get completely rng screwed, he can just slip into a support role (personal is locktouch) as a dancer, using deadeye for pot-shots and opening chests on maps whilst also being able to dance for other units.

    Overall, I think ashe is an extremely underrated unit who could do with a bit more spotlight due to his well above average kit.

    As I said in title, feel free to argue.

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