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NYZgamer3

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Everything posted by NYZgamer3

  1. Okay ima check that soon, this is the first time hearing this kind a glitch. I'm glad you like the game my friend. More to come! I will get to those typos soon. Thank you for your help. Thank you! Will fix those typos soon
  2. Ah, it could possibly be that it is. I have to check on it and see
  3. Thank you! Appreciate those kind words! Thank you and nice! Got an intern as a software engineer working on web applications using .net framework
  4. Ahh... double posting. Sorry guys, L95 has pointed out that there's been a glitch in chapter 7 with a door not opening. It was an issue that if restart or resume the chapter, the door "Unlock" function will not show up due to an event ID. If you play the chapter without restarting and resuming, it will work. However, I changed the ID to make it open at all times. I apologize again, I'm not trying to be a pest with these updates but I make sure that the players will not run into these problems. Even though I playtested it like 100 times. Updated the patch in the OP.
  5. Nice video my man! However, you killed three soldiers and didn't get the full amount of money lol
  6. Yes, this patch I uploaded has the Kimera Bow animation fixed so that should not be a problem. Thank you.
  7. First bug fixed. Forgot to add the animation to it. Updated the OP with bug fix. For number two, I don't know what youre talkin about because I don't see any invisible enemies unless you talking about enemies coming out. That's intentional. I don't think it will due to the fact that I changed a lot of stuff. Might as well start again Thank you, you will get one! Just keep looking and it will happen. You're more than welcome to screenshot run it! Thanks everyone!!!
  8. Ladies and gents back from the depths... Original plan was to release the patch after FEE3. However, school started and got mad busy with that and landing an internship on top of it. Now, I can present to you the patch VERSION 2.5 updated in the OP. Changes: Updated whole story scripts. Huge thanks to PureHeaven! Revamped most maps, graphics and gameplay. First part of story, all death quotes implemented. Known problems: Some palettes are still yet to be changed. I know I've been releasing patches to only have content from Prologue to Chapter 13. That's because I still lack the graphics I need to continue. Huge thanks to Lenh for a couple of sprites she gave! However, I still need a couple for chapters 14A and 14B. Spriters are still available to help out if desired. Enjoy! EDIT: Updated the patch in OP cuz it was giving off 2.0 for some reason. Sorry for that.
  9. Ragnar with a use of lance is not a problem at all. (I don't find it to be). The reason being is that I try to balance this hack as much as I can. Obviously, the new patch is not out yet but I have made dramatic changes to see if the balance is there in every chapter. The only chapters that are axe-heavy is chapter 4 and chapter 8. However, this is a strategic game. If you play the cards right, axe-heavy or not, there should not be any problems. Unless my balance is way off lol.
  10. Thank you to the community and MageKnight404 for this exciting event! Here is the video to my entry on FEE3. It deft was a huge success! :)
  11. NYZgamer3

    FEE3 2014

    Let the hypeness begin!!!
  12. Hello everyone! So FEE3 patch has been submitted and chapter 9 will be LPed. It is a completely revamped chapter with tons of new stuff. Be sure to watch those changes in action on August 30th! Now some screens: Wondering who's the new character? Just have to find out August 30th! Thanks everyone :) Credits to Nickt, Solum and GabrielKnight for graphics.
  13. NYZgamer3

    FEE3 2014

    Well, I can get you to LP one of my revamped chapters in Ragnar's story. It will be either chapter 9 or chapter 10. I will let you know. I still need to submit a patch to you Arch?
  14. NYZgamer3

    FEE3 2014

    Yes, that's fine by me. Probably within that time frame, the patch will be released.
  15. NYZgamer3

    FEE3 2014

    Due to lack of time, I will not be able to get an LP going. I'll try to get a trailer out when I get the chance as well as a patch.
  16. Thank you for the feedback/comments! Zidar will have the hawkzerker animation so it's like a custom one anyways lol. As for the others, all the post referring to the sprites is true. It is a long process and I will not have the time to do those.
  17. Yes, I have fixed the problem and it now works. Thanks for the help tho.
  18. Yes, I have tried with other classes and it does the same. But I found that it only happens when you attack anyone else who has a range weapon(archer, nomad, mages, etc). It works when it attacks someone up close and far with no counterstrike.
  19. You can see that everything is set up fine. Let me give further details: It was an enemy armor brigand that attacked Kiowa(nomad). It was a range battle. The arm brigand attacked and hit showing the animation but then it just softlocks and Kiowa doesn't attack back.
  20. Hey, The armor brigand range attack is messed up. It will do the animation but it will not let the opposite to attack back. Is there any way to fix this?
  21. Well, I can play around the with exp and see what suits better for Rinoa.
  22. NYZgamer3

    Spriter's Guild

    My request has been fulfilled by the talented Solum. You can remove it from the request post. Thank you!
  23. Both of these are correct. However, I have changed it so the next patch won't be like that. If you kill one, it will lower the amount of gold you can receive in that chapter. Thank you for the critique/feedback. Chapter 8x and 10 will have exp now since I have a new character in it. And Rinoa healing exp has been lowered from 21 to 11.
  24. Yes, I might do that for one character only tho. It's exclusively for this character only. Thank you, I will PM you about a couple of songs soon.
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