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Culpa

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Everything posted by Culpa

  1. Latest joining healer with good stats all around except luck. He has enough health and defense to normally be able to take one melee hit, and he is a good magic wall with 50% growth. He will be able to get his light magic up at a more tolerable pace then Ellen due to most likely doubling. He is one of the better magic users in the game offensively, but still not going to run around and solo maps due to durability problems. 7/10 he does everything well besides avoiding crits
  2. Best boss killer. Has enough speed to double almost anything, enough skill to actually hit a boss on a throne, durable enough, decent str. Honestly his only problems are he hits defense like most the cast, no 1-2 range that doesn't suck, sword lock but you need the accuracy, and no mount. So ya he is arguably the best unit in the game, his only competition comes so much later then him that its hard to compare. 10/10
  3. Mounted healer. Dies horribly if she gets hit but every healer but Saul does, and he has his own problems. Bad magic growth but good enough for healing. Is never going to one round anything. Worst resist out of the healers but still very solid. She does have insane avoid once you level her, and that isn't hard since in hard mode someone is always going to be taking damage. She has a great support pool that adds the evade she wants so bad. She is able to get the staff rank she needs easy. She is able to get to the person who needs to be restored which is a big help. 8/10 She is a great healer for the whole game, her offense is bad but Saul's offense is the best out of the healers and isn't exactly that much better.
  4. Chip damage at the start when its nice. One of your only early game units that can actually hurt armors. Good but not great evasion with very accurate 1-2 range attack. Can take A hit and rarely doubled. Can take two hits if he is over leveled. Hits resist which is great since it almost never grows. Bad speed base which makes him not double anything but armors until enemies weigh themselves down with steel. Bad Mag base with a 40% growth meaning he will not grow out of it, but gains 4 mag on promo so it becomes good. He can be leveled fairly safely early on if you sit him in a forest and tank hand axe fighters. 7/10 with one bias because i love magic users.
  5. He's a thief and the first one at that. His bases are just bad besides speed, but his growths are amazing. Also if you don't level Chad up your going to be slowed down when you need 2 thieves and there is siege magic. he is a goodish combatant if you feed him a few pirates or fighters early on, but after isles he is almost useless as a fighter. 7/10
  6. As everyone has said she has a horrid str growth equal to a swordmaster, but she doesn't even have the decency to come with a Sm's base str. She can double almost anything the whole game long which is rare but even so she is doing about the same or less damage in 2 attacks then others do in one. Her durability relies on dodging which she does well thanks to 60% speed and luck growths. She flies though that makes her useful until you get Tate. She gets a 7.5/10
  7. Great growth rates except for speed and resistance. However he needs speed because he's getting doubled by chapter 4 where you can actually chose your people. He will always hit hard and later will even hit fairly regularly. That said to even put him on the front line is going to most likely end up in him being killed, as his evasion is never going to be above average even with supports, and he will never have resistance to survive being doubled by a mage, he'll actually be doubled by siege magic making deploying him later almost impossible. 1/10 because i'd rather use bors.
  8. Lot is the closest thing to a tank your going to have ... if you level him. That said he has decent bases that mean he can pull his own better then most. He has mediocre growths except for his defense which is 40% but all that will do is make up for his bad base until after promotion. He gets almost exclusive use of 2 effective weapons unless you want to let Marcus have them. That said those 2 weapons are the only reason he has passable offense at the start. He has problems with low hit rates, will almost never get to doubling speed, and a bad strength growth, but if you manage to promote him he has bows against fliers which can net him at least a kill on player phase. 6/10 With a bias point because he while he starts out decent he really never becomes more then decent.
  9. Ellen is your first healer. She dies if a physical unit looks at her funny. She has decent support options but they are all bad classes for her to support. She is a wall against magic units if you train her, can heal in a game where its needed, and has insane luck. 5+1 bias 6/10.
  10. He is useful for visiting villages, and that is about it. His usefulness ends after chapter 3 once he visits the village with Lugh in it, but to take out the enemies on the way to that village he still needs a vulnerary. After chapter 3 he is just going around eating doubles from enemies that are far stronger then your troops not named Marcus, Dieck, or Rutger. That said if you can some how get him to promotion he can tank then ... maybe. 1.5/10 He is still more useful then some.
  11. Wolt is decent chip until chapter 6 comes then you get both Dorthy and Sue. At that point he is level 4 at best. Considering a level 4 Wolt has equal or worse stats then both their bases with the exception of .6 def 1 hp on Dorthy and 2 hp on sue he isn't exactly making a strong argument for his continued use. That is before we account for the fact that both Sue and Dorthy have better growths. He is useful for his accurate chip early game so that someone more competent doesn't have to eat a counter, or killing someone that dodged due to the bad hit rates of this game. His stats also make him one of the top 3 most likely to get benched after Merlinus, the other 2 being Bors and Ward. 2/10 He at least provide reliable early game chip and is unlikely to be doubled by anything that's not a nomad.
  12. Alan and Lance are both some of the better units you can use in hard mode. They need to be babied to get going but the only units that can hold their own at start from chapter 8 and before are Rutger, Dieck, Marcus, and Zealot. Marcus also tends to leave people near death and with their 7 move they are able to clean up after him nicely to get levels. unless your going for LTC they tend to catch up with Marcus stat wise at about chapter 8. At this point they are almost as good for anything that doesn't need a silver lance or two. From chapter 9 on out they are just going to start surpassing Marcus and Zealot in stats except for weapon levels. Once you get to mid game they have become some of your best units not to mention the high move that gets there were you need them. Overall they get an 8/10 for a becoming solid enough to hold their own fairly quick and only improving from there.
  13. Marcus is the unit who makes early game tolerable. He makes it possible for Roy and Co to level. His base stats leave him just short of one rounding in the starting chapter making him an amazing jeigan, since he will leave a walking pile of exp for someone else. He has the best combat until around chapter 8 since by that time you now have Zealot, and Alance should be as good on anything that doesn't need to be silver lanced. He contributes in combat as much as most people until around chapter 12. After chapter 12 his lack of growths starts to hurt him and will soon be replaced by Percy. Since i can not justify an 8 because of only decent mid game and bad late game he gets a 7.5/10.
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