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Ⱥstra

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  1. What exactly is the deployment order? I recently started up my first run of Thracia and am using Mekkahs quite brief, spoiler free guide as I play through it (I check his video for each chapter before I start the map) and he briefly mentioned how one can mess around with the deployment order to get certain units in different positions.What exactly does this mean? Did he mean that switching out some units for other units whilst most are already on the map will rearrange stuff? I have not really experimented with this much and am already on chapter 15. Does this mean that the only way to get units in a way you like is by having to take out a unit and replace them with someone else, perhaps multiple times? Oh and on a quick side note, this game is absolutely excellent. I have found that the difficulty is slightly exaggerated, though that is not a bad thing. The game is certainly challenging and I have reset maybe 5-7 times so far in total but I find that the difference between unit quality and enemy quality is extremely high, which makes life pretty easy at times. I am bit concerned for future maps though, since a dracoknight took my 2 warp staves, rescue staff and silence staff with him to hell, after he kidnapped Safy and then died and I tend not to reset for most things, even after losing 3 scrolls to the void in the arena of chapter 7.
  2. Thanks, though I have trouble comprehending the jealousy mechanic. Seem quite complex and probably not necessary for my goals, though I may look into it more just for fun.
  3. Hi, I plan to iron man FE4 some time soon and this of course means that if I mess up a pairing, I am somewhat screwed. As I want to make good use of the Valkyrie staff, I don't really think I have a choice in whether I want to do Erinys x Claude, since Hannibal and his kid have a difficult recruitment that an inexperienced FE4 player such as myself will probably mess up. Ced also gives me one extra chapter of access to it and will therefore have more time to use it and to make more gold to repair it as well. I already did this one in my first run but I need the staff so it is what it is. Though, maybe having rescue utility on Lana and eventually Leif is actually better for the purpose of saving units. Probably not though... Anyway, this means that I want to pair Lewyn with Tailtiu, which is a pairing I have never done before. On my first run I messed up and got him married with Sylvia. I was therefore wondering if there are any consistent strategies to prevent a pairing like that from happening and for making the more difficult ones happen. Are there also any fail safes one can turn to in case something goes wrong? How exactly can killing a unit temporarily or permanently prevent a pairing from happening? Any replies are greatly appreciated. Thanks!
  4. I do agree with this actually and resonance definitely adds another layer of annoyance to it. But I dislike the skill not because it makes for more annoying math but just because I find it stupid, as I already went over earlier in the thread so I won't repeat myself. Well it seems to me they actually made it worse in engage, hence why the thing that happened to me in engage due to resonance, could never have happened in echoes. I am not sure if you are referring to echoes or gaiden here but if you mean echoes, I would agree.
  5. I think I do agree with this to some extent. I am currently doing an iron man meaning no ring resetting allowed and whether or not I get lucky with Olwen is literally game changing. This is not only the case because its a rare, extremely strong gacha ring but also because you only have about 2 chapters where you can pull for Olwen and if you don't get it you are screwed over. I have already blown 10k bond fragments and still have not gotten Olwen and probably won't before Leif turns into a red unit. I don't think this kind of thing is very healthy for consistent strategy and planning, especially when wanting to iron man. Then again, int systems seems to be very willing to throw balance out of the window this time around, with how they hand you a crap load of resources with no effort required in the DLC and with how the DLC rings destroy the entire gimmick of a part of the game (having little or no emblem ring) and also replace main game rings in terms of effectiveness. I suppose this is off topic however. Do you mean to say you consider having to do basic arithmetic a negative? I have personally always enjoyed busting out the calculator when I am tryharding in FE.
  6. Thank you. Sounds worth the short time it takes. I lthink that the S rank bond rings might remove some of the ring gacha reliance in the early game, which can be nice for planning out things.
  7. How do I go about getting those fire emblem heroes rings and weapons? They seem pretty useful. I don't have any interesting in playing heroes however.
  8. If it was simply done on cast like in echoes, then this would not be a problem. I think the downside of getting put into kill range when being doubled is a lot more fun and fair, since magic is actually cast by your unit. My Celine died because the skill took off HP without any purpose, since she never got to counter attack in the first place due to the skill putting her into kill range. I suppose they did not want players to lose 2 hp when doubling, though the 1 hp could have just been subtracted on the first magic cast instead then. Perhaps int systems compromise for reducing the HP penalty was always subtracting 1hp even when you have not casted magic. I imagine there could have been a better way to do it that would not lead to the situation I found myself in. Or maybe they really couldn't find a better way to do it. TLDR. Celica bad, Olwen ring good
  9. The way Celine died in my run would never happen in echoes since logically the HP is deducted when you actually cast the magic in that game, not at the start of combat, even in enemy phase. I agree that Celica is not very good, aside from in some of the early game maps. It seems to me that the Olwen S rank ring is better than Celica in most situations, though perhaps warp ragnarok has a niche use in assisting with warp skipping maps.
  10. I would agree if Celine had taken a hit, then killed the enemy with a counter attack, losing one HP from resonance when the spell was cast as a counter attack. This would make making room for another enemy to attack and then she would be killed because resonance (resulting from the counter attack occurring and at that point) from the previous encounter put her in range of death. That is how it could have occurred in echoes/gaiden. However, this was only one enemy and resonance activated before I even attacked or was attacked. Had it worked like echoes or just logically, I would have been attacked and left at 1 HP. Resonance would not have activated on my counter and I would have dealt less damage. I am pretty sure in echoes you just don't attack if you don't have the HP left for it. I guess this game just really hates you fighting in enemy phase, though chain attacks do feel pretty fair at least. I just find this to be an illogical and inaccurate implementation of a mechanic from gaiden.
  11. I am currently doing a maddening iron man with dlc emblems but no dlc bonuses and just lost Celine in the tiki paralogue in perhaps the dumbest way possible, so stupid in fact that I want to share it here. As many probably know, the ice dragons do flat, true damage. My Celine had 22 HP and I knew she would take 21 damage in enemy phase. What I did not know, is that resonance subtracts one HP at the start of combat, before you cast a spell and EVEN if it literally gets you killed. This means resonance dropped my Celine to 21 HP and got her killed in enemy phase, before she ever got the chance to attack. I find this very questionable for multiple reasons. First reason is that the HP cost for magic does not even work that way in echoes, where it subtracts health when you cast magic. Second, this seems like an oversight by the game developers to me. Why did they not implement some code that prevents resonance from activating if it puts you into kill range in enemy phase, before you can even attack. It is especially strange since a mechanic was implemented that prevents it from killing you in player phase, where you actually cast the magic but not in enemy phase, where you don't. Does anyone know if the unit needs to be able to counter attack for resonance to activate? My Celine had a thunder tome on her, meaning she could counter attack. Would it not have activated if she had a fire tome on her? I couldn't test it myself since divine pulse is banned in my current playthrough. Maybe part of me thinking this is me still being salty about the loss of Celine but as it stands I find the way resonance works to be quite stupid. I guess the devs expect you to not equip a tome so the ability doesn't get you perfectly killed in enemy phase, even though one would want to usually counter with a tome or can literally only use tomes.
  12. It was pretty obvious to me from the trailers alone that the story was going to not be good, so all I really wanted from engage was good gameplay and music. I got both of those things and am satisfied. In regards to discussing your point on the bad story though, one major complaint I have is one that may not come up so often. I do not like how I never got the sense of warfare or leading an army in this game, which to me is a staple of fire emblem narratives. It never really feels like big battles are happening and most cutscenes show only Alear and maybe a few lords in huge rooms, facing the enemy, which feels so off and bizarre, when you theoretically have an entire army with you. The fact that the enemies retreat over and over and over and over, makes it feel even less like an actual serious conflict with stakes as well.
  13. I ended up agreeing with most of the replies here and reset the run. I like that one at least has to work for the strong DLC rings and the rings themselves are of course fun and interesting. I do not like how a huge amount of resources are forced into ones inventory however. I also just find it questionable, since to me it drastically reduces resource management, an entire layer of strategy in the fire emblem experience. You can go into chapter 5 with forged silver weapons and a +4 engraved Levin sword, its pretty silly.
  14. Cant one just discard the bonus weapons? You cant buy one of the same weapon, since the game gives you silver and steel weapons instantly and those are not available for purchase. I am thinking of keeping the steel weapons, 10 steel a nd 3k gold though, since I have heard that those are not DLC but actually just from an update patch and therefore available even to non DLC users. My main issue is the 10 silver given to you for free in the wave 2 DLC. There is no way to discard resources. The only thing I can think of is upgrading a bunch of weapons but the math might not add up, especially since you can only forge after being given money and ore from chapter 4 and 5.
  15. I didn't even know multiquote was a thing until you just pointed it out. I saw that page from nintendo and I don't think it applies to me, since I have the game physically. I am thinking that perhaps I need to take out the cartridge, uninstall (deleting the updates), turn off auto updates in the system menu and then put the cartridge back in. I can't test if this works right now though, since im in the middle of using the DLC and idk what that would do to the save file.
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