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Don Draper

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Everything posted by Don Draper

  1. You need to replay hard mode. Oscar still has trouble against some enemies after promotion, and definately can't ORKO at 2-Range. And Oscar with A Kieran and B Ike has a mere 15 Avoid over Kieran with A Oscar, B Marcia. Not enough to make him "invincible". Soren isn't that great? Being the best Sage in the game isn't great? And trading 7.5 Avoid for 1.5 Attack makes Ike "considerably weaker?" LOL
  2. Oscar probably won't A Rank Axes for awhile, so Kieran will continue to one-round what Oscar can't. Ike A, Kieran B is a bad idea. If Soren is fielded, he'll have much worse durability. Plus, Ike's low movement means Oscar has to stick back more often, meaning Kieran will have to stick back more often. It hurts everyone. Honestly, Ike A is not the best choice. And WTF with Reyson? What does that have to with anything?
  3. But this tier list isn't a "Tier List for characters after some time", its a Tier List for the entire game. Kieran will have superior offense before promotion, while Oscar will have problems killing. Not to mention if Oscar and Kieran each get an A Support, while Oscar gets B Ike, and Kieran B Marcia, Kieran gets +15 Avoid, while Oscar gets +35. It seems like a big difference, but it still won't make Oscar immortal.
  4. Kieran>Oscar. Seriously Oscar is better at living, while Kieran is better at killing stuff. Kieran doesn't die easily (Oscar's support helps), but Oscar has trouble killing, while Kieran kills easily. Kieran's lead is more important. Plus he has excellent base stats, and axes pre-promotion.
  5. sandmanccl needs to look up Ad Hominem Attack That was actually well said, VincentASM. People who don't debate really shouldn't be bringing in their personal experiences to a debate topic. For example, "Rolf is better then Titania at Endgame" is completely false using averages.
  6. Luck/Skill are irrelivant because... Critical has a 1-2% difference between the two, so its negligible Hit will always be 90-100% anyways due to High Skill and Luck/Extra Hit from Forge/Support Bonuses (They each get an extra 17% from supports). 1 Critical Evade difference between the two makes no difference 2% Extra Avoid from Luck makes no difference. Bonuses come from Knight Ward, if she has it equipped.
  7. Thanks for the welcome :)

  8. Once again, proof that Titania is better then Rofl at Endgame. And before you complain, I didn't include Skill/Luck because they don't matter. Titania has slightly more Luck, but Rofl more Skill, but neither stat makes a difference. Titania>Rofl at Endgame, as well as the entire game.
  9. Rolf is actually being compared to Titania? LOL. Wow, not even close Titania, 20/20 A Mist B Boyd (Forged Silver Axe) HP 48.2 Atk 43.5 Spd 23.5* Def 22.6 (+2) Res 19.6 (+2) Rolf, 20/20 A Mist B Marcia (Forged Silver Bow) HP 43.8 Atk 42.7 Spd 26.2 Def 21.4 Res 15.5 Rolf has a bit more speed, but not really because Titania is pretty much doubling everything anyway, and can get a few Knight Ward levels to get up to, say, 25 speed pretty easily. Otherwise, Titania has more attack, more durability (def/res/HP), more mobility (2 move and move-again), can gain weapon triangle advantage over two types of foes, can attack at 1 range or 1-2 range (instead of just pure 2 range). Titania is clearly superior to Rolf at 20/20. Now consider that Titania hits 20/20 way earlier than Rolf (in fact Rolf might not even hit it at all), so at any point before endgame the gap becomes huge. I don't need to bring up how the comparison looks in Chapter 9, I hope.
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