This looks fun. That being said, here's what I can say based off of your post.
Act 1 Dozer has a Dragon Shield. He also has Act 3 bases. You need to put some nerfs on him or the Dragon Shield or he will crush absolutely everything.
Recruit Fernand when he shows up, as Berkut will show up later to be recruited. Recruit Berkut on his second appearance (3 Paladin map) and recruit Rinea in Act 5 to get all three while under the 1 recruit/map rule.
F!Delthea is the first unit recruited that can teleport (though IDK whether or not this retains when hacked to player control, as Teleportation is technically a personal skill and not a class skill of Witch/Vestal). Given the lack of any Cleric/Saint recruits, she will probably be able to cheese stuff by warping in to Aura a boss to death. Also, she's probably better than Tatarrah because she has mobility and you get better magic users later like Marla, Hestia and Nuibaba.
Celica has exactly 1 recruit in Act 2 in the form of Barth, which means that Celica has to get through the graveyard as well as half the seaway ALONE. Celica might want to take Mae/Boey's food as well as some way to self heal...
Recruit Deen, Skip Sonya. Celica gets plenty of good magic users in the form of cantors, so she doesn't need a mediocre mage who no longer has a good spell-list. Deen on the other hand is at least decent with Dread Fighter promo gains.
Mikhail is the first unit recruited that can infinitely summon reinforcements. Since he can summon an infinite supply of flying cannon fodder, he can pretty much trivialize the entirety of Act 4 Celica.
Marla is the first unit recruited that infinitely summons witches, which is to say, magic reinforcements with infinite movement. Just park her in the back, summon for a few turns and have the expendable witches all zerg rush the enemy on a single turn for maximum effect. Hestia also shows up on Rigel Falls, and she's way better than Magnam for the same reason despite having the same stats as Marla.
Nuibaba... breaks the game. Medusa is completely bonkers with base 1-5 range, and with the Magic Ring she joins, it gets bumped up to 1-7, letting her hit Bow Knights or even GRIMA without being countered in return. While she lacks Teleportation and only has 4 mov, Fortify makes up for it and just about any threat can be cheesed by a hit with Medusa followed by a swarm of magic attacks from Marla's summons.
Aside from the OP witches, Alm Act 4 gives him a decent supply of mediocre physical units. Then Rudolf shows up as the Gotoh and he can steamroll Act 5 with either a Silver Lance or Dragon Shield.
Celica Act 4 gives her a huge supply of Cantors, and while no witch-summoners join her, swarms of Gargoyles and Necrodragons fix that issue. Also, how will Jamil Upheaval work?
Of the potential recruits in Duma's map, Gharn is probably the best, since he also has Medusa, which is probably more valuable than Duma.
Overall, Medusa + Expendable summons means that difficulty simply ceases to exist once you get them.