Hey so I am starting this series/discussion to ask and share opinions and ideas for this question.
How would you balance Holy Blood In Fe4
Part 1 Growths
If you notice with the holy blood growths you can see quite a few good ones like to name a few
neir
fjalar
baldur
noba
forseti
However some of the bloods boosts a kind of stupid/pointless stat being luck the biggest offender being ulir
like 20% hp is good but almost every holy blood has that
and the 30% luck oh naga thats terrible
at least in future games luck gives you crit avoid but in fe4 crit chance is set and being crit is so rare
this applies to blagi as well but you know
at least it gives mag and res unlike ulir which is pure luck
How would I balance ulir holy blood
well considering that ulir is supposed to be on bow users i feel like the luck should go to skill and speed you know actually useful stats that archers tend to have high growths in
yeah time to talk about another idea in the community which is
Lowering holy blood growth bonuses
the idea here is that the holy blood would give an overall lesser effect on a units potential
In my opinion I think thats its good idea however it would also mean boosting the growths of minor blood units who rely on their growths to be good like Azel yah 10% growth in magic as a Mage yeah terrible
so tell me what you think about holy blood growths should they be better should they be worse I would genuinely like to know