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A Lance User

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  1. Hey so I am starting this series/discussion to ask and share opinions and ideas for this question.

    How would you balance Holy Blood In Fe4 

    Part 1 Growths

    If you notice with the holy blood growths you can see quite a few good ones like to name a few

    neir

    fjalar

    baldur

    noba

    forseti

    However some of the bloods boosts a kind of stupid/pointless stat being luck the biggest offender being ulir

    like 20% hp is good but almost every holy blood has that

    and the 30% luck oh naga thats terrible

    at least in future games luck gives you crit avoid but in fe4 crit chance is set and being crit is so rare

    this applies to blagi as well but you know

    at least it gives mag and res unlike ulir which is pure luck

     

    How would I balance ulir holy blood

    well considering that ulir is supposed to be on bow users i feel like the luck should go to skill and speed you know actually useful stats that archers tend to have high growths in

    yeah time to talk about another idea in the community which is

    Lowering holy blood growth bonuses

    the idea here is that the holy blood would give an overall lesser effect on a units potential

    In my opinion I think thats its good idea however it would also mean boosting the growths of minor blood units who rely on their growths to be good like Azel yah 10% growth in magic as a Mage yeah terrible

     

     

    so tell me what you think about holy blood growths should they be better should they be worse I would genuinely like to know

     

     

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