https://youtu.be/snUvnpDLmtg
For those who already saw my video analysis or Reddit post introducing it, thank you! I figured I should repost this here, as I got a decent amount of survey responses from here, and I wanted to follow up with those respondents just as much as those coming from other spaces.
Two weeks ago, I posted a survey on player perception of the term "efficiency". Using the responses alongside further research into the community's history, I made a full analysis of the term's impacts on the community, specifically under the context of gameplay discussions. I believe these issues are complex enough to demand such a thorough discussion. This is not an attack on any person or "side". Rather, I would like to address longstanding issues of communication around gameplay discussions, and move on to a more agreeable, inclusive space for all players. Regardless of your previous experience in the community, I ask that you give the topic serious consideration, so that we can make legitimate progress in issues that have been left unresolved for over fifteen years.
I would recommend watching the full video to see the analysis of my survey results. Also, I take a deep dive at the history of arguments over gameplay discussions and how the issues still manifest to this day. Here are my main takeaways:
Goals for Gameplay Discussions
Give all players interested in Fire Emblem gameplay a space to express their experience and skill
Open up new views on available strategies
Provide opportunities for players to analyze statistics and further deepen their game knowledge
Issues within Current Gameplay Discussions
Heated and frustrating debates with no proper resolution
Players feel excluded when their gameplay doesn't reflect community standards
Players downplay and doubt their skill
Causes of these Issues (intentional or not)
Making comparisons and value judgements within one context and applying them to other contexts
Running or contributing to gameplay discussions assuming a certain definition of efficiency but not making it clear
Referencing one playstyle (efficiency) as a metric for "good gameplay"
Recommendations for Moving Forward
Restrict direct comparisons to playstyles that have a calculated metric of success
Expand and open up new avenues for non-comparative gameplay discussions that allow for more players to participate
Be careful that value judgements ("bad", "optimal") actually apply the context of the discussion
Something I mention in the video and would like to reiterate is that words and actions have meaning past what is directly stated. Holding strategies up to the standard of "efficiency" (usually meaning Reliable LTC) to determine some sort of quality pushes that standard as superior. The issue isn't "telling players how to play", but there is an implication that a certain playstyle demonstrates "high level" gameplay. Furthermore, players who don't follow such metrics are disregarded from serious gameplay discussions.
I know that there is a fear that there won't be any interesting discussions if we don't assume a strict standard for comparisons, but this is a slippery slope fallacy. There is a large amount of untapped potential for discussions that we aren't considering. Players have demonstrated a large amount of game knowledge and skill in coming up with strategies to complete various goals, and by opening ourselves up to new formats, I believe these experiences can create more interesting and impactful gameplay discussions.
Personally, I have two ideas I'd like to contribute. For one, I think that "team reviews" could be expanded upon. In this format, players show off their teams after completing a playthrough, but I think players could go even further. What was the process like getting the units to where they are now, what were some specific moments where they were particularly effective in achieving the player's goals, what are some potential improvements for having even higher performance, etc. This fulfills the desire for players to express their experience, as well as introducing strategies that other players may not have considered before.
For players that really want to compare units, I would suggest a unit performance chart. In this chart, players would consider the different builds that a unit can have, and what level of investment it takes to reach them. The end result isn't a comparison of which units or builds are "better" than others, but a visual representation of what resources it takes to get a unit to help with your strategies. This is a rough idea, but if you're interested in seeing if further developed, let me know, and I can make a full video giving an example in the future. If you have ideas for a new format for inclusive gameplay discussions, I'd love to hear them!