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Brendor's post in FE7 Item/staff effects Hardcoded?? was marked as the answer
there are other tables of function pointer for this
For FE7 the effect table starts at 0x802D04C and the conditions table starts at 0x8026D10
so just copy and paste the proper entries
Just a heads up, the tables start at 0x4A and go to 0x9A so if you want to edit an item not in that range, you'll have to repoint those tables
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Brendor's post in [SOLVED] Getting weapon and magic animations to work together was marked as the answer
You have to patch it manually
There should be a jfp file in the asm folder in the feditor directory