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SlayeZ

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Everything posted by SlayeZ

  1. How many A supports can you have? and does that mean Spot passed unit aren't nearly as good as the characters you already have? (due to the no support). Also, how do dual attacks work in this game? is it like, an extra attack on top of a...lets say you double an enemy, can the dual attack activate after that?
  2. These 20 units can be leveled up, class changed, and used infinitely after purchase?
  3. So how does hiring units work? (Lets say if you would like to create multiple MUs) So you lose support (does that mean doubling is ineffective?) and have to pay for them... but can you level the hired unit up? change classes for them? Also, a few more more questions: 1) While in double, do the support character's skill set matter if lets say Your support partner has Bow Slayer and your lead is shot with a bow, would that be active or no? (I'm guessing no or that would be broken.) 2) How good is avoid in this game? like will a +10 avoid be pivotal to survival stacked with high speed and luck?? Or is it just going to decrease the hit of an enemy by 10%? 3)If you have 50% hp, have vantage, and is attacked by an enemy with Vantage+, who goes first? Vice versa too (If your unit has vantage, 50% hp and attack the enemy with vantage+) 4)In the case of damage, would you rather a +20 crit increase or astra/Strength+5? 5)What is better overall defensively? Holy Shield (halves bow/tome damage) or just a Bow or Magic Slayer (If you can only choose one) 6)Does anything carry over for your second playthrough? Sorry for all the questions D:
  4. The only other spritework I've ever done was this: But alright, ill check out the docs! :D
  5. Yay Inserted .-. now for custom animations D; How do you create/add in custom battle animations/sprites? ;-;
  6. Soooo...I spent some time spriting a portrait for the first time today... based off: The hair looks kinda unnatural :C...Anyway, could anyone assist me in like creating all the required frames to animate this ingame? D: I know its bad but ;-; P.S:guess the model!
  7. SlayeZ

    My Work. :)

    Ohhhh Snappp, Do you take requestes? :D
  8. Anyone Know how skills are limited (Like 5 max equip only? or is there a numerical value like in FE9 and 10?) and how some skills transfer between classes?
  9. The faces/hair ofc! pics or vid would be awesome (for all gender and body structure.) Though knowing which month limits what classes would be cool too (although that would be significantly harder to test...unlike creating an MU which requires New gaming only)
  10. Anyone seen all the choices for MU creation yet? :O
  11. The possibilities for a unique MU...is actually very high...(until someone finds the "best" build XD)
  12. Depending on how the skill system works... Sticking Grandmaster if Magnificant Flames Carryover, then Probably: Assassin or Swordmaster
  13. Offtopic but I feel that...maybe we should make a list of why people are excited about Awakening...and maybe why it's a smart idea to release FE13 to the US.... For example: -First Real Strategy Game (Not counting Overclocked) -"Best Of" FE. -Great Advertisement for the Next Smash Bros/ViceVersa -Building a fanbase -One of the more accessible Fire Emblem. -Create a Character (I feel this is a pretty important feature for Western Gamers) -Tons of features any fans would love to play with, meaning a giant game for newcomers Then email why the consumer would enjoy FE13, but it wouldn't be the greatest selling game out there. In every single Club Nintendo Survey thing, I've been praising Fire Emblem left and right XD...gotta get that message across X-X This way, Nintendo of America would see the benefits (not a Fiscal gain, but to please their fans while garnering new ones...Plus since it's already been announced in Europe all NoA has to do is Xenoblade it :C
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