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triabolical

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Everything posted by triabolical

  1. Actually came across something in the game files regarding support points. There's a bonus factor that gets multiplied by the support gain depending on the support pair. You might noticed that student/student supports are gained faster than student/Byleth support. As already known, Byleth gets a +45% boost with faculty members and Byleth does not get this with the students. However, students to student support gets at minimum +75% boost, with some getting 105% and best friends getting +90% (Mercedes/Annette and Hilda/Balthus for example). I suppose this is to simulate "different support growths" as seen in other Fire Emblem games. I have attached the support bonuses values for all 267 support pairs straight from the game, in a text file. As expected, the bonus is 0 for Byleth-non faculty, and 45 for Byleth-faculty. Support Bonuses.txt
  2. Oops, here’s the link https://discord.gg/AdC7SRUZmM
  3. In an attempt to better organize things, I have created a basic discord server. Please use it to report any strangeness with the mod or want to talk about Fire Emblem in general. https://discord.gg/uVkXpeW4
  4. Yup its because the two that are "missing" are in the same positions as ally Yuri and Constance. DLC paralogues are a pain to edit so I rather not do them until some non DLC maps have the issue, which I'm sure probably some of the Silver Snow's one have it due to Rhea forced deployed and her deployment position is swapped for a deployment slot in the other route.
  5. Yeah the game apparently always count anything that is a deployment tile as deployed regardless if it's used or not. So Petra was probably on a conditional deployment tile, which should only spawn under set conditions. Those are a bit tricky to catch and fix.
  6. Not intentional, paralogue recommended level was set to 35 instead of 21. I replaced that one number in the file that controls it.
  7. Update Version 1.3.3 Fixed deployment slot where units would be deployed in an inactive deployment slot in Prologue and Hunting by Daybreak Hunting by Daybreak dialogue restored. Silver Snow now has 22 chapters, Chapter 21 is Verdant Wind's Chapter 22 Added Edelgard, Hubert, and Jeritza to the monastery for Crimson Flower 19-21, to allow them to hold seminars. Fixed map issues in Legend of the Lake, Land of the Golden Deer, and Retribution.
  8. Not sure how you got that. All of those weapons retain their effects.Devil Weapons have self 10 damage and blessed weapons have self healing, just checked it.
  9. You change the chapter from 0 to 1 and load the save file. It should put you in the battle preps for Chapter 1.
  10. Use the save editor to skip to Chapter 1 and see if the problem still exist.
  11. Strange bug but I fixed it. Download the newest version 1.3.2. Its basically complete, gameplay-wise, right now just smoothing things out with dialogue and such.
  12. Just kill them off and they will show up as enemies.
  13. Actually started to play the mod myself and decided to tweak a few things (1.3.1) Felix, Ingrid, Ashen Wolves recruitment moved to paralogues. (Recently figure out how to do recruitment in paralogue, for Awakening/Fates style recruitment) Ingrid in Verdant Wind is now Chapter 17 only, paralogue should be available post time skip for Verdant Wind (report if it not available after recruiting Ingrid and Dorothea) Tested Felix, Yuri/Constance, and Ingrid recruitments Report there are issues with Hapi and Balthus recruitments. Felix and Ashen Wolves paralogues are available regardless of recruitment status. Felix and Ashen Wolves are forced deployed on the paralogue, just like the vanilla game, only if they are not recruited. Map retains free deployment if the unit(s) are recruited. Units are quite strong as controllable green units and have their personal battalions equipped in the map. Felix can be recruited if you satisfy the conditions for Chapter 7's Blessed Lance, which is apparently defeat 13 units, otherwise finish his paralogue for the recruitment prompt. Sothis paralogue restored. Report if the map isn't working as intended. Master and Abyssian Seals are now used in the Master tier and Abyssian tier. They are both buyable based on story progression. Removed the useless Beginner Seal. Now only DLC classes are locked behind Cindered Shadows Chapter 1 Dancer is moved to Intermediate Tier and only requires the unit to be Level 10 (along with Solon dropped Dancer Seal) Aegis Shield is obtained in the post cutscene of Felix's paralogue due to possible recruitment in the chapter. Same conditions apply, must save all villagers and Felix must be recruited and alive. Prologue and Hunting by Daybreak now has battle preps and should be identical in function besides that.
  14. Looks like paralogues actually needs the ending cutscene or the game thinks it should load the monastery script. Very interesting. Anyways, I updated the file to add back in the post battle paralogue cutscenes for the rest of the paralogues (the one you don't receive items for), so they all should not bring you back to the monastery unless I missed one.
  15. We have now a deployment menu in Hunting by Daybreak! Note that the screenshot shown here is impossible, Edelgard (and Hubert) cannot be used in Hunting by Daybreak.
  16. Catherine is probably activating the anti-cheating measure due to Thunderbrand. Probably since she is controllable in the map but not recruited. An Ocean View isn't usually unlocked until chapter 9, may thats the reason for it. Nothing was changed for that map. There shouldn't be any issues on 1.2.9, it works fine. There have been issues using the newer Yuzu version. I use 1203 and have no problems.
  17. Just don't edit anything that destroys class availability, such as gender-lock, and it fine.
  18. Ah. You are probably downloaded a bugged version in which I forgot to switch off the time skip flag in chapter 3, which is why its looping in month 9 since there's no mission day for that month. That is not intended at all and should have been addressed before you went in chapter 3. The YouTube video was made by using the save editor to jump to different chapters, hence why they all are pre-timeskip portrait. I think you'll need to have a save file before chapter 3 on 1.2.8 to fix it.
  19. Going into Chapter 6's map works fine. It shouldn't be looping. Could you fully explain what you did?
  20. Added a story cutscene remover file. Removes cutscenes that occur at the new chapter and before the battle. Does not affect support conversations, cutscenes that grants items, or cutscenes that are triggered in battle. Place "fixed_flow.bin" (located in the No Cutscene folder) into the romfs/patch4/nx/data (if the file already exists, you can replace it, make sure you have a backup copy of the one you are replacing).
  21. Yes. Cindered Shadows goes straight to Crimson Flower so everyone can be used on the same route. There's dialogue that was added to account for Claude vs Claude and Dimitri vs Dimitri. The skipping of the 1st map for Blue Lion is due to a test I was doing and forgot to change the event back.
  22. Bad scripting event. Fixed it. Re-patch DLC1 and it should work. Don't skip the cutscenes at the end.
  23. When did you download the mod? I have made numerous updates.
  24. I assume the mod is place in the right place? When does the Black Eagles crash happen? The Golden Deer might take a few attempts to go back the loading screen.
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