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hojin

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Everything posted by hojin

  1. That's very interesting, I just felt conflicted because I was feeling a bit brainless playing this way, or basically having 4-5 really strong units that bulldozer their way through each chapter. Either Corrin goes in with his roided up 43 spd and dodge tanks everything (even if that doesn't work, if Astra procs its basically a free dual guard) or I just have Xander with Charlotte paired up and they face tank every physical unit they come across, while doubling them back or usually OHKO'ing them. Of course each unit has their weaknesses but for the most part I feel pretty solid with progression. I want to attempt an attack stance run next time, as I feel like I haven't fully exploited it to the extent you have and want to change the way I approach maps.
  2. Recently started Conquest (hard) for the first time and the changes feel very good compared to Awakening's pair up system. My question is am I playing properly? Because I'm currently on C 24 but I have a lot of "stat backpacks" or just pair up partners for my main fighters. These people are pretty under leveled and don't really get used at all unless they have cav movement for a slower unit. I eventually replaced some of the backpacks with the child units and they can potentially swap in if the main fighter is a bit low, but I'm not sure if I should not use these child units for the parents because they only get up to A support rank so not as much pair up bonuses. I don't really know if this was how they designed this game to be played but it feels like roiding up a unit with tonics and pair up stats is the way to go, attack stance was useful in the early half but I don't think I ever needed a use for it in the endgame so far.
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