Blood Hunter (D&D). Promotes from Mercenary.
Swords (A) Bows (C)
High HP, Res, Skill and Str. Low Luck and mediocre Speed. Average Defense. 6 Mov.
Abilities:
Level 1: Blood Rite: Can make the "Rite" Command when attacking, which brings up your HP bar. You may subtract up to 20 HP for extra damage, at a minimum of 3. 1 HP = 1 extra damage. Rites are effective against undead. You can double with this command, but only the first attack gets a damage increase. This is an innate Blood Hunter ability and doesn't occupy a spot in your skill list. You do not keep it if you class out of Blood Hunter.
Level 5: Hunters Quarry: Attacking an enemy on player phase that you've already been in combat with will grant you Crit +10 and heal you for up to 25% of your max HP after combat if you defeated them.
Level 10: Tomebreaker: Hit/Avoid +50 against Tomes.
Level 15: Sacrifice: When at full HP, you can select the "Sacrifice" command when adjacent to an enemy. Before attacking, this brings you down to 1 HP, but grants Crit +80 for that attack. This is an innate Blood Hunter ability and doesn't occupy a spot in your skill list. You cannot double when using this command. You do not keep it if you class out of Blood Hunter.