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Bitoless

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  1. Not sure if this is still being worked on but I'm on the latest patch of the randomizer (0.9.3) and its literally impossible for me to randomize both growths and classes together. Affinity, MOV and CON are deselected but growths only adjust when randomize classes is deselected, all of this was on an unpatched japanese fe6 rom (it happened for absolute, delta and redistribute so I have no idea what the issue is.)
  2. Oh where to start. First of all, I think the whole approach Kaga took to destroying the concept of traditional dodgetanks or solo monsters in traditional FE games is amazing and part of what makes the game so fun, and bracketing is part of that (The greatest equivalent to Seth for when you get him in this game would be like, Clifford, and unlike Seth where you could throw all your exp at him and have him practically solo the game doing that with Clifford would be a borderline softlock in later chapters) No one character asides from maybe some of the obvious ones (who do still come at a monetary cost, which in this game is insanely important) in earlygame is going to destroy the balance of the game, and outside of preference it makes basically everyone interchangeable in use because no one really suffers from the traditional concept of bad level growths (coupled with the fact theres a bit more emphasis on skills and weapon accuracy and growths as a whole are low across the board, reinforcing this idea) Weapon skill bracketing would work but it kind of goes against the way promotions are designed, some are basically locked in with frequent character use while others are clearly supposed to be optional and have you actively go out of your way to do since the character is likely still useable without them (which isnt really a good thing mind you, I've still never managed to get elbert to a paladin lmao)
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