So then how im understanding this is that i'll need to reclass to other classes with higher caps, then cap those stats, after which once every stat is as high as it can get, swapping classes will always result in every stat being capped.
Sounds like an enormous chore that would get extremely grindy.
That being the case, it seems like once a unit starts getting most of its stats capped, swapping to a class with overall high caps and grinding those out/using stat boosters, to have fully capped stats in every stat is maybe the most efficient way of doing things. Was kinda hoping stat point accumulation would still happen, especially in the case of maddening mode where it seems the only way to reset a point accumulation is to cap the stat and I guess put it at 0.00