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ohdangthejam

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  1. I just wanted to make a suggestion, no pressure obviously, you are the mod creator. I'm about to finish my first playthrough and was considering using this mod for future playthroughs because I totally agree the monastery is a bit of a drag. I thought this idea might fit in with your streamlined version of the game (or maybe a separate mod), but anyway the suggestion: I think it would really encourage classic permadeath gameplay if the adjutant system was reworked a bit. My idea is this: the only limit to the amount of adjutants would be the amount of deployed units (1 for each). However in order to assign an adjutant a unit, that unit would require Authority of "B" or higher, and the adjutant cannot have Authority higher than the unit it's being assigned to. Additionally, shared experience scales with the unit's Authority, so an adjutant assigned to a unit with "S" Authority would level up much faster than and adjutant assigned to a unit with "B" Authority. Benefits to this system: 1. Authority becomes more useful and desirable as a stat. 2. More units can be trained on the sidelines, to make recovering from lost units less intimidating. 3. From a roleplay perspective, it would be interesting as a type of 'mentoring' system, for example the squire of a knight taking over the responsibilities of their mentor when slain. 4. There would be less 'useless' units in your army. Downsides: 1. Lowers difficulty slightly.
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