I know Lyn's grants Crit + 30 and even if it's a one-off bonus paired with the right weapon and character and you got yourself a nice little critter on your hands 🪲🪲
I moreso meant broken in how they might be used for specific builds to really max out a certain stat. Also there's weapon forging on top of that as per usual so I'm just eager to see how OP I can make a given weapon
Although not really spoiler-y at all but have we seen any new skills or weapons? I'm working on a team and I'm liking what I've got so far, I just need to know more about the remaining personal/class skills as a good portion of the units I want to use haven't had theirs shown yet
Ahem if I may - and it may be a stretch but - I present for your consideration the following hypothesis:
Dessert ~ desert
And I totally had the same revelation about Fogato and Timerra and their dessert namesakes being the only to involve espresso
A lot of the Emblems grant access to weapons such as these to the player so in return enemy units might also be a little more strapped this time around. At least I would welcome the prospect
Well with the emphasis on weapon triangle advantage and the many weapons effective against armor/cavalry/fliers I think there will be a good balance in risk-reward bc your infantry units while maybe having lower stats have less weaknesses
IMHO enemies will become playable mainly because the theme of the game is blue and red harmonizing. This is made evident by the fact that IS couldn't resist making Veyle's eyes purple... also there is a serious lacking of dlc characters but a bunch of emblems so something tells me they're gonna have the baddies jump ship come post-game ala Awakening.
At least I really want Griss playable for non-unobvious reasons...
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