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Posts posted by Trickster
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Forgive me if I'm wrong as I've never attempted to tier anything, but wouldn't a good way be to:
1) separate units by classes/weapon types
2) rank them by use in combat/supportive abilities
3) How their stats play out in comparison to the rest of the people in the same
Not sure if that works, but it seems solid to me.
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Tricksters+rewarp+map with lots of chests=Their true purpose in life
Alas that is not the case in FE13 sooooo they're alright at best, but not the worst by any means. -
I picked gaiden because of it's weird story and horribly outdated-ness.
About shadow dragon, I don't hate it. It's just that I can't really get excited about it. It's not bad but far from the best fire emblem.
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Kinda surprised no one has said, "Don't speak her name"
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Why do people say that killing enemies makes Chrom and the avatar heartless? There are medals that are given out in the U.S. Army for "Gallantry in action against an enemy of the United States" i.e. killing them. These medals are given by people who many would consider war heroes. So just because you kill people and don't dwell on it much isn't a reason to hate them.
Especiallyconsider there's a conversation about WHY no one really talks about killing humansedit:
Ignore this post I didn't realize I was necroposting
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I actually have to say I do dislike his English voice on the opinion that it is a little to deep... but I do feel what they were going for and that's enough to get me past playing it in the English version with the voice bug on super reset hell Lunatic+.
Actually I think Inigo's voice in english is fine, listening to the japanese version it just doesn't fit, at least in my opinion. To be fair, my age isn't to far off from Inigo's and our vocal range is pretty close, so it's not that out of place.
But what the hell Owain why are you so deep in the japanese version!? -
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I don't believe you fixed any of the height errors. The upper right wall is two above two different levels. The left is 1 above the lower level, and 2 above the higher level, meaning the wall magically raises itself 2 in height between the bottom and top.
sorry I'm having trouble understand, could you circle the parts I've messed up, I honestly don't know which parts.
regarding the forest though, the biggest issue is that they're all thicket tiles, and ground units can't cross them at all(unless you modify movement costs), so you might want to change up some of those darker tiles for the lighter forest tiles.
the biggest problem I'd have to say is the grass, it's very spammy and there aren't any sort of paths, which doesn't look so great. Check out existing FE maps that use that tileset(FE6 chapter 21, FE7 chapter 27) to get a feel for how paths in the tileset work.
I believe I'm going to just scrap the map because how horribly restrictive the Bern tileset is. There's no snags to use, no castle, and the only indoor materials is the shrine of seals stuff, so just going to axe it
Instead I'll just go to the next map I made
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So not sure if I got it right by adding the pillars or I'm still missing how to fix the height errors.
(sorry couldn't get the image to work so I just used the link)
http://imgur.com/mwc2TQp -
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chapter 1scrn.BMP
Alright this look any better? -
I think the pillar bases is an issue with the tileset itself. Looking at some of the other maps from the base game I assume it is supposed to be some sort of floor reflection of some kind.
I guess it's supposed to be really shiny tile flooring?Yeah it is the Tile set, hence why I was using the other ones earlier, but they didn't match well with the tiles
Maybe make the light grass a little less uniform? (Not the road.)And what part of the grass were you referring to? The dark patches or the lighter stuff?
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Alright, so I've gotten rid of the upper part since it was useless and added more to the garden.
I should have explained that the player will spawn at the upper left, by the stairs, while enemy reinforcements (Cavaliers so they can actually catch up to the player) will spawn opposite on the upper left as well as having several fighters by the lower stairs and soldiers protecting the boss in the garden.Tremble at my mighty path way, It's lopsidedness terrifies you!.... because it's shit. -
Too uniform, too little going on. I believe Prime's indoor tutorial has some tips on how to spruce it up. http://serenesforest.net/forums/index.php?showtopic=25878&page=2#entry1573080
Thanks for the tips, I have got a improved version now.
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So I'm back, but this time I've got a map
So the map is that it's a castle garden, hence the trees and grass in the center.
The objective would be to defeat boss.
Who would be in the center, having several soldier around him, other enemies on the map would include cavaliers and fighters, with a handful of reinforcements coming from the stairs. -
Capturing enemies
I wish the mage knight would stop being batman the dark knight class. -
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They really don't look that young. Try drawing references from Hector or some of the other teenage characters (which is most of the PC cast, really). The fact that their bodies haven't been changed doesn't make them look any younger either, although I'm sure you're getting to that..
Alright thanks for the tip.
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Could I ask about how much younger you're trying to make the Reed brothers? It doesn't really look like they've de-aged more than a year or so. :/
My aim was to scale them back only a couple years, I was hoping to make a game that centered around the fang's first formation, however as Legault implies the fang actually hasn't been around very long, maybe three to five years at most. Considering Legault is barely older than the bothers and he's only in his twenties I was trying to get them to look around the age of 17-19.
tl;dr
18ish
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They have belts because without them, their outfits are massively bland. Name one important FEGBA character with less flair on their outfit: everyone at least has, like, a golden clip or some capey thing--heck, even some generic villagers' clothes have more stuff going on. Throw on some cool things. Younger people like cool things anyway, right?
As for the sprites themselves, you did a pretty good job of removing the belts and generally reducing their apparent age, though AAing with colors that weren't previously there is slightly unnecessary and might cause trouble with hacking if you add fancy stuff to their outfits. Also, Linus' right eye (OPV) wants to be moved left, and his jacket's trim is kinda messy right around here:
EDIT: Also their ears are a liiitle gnarly where you removed the earrings since it looks like you kept the general shape of the ear in some places.
Hey thanks for the imput!
So I fixed the jacket, because I was editing it at 1am after a nine hour shift so I was probably to tired to notice how off the jacket looked.
I moved the eye over one left and one down, and I think it looks nice. I fixed up the ear a bit.
As for the Plainness of their appearances, it will have a point in the hack I'm making but I'll add some additional flair onto them when it'll be right for the plot, but for now they have commoner clothes.
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Fire Emblem in Smash 4 Thread (2 Non-FE Newcomer Confirmed! An FE Assist Confirmed! 4/8/14)
in Super Smash Bros.
Posted
Everyone is talking about how the want Lucina, Ike and Chrom in smash bros,
Yet I just want Caeda to make an appearance...