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Instinct

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  • Favorite Fire Emblem Game
    Awakening

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  1. If anyone likes this and wants to see more, let me know. My next run will be an all-staff-users run, going for the ultimate support comp. Im not sure if it will work, but if it does and if this post gets some love, I'll do a writeup for it as well.
  2. Team Backup (AKA: The true power was the friends we made along the way) Preface: Hi all! I've been using this site to help my theorycrafting for a while, but this is my first time posting. This idea just turned out so well that I had to share it, and hopefully some of you can appreciate it as much as I did. I had just played through the game for the first time on Hard, and wanted to do a Maddening run next. I really liked the chain attack mechanic and wanted to see how it would look if taken to the extreme, so I made a list of rules and set out to rain terror down upon the Fel Dragon’s forces. Rules: Re-class Alear into a Backup unit as early as possible. Leave Alear as a Backup unit for the duration of the game. When choosing which units to take each battle, start by choosing only units that have the chain attack ability. If there are still empty slots after using all chain attackers, fill the remainder at player’s discretion. The unit holding Emblem Lucina counts as a Backup unit, and all rules referencing Backup units consider this holder as one. All second seals must be used to re-class someone into a backup unit. Master seals must prioritize backup units, but if none are available to promote, they may be used on other units with the intent on re-classing them to an advanced class backup unit when a second seal becomes available. Once the player has a full roster of backup units, seals may be used at player’s discretion, so long as there are always enough backup units to deploy a full team. Upon unlocking Emblem Lucina, train all backup units in order to inherit Dual Assist. After all units have Dual Assist, continue training them to inherit Dual Assist+. Equip this skill on all units. The holder of Emblem Lucina is exempt, as they will have this skill naturally. (Optional) Play on Maddening difficulty to get the most out of this comp’s unique power. Final Roster: Analysis: This team was slow to get going, but once I started getting enough bond fragments fir dual assist+ on everyone, it quickly became the most fun I’ve ever had with a FE game. I love watching the entire team chip in on every attack, and seeing the battle forecast of 0x2+6 turn into a death by a thousand cuts time after time brought me pure joy. I highly recommend it to anyone looking for a new and exciting way to replay the game. That said, there were a few pain points. Unlocking the DLC emblems, especially Tiki, on maddening, as soon as possible was a nightmare. If you’re playing on a harder difficulty, get ready for a few early fights that will test your resolve. Another pain point I ran into was levels where your units start separated were especially tricky. Cutting your team in half means cutting your damage in half, since dual assist only works if the unit can reach the foe. I had to keep my team grouped together, so maps that made that difficult gave me trouble. Anyone familiar with the final boss’s abilities will probably have seen this one coming, but: That aside, where this strategy really shined was in taking down bosses. I could fairly reliably deal 100% of a health bar with chain attacks, so it was rare for a boss to get a single hit off on me before they died. Stronger enemies fell just as easily as weaker ones, so maps where the enemy fights quantity with quality were a breeze TL;DR: All chain-attacks is an insanely fun build around idea for those looking for a way to spice up the game on replay, and once it comes online in the mid game it really is a sight to see. I highly recommend this to anyone who thinks it sounds fun.
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