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Rider

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  • Favorite Fire Emblem Game
    Blazing Sword

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Rider's Achievements

  1. What seems to be the problem here? Transparency issues keep mucking them up...
  2. Can anybody guide me about making new skills for the Skill Sys in FEB and changing existing ones? Only modification I have done ever is lowet the debuff amount fron Seal skills from 6 to 4 and rename another skill that had the same name to Mighty Blow. Thanks in advance.
  3. Another request, this time, for Skills found in FE Builder. I have many things I wanna do that I dont know how to do. Currently, the only thing of significance I've done is reduce the amount of debuff Seal skills inflict from 6 to 4. Top of the to dos include: *Making Seals only take effect if the attack lands *Make a skill that ignores CON in AS calcs *Access the full list of skills and activate/deactivate them at will. I would also need help on how to make things hit multiple targets in either a line or AoE. Need it espdcially for my Thoron and Bolgannone. (AoE damage is only 50% of dmg dealt)
  4. Probably explains why Valni and Lagdou are off to the side in vanilla...because that happens. How do I make any node a base and you have to actively enter it? Is it possible? I'd like to make capitols places you can build supports, train units and what have you. (Reminder to slap in the 1hp upon loss in arena patch)
  5. There's two unused slots there both for Valni 1, can I use those?
  6. Thanks a lot. I just have to match pointers per shop and armory, da?
  7. Where those screenshots man? Been days since tomorrow already...
  8. Can't. Unless on a new account. Not gonna say why...its a complicated story I rather not tell. Thanks for the info so far.
  9. Pointers? Where exactly? Don't have a lappy and asking all this so I dont have to again. Could I have a demo?
  10. >The Last Promise has a postgame where you have a bigger arena, shops, and 10 challenging maps you have to go through to get people. It has a separate unit set from the story game set. >By shifting/adding shops around I meant things like moving Serefew's to Zaha Woods or adding a shop at say, Border Mulan.
  11. But can I make Easy Mode Casual? Is that possible? In that, the enemies have Easy penalties as well as your peeps dying only for the chapter.
  12. Is something like TLP's post game possible in Builder? There you get some deadlords you fight against in Finale Phase 1 as well as some NPCs. Make an actual Creature Campaign Also, can I shift around shops on the World Map? If I cant, I gotta be careful of my nodes...
  13. Hmm, more twists to this thing huh? Ah well. Guess more double-headers ahoy then... Like say, 8 and 9, every gaiden, 16 and 17 of both routes, and then pretty much all of endgame bar the castle map and the finale.
  14. I will not waste the good graces of the Forest.
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