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SRC

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Posts posted by SRC

  1. While messing around with game after reading topic:

    Once you are in the car he turns away from the school and heads for the highway. This man is very sick. You are tortured, killed and buried in a landfill. Your body is never recovered. This game is over.

    How delightful! It seems like the game creator might have overdone it when trying to send the "stay away from strangers" message home.

    Although, it is cool to see a game where nice guys finish first. While doing my "normal" playthrough, it seemed like the majority of my time was spent just not being a jerk to anybody. Everything else just kind of fell into place after that. Boooring. But I do confess I didn't marry until I was like 50 or 60 years old

  2. In retrospect, this isn't actually too surprising. The exact thing basically happened to the Advance Wars series after the miserable sales of Famicom Wars DS in Japan. Since then, the US and Europe have only gotten one more Advance Wars game that didn't even see a Japanese release. This was around 5-6 years ago, so I'm pretty sure that's the end of it.

    After the uninspiring (but still decent) Shadow Dragon and the lack of a worldwide release of FE12, it seemed like Fire Emblem could very well go down that same path. Fortunately, Awakening relieved all of those concerns!

  3. Wow clerics are out of luck entirely in fe1. I forgot that tidbit. Nice update, I'll be waiting for the next.

    Pssshhh, all you have to do is put Riff on a base and have an enemy thief attack him over and over again. At a super efficient 40 exp per round, he'll be level 20 in no time*! Watch out though; this method will deprive you of one of the game's most reliable characters in a low level run!

    *With terrible stats

    *With a promotion item that appears in like chapter 20

  4. I have a feeling Marth will be a workhorse since your lower level units will eventually have trouble gaining stats, whether it's from lack of experience or lack of growths. (I'm looking at you, Daros.) At least you will have no shortage of clerics to warpskip maps if disaster begins to strike!

    However it turns out, the more misery, the more fun! :Wrys:

    Edit: Video at like 10x speed with the audio replaced with music might be interesting if not a complete eyesore.

  5. I've played through it about 2-3 times. It's okay enough for $4, but I wouldn't call it a steal. It's only 9 chapters, it's fairly bug ridden, the balance is wonky, and the AI can be slow and tedious. There also have not been any game updates since I bought it about a month ago.

    Overall, the game is a nice novelty, but I can't recommend it without any news on (much needed) updates.

    EDIT: Creator was on break and is fixing issues again.

  6. Chapter 24 - 1/138 turns

    SAIN GOES UP PROSTRAT. Also Serra torches, and Ninian dances.

    Chapter 25 - 4/142 turns

    GOOD ENOUGH, GOT WHIP, HAWKEYE GOES DOWN, SAIN GOES UP, HEATH GOES LEFT, OTHERS DO STUFF

    Chapter 26 - 11/153 turns

    Boring.10

    Chapter 27 - 5/168 turns

    Heath ferries Hector and all was well.

    Chapter 28 - 15/183 turns

    Practically a training ground, Canas loved it. Serra also liked it but her mag sucks so um yeah Canas.

    Chapter 28x - free/183 turns

    STAFFSPAM TIEM. Welcome to the Canas show <3

    153+5=168? x_x

    So, 205 turns actually. Not too shabby. I'm doomed.

  7. I played through FE1 on a rom out of curiosity like over a decade ago. I had absolutely no idea what was going on, and the Japanese didn't help. Eventually, my characters all started running low on "numbers" (weapon uses) and I got really confused. I did make it to chapter 5 though, much thanks to the help of Jeigan and Doga.

    FE2 was a slightly different story. I got like everybody to 3rd tier in the 1st chapter's thief hideout. (I made almost everyone generals, lol.) Then, the game got so tediously easy I didn't get very far anyway. So much for all of that grinding... :facepalm:

  8. There's just not much to it. Use good characters and win. If you are doing a grindless run, then just limit yourself to only a few characters each route so your strong guys get enough level ups. After that, mindless charging with your characters/warping Alm onto a healing tile with a bow can probably win like 90% of chapters. Yawn.

    Still, I'd say it's more popular than FE1, which has been obsoleted multiple times.

  9. After getting to use him a bit in a couple drafts, I think FE1/3 Jeigan gets a little too much of a bad rap. His growths barely exist, but his bases make him easily your best unit for at least a few chapters and allow him to hold on okay for about half the game. Turns out 9 defense, a horse, and silver weapons make for a handy unit.

  10. Billford can be okay enough if he gets an early movement proc or two and promotes. (He can level up on some left ogres or something if your other units are busy.) The big shame with him for me is that he is swordlocked. If he got the weapon selection of FE5 generals, at least he would make an intriguing indoor movement. As is, he's a mediocre swordsmen with superficial durability.

  11. She has pretty much everything going for her, except unfortunately join time and starting level. Unlike other underleveled characters, however, her ridiculous stats and ridiculous class might make it worthwhile to feed her some kills or even do a map or two of grinding to get her up to Falconknight. She will need to hit some str+def level ups quickly though, because her base stats are comparable to a base level Saber. 5.5/10

  12. Somehow I think Elite was added very late in development on his skillset.

    I would sure hope Narron is some sort of oversight in general. He bleeds gamebreaking pretty hard.

    As for the topic itself, it really is funny how much the game's dialogue undersells Narron in general. Eugene considers Ruka to be a useful dude since Runan's team NEEDS A BOW USER, but Narron is dismissed as pretty much TERRIBLE with a SLIGHT chance of being a diamond in the rough. The best part is his base stats are just barely worse than Kreiss's.

  13. I guess I'll also pitch in a few thoughts:

    I like Kreiss quite a bit more than Arkis. 3 Base WLV for Arkis sort of sucks, and without a WLV potion, he won't have access to ranged attacks for quite a while. Arkis is a bit faster, which will let him double with stronger weapons than Kreiss can, yet Kreiss's higher strength cancels that out. For example, base Kreiss with a slim lance has the same attack and 1 more AS than a base Arkis with an iron lance. When taking Kreiss's better defense into account as well, he seems like a more versatile unit.

    On that note, Arkis, Kreiss, and Esther might be underrated a bit here. All three of them join early with great movement range and are okay fighters because of lances. There is also an early re-move book that can help them out quite a bit.

    Ezekiel could possibly drop a bit. Once he promotes and learns some more terrain skills, I can see him picking things up a bit, but initially he's pretty bad. 4 move is a pain already, but he is also axe locked before promotion, and axes are HEAVY and inaccurate, making his offense disappointing despite good base stats. He does fare better indoors with a narrowed movement gap, but even there he is not much to get excited about. He's a faster Kreiss that can also use axes, which is not all that impressive.

    Xeno has some pretty good stats all around and I agree he could move up a bit. Sword lock is his only problem, though lacking a quality ranged weapon does hurt a bit.

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