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Blazing Samurai8905

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Posts posted by Blazing Samurai8905

  1. Alright. I'm using FeEditor ADV to change simple character names. I open the text editor. Find the name ( aka Lyn[.][X]) and replace it with my own character's name (Alzer[.][X])

    I hit replace all. Wait a little bit and see the change.

    I save my rom and exit the editor

    The problem is that now when I open my rom in Visualboy, I cant even get to the main menu. Instead the screen goes black and screeches at meblink.gif .

    I've recolored portraits and other things and the rom takes to those

    changes easily. I dont know whats happening.

    What am I missing/doing wrong?

    My gut tells me is obvious, but even when I make the change

    without changing all the text...the same screeching black screen of death

    appears.

    any help will be appreciated

    Facepalm_emote_gif.gif

  2. It's not necessarily a bad idea. It encourages unit-swapping, moving on from other units over keeping units that you've been using since the beginning and early promotions which has the potential to be much more fun. Forces a player to think about a character's usefulness relative to joining time and things like availability go almost completely out the window since a lot of units will become useless after a while. It's just a different way of playing GBAFE; the hacks are beginning to get a bit stale since they don't do an awful lot to separate themselves from their bases.

    Why? What in the world is the point of having someone like Guy have a Speed base of 11 and giving him a 70% growth while stats like his Strength remain eternally abysmal? I'd much rather a unit like FE12 Palla who has a relatively low Strength base but a higher growth and a high Speed base but a lower growth. It allows units to stop giving one-note performances--eventually Palla stops being a fragile stick and turns into a mobile tank by the time she's promoted. It's just a different way of using the same mold that seems to be repeated in every FE hack. GBAFE seems to be all about "Here is a unit; his Speed will be high and that's kind of what he does", but that's getting boring. IMO, it's much more fun to have something like "Here is a unit: his Speed starts off high but begins to plateau, but you'll see that he starts to grow in other areas so that his utility will transform over the course of the game" or something like that. anyway w/e i've been working on this post too long

    AMThis is what I'm trying to do. Instead of each unit having growths based on class, I wanted them to be based on the character.

    For Example: My main lord starts as a merc, but I want his stats to grow mainly in str, spd, and res.

    His kingdom was attacked and completely overrun by his closest advisor (who was a druid) thus he trains himself and has an intense hatred for magic users. Similar to Einshi from ruroni kenshin, His fighting style focuses entirely on offense and speed because his sister (the only person he wanted to defend) was killed. He devoted his life to revenge and his style reflects that

    I dont think that growths are a bad thing and should be included in the story. Thats part of the reason why I enjoyed the fire emblem series. I agree with the notion that in the GBA series the classes tend to be stereotypical,but that's why I asked this question in the first place. I'm intrigued with the 0 growth rate playthroughs though, did you keep the rest of the game the same

  3. laugh.gifJust saying Hi to everyone! I joined mainly to get some interaction and help

    with my fire emblem hacking...but everyone seems cool here so i think ill stick around for a while and not be such a mooch.

    glad to meet you all!

  4. Gonna have to disappoint you there, sorry. xD

    You already made an awesome Nolan/fighter animation...too late for disappointments. Theres no where to go but up!

    ...or more epic...which doesnt have a certain direction...but we will call it up for argument's sake...

  5. 300%-315% is a normal growth rate for most unpromoted units. I typically only go over when I want a unit to be overpowered or if they come with terrible bases. 270 miiiight be a bit high for prepromotes, I'd say they're closer to 250 most of the time.

    For defensive stats (Defense and Resistance) anything lower than 20% is generally considered terrible/bad. This depends greatly on the character's base stats, though. Unless they're a specialised armour unit, 20-30% defense is normal. Going over 40% defense brings them into armourknight territory, I think. Resistance is generally either low (15-25%) or high (40-60%) for physical units and magic units respectively. I personally consider Res to be the least useful stat overall since magic enemies are less common than physical enemies.

    Offensive stats (Strength, Skill and Speed) are usually between 40-50%, with 40 being alright and 50 being good. Anything over 50 is usually very good. 30-35% can be passable if your base is high enough. A level 1 character with 7 base speed and a 35% growth is mostly going to do alright if he also has decent Str and Def. Any of these being lower than 30% usually puts them in "terrible".

    HP is normally around 40-50% for female magic users, 60-70% for male magic users, and 75%-90% for physical units.

    Generally a younger character has higher Luck and females will tend to have more Luck than males.

    Again, the intrinsic value of growths largely depends on base stats. If you go look up growth rates on SF you'll begin to get a feel for what kind of growths constitute "good" and what kind constitute "bad". Hope this helps!

    Actually this was perfect. Thank you all!!!

    I never thought of using the total Percentages as a guide (tells me i need to pay closer attention to what im doing) but I will also use the character's personality as a factor also. Mainly I've been looking at the fire emblem wiki (dorky I know) to get the base stats of characters I am already familiar with and want my characters to turn out similar to. I'll do a litt bit more research though. Thanks again!!!

  6. Howdy, I was just wondering (mainly from those who have made several hacks before) Did you create your own growth rates, or use ones already in place?

    The reqason I ask is because I'm trying to envision how certain characters will develop, but I want them to develop "normally" (abnormally is what I've seen in several hacks, where every character maxes out all of their stats)

    I'm trying to stick to a truer fire emblem feel, where some characters develops differently than others.

    so what did you all do?

    haha thanks in advance!

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