The sequel to Walhart FE9 has finally arrived! Sorry for the delay, I ran into a few technical difficulties but I think I've got everything straightened away now (not to mention I've been away for the past two weeks so that delayed things). As decided by this poll, I will be playing on normal mode. This means I will be focusing on LTC whenever possible. I am not an LTC professional and I am using boss units (so no healers or Jeigans) so my turn counts might be a bit higher than you are used to seeing especially for the first few chapters. Feel free to post and give your opinions on how I can shave off turns if you want! Again, I will post videos of screen recorded runs of each chapter. As with the first one, there will be no voice commentary. I will add some text below each video that encapsulates my thoughts on each chapter. I will also update the characters section after each chapter to record my thoughts on each character. This one will be more strategic than jocose since although I doubt anyone else will do anything similar, I do want to highlight strategy. I will try to make it entertaining, but it will be more serious than the last run (no cheesy chapter titles for example). The general chapter writeup format shall be similar to the last run.
Credits to ShadowofChaos and VincentASM (for RAM and ROM hacking help respectively) for making this run possible!
The Rules: - Normal Mode - All units have 0% growths in all categories (units that attack using the STR stat have 100% MAG growth and vice versa) - NO UNITS THAT ARE NORMALLY PLAYER CONTROLLED CAN ATTACK OR BE ATTACKED - Units that are not recruited bosses cannot trade, shove, pick up treasure, open chests/doors, etc. - Micaiah/Elincia/Ike is forced on all chapters but cannot fight or be attacked - All player characters must be killed off or benched when possible - Occasionally, extra characters will appear on the bench as a result of the hacks, these characters cannot fight, be deployed, or trade their weapons - Weapons held by units that are normally player controlled cannot be used (exception for the first few chapters)
- Skills held by units that are normally player controlled cannot be removed - This LP starts at chapter 1, due to not having any units in the prologue whose use complies with these rules' - Nolan is, in effect, Pugo. His bases have been changed to be identical to Pugo's. Nolan/Pugo can only be promoted via master seal, and only after reaching level 14. - None of the recruits can die - If I cannot fill all of the deployment slots without deploying a character that does not meet all of these rules, the slot must be left empty - BEXP is NOT allowed - Save states are allowed in extreme circumstances, but I will not abuse them when they are not necessary - non-boss-recruits cannot be used to block spaces or anything of the sort - ally and neutral units are free to let fight/die - As usual, I won't be playing for reliability since I am the only person doing this exact run, but I will try to minimize resets and save states. Occasionally, you may see rigged RNs. I try to refrain from doing this and I will always point it out when I rig an RN. - units will be carried over between parts - each boss will join my party the chapter after they appear in the game - RECRUITABLE BOSSES DO NOT NEED TO BE KILLED! THEY WILL BE MOVED OUT OF RANGE ACCORDINGLY! - Escape and "X Arrives" chapters become Arrive chapters - BOSSES WILL ONLY BE KILLED TO SATISFY DEFEAT BOSS OBJECTIVES! THE BOSS MUST BE KILLED IN A DEFEAT BOSS CHAPTER, BUT HE WILL ALSO BE RECRUITED!
Enjoy!
Characters
Chapter 1:
Chapter 2:
Chapter 3:
Chapter 4:
Chapter 5