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ThisProfileNoLongerUsed

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Posts posted by ThisProfileNoLongerUsed

  1. That might be because the T1 base stats are higher. From what i understand, promotion bonuses are just the difference between the two.

    Like Skitty said already, I'm aware of that.

    But the thing is, FE6's and FE7's base stats are almost exactly the same (aside from a few CON changes here and there), and FE7's promotion bonuses are less than 6's. That's why I was asking that.

  2. I've been fiddling around with FE6's promotion bonuses, trying to make the bonuses match those from FE7's, but i've sorta ran into a problem.

    I'm aware that promotion bonuses generally differ when a T2 class's stats are edited in Nightmare, but I noticed that FE7's bonuses are lower but the T2 stats are the same with FE6.

    Would there be a possible way to edit the promotion bonuses like in HxD or something, without resorting to change the class's base stats?

    TL;DR- I wanna know how to change the promotion bonuses without changing class's base stats.

  3. Everytime I get a game over on Chapter 5, when I try to restart the mission it does not load the chapter at all. I didn't even get the croissant yet, but it seems to happen no matter how you get a game over. Not only that, but if you do restart before the croissant, you're not able to enter any building at all.

  4. Still, Roro=Legion (as previously stated) bugs the hell out of me. It references the gimmick of the character: he's literally a respawning Legion. And this patch is using official names, so i'd like him to at least get permission to edit those patches. Unless it's Zelda (that timeline is BS) I always want to stick as close to canon as can be.

    Loptyr is also said to be an earth dragon of Akaneia in some (OFFICIAL) sources, and Naga blood is a key plot element. Book of Naga is self explanitory.

    3 things /=/ closely related. If anything, it's loosely related.

  5. Alright, got another issue.

    For FE6, I inserted the The Blind Archer's Halberdier 2.0 model as a Soldier promotion. It works all fine and dandy except when it's using a Javelin/Spear from afar. Whenever it hits one of my units and kills them, the battle doesn't end. It's just still, like there's no animation for it ending. Idk what's going on, so I'll just post some screens

    xzud25s.png

    I thought it might be a screwup on my part in Nightmare, so I checked it and made sure it was right and I guess it is, but idk, considering that if a Halberdier with a Javelin kills my unit from an adjacent space, the battle ends like normal.0aycaUU.png

    I know I messed up on something, but Idk what I messed up on? Any help?

  6. I'm looking to buff Eliwood's Rapier's effectiveness from 2x to 3x. I know that it is possible to add enemies to be affected through slayer-type weapons in HxD, but would the former work in HxD, or is it something like ASM?

    EDITED: Gonna use this thread from now on in case I have any more questions.

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