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Mr. Sinister

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Posts posted by Mr. Sinister

  1. Big news: Telepath Tactics now has a free alpha demo! Click the appropriate link below to check it out for yourself:

    Also, for those of you into modding, I've created a video introduction showing exactly how you create your own, brand new single player campaign in Telepath Tactics. (Spoiler: it's way the hell easier than creating one for Fire Emblem.) Check out the video here!

  2. So! I woke up early this morning and recorded a new pre-alpha teaser video showing off some of the latest progress in Telepath Tactics. Probably the coolest new feature is the fact that the game now renders character movement animations!

    Click below to watch. (I strongly suggest watching this one at 1080p so you can see all the cool little details.)

  3. I've posted a new monthly update about progress on Telepath Tactics!

    The high points:

    1. Character walk animations are now completed.
    2. Title screen art and a title theme are in progress.
    3. The game's interface has been improved.
    4. The manual has been updated.
    5. In-game tutorials have been improved.
    6. The game now supports variable attack accuracy (i.e. attacks that are more or less accurate than other attacks.)
    7. "Create" attacks can now spawn multiple instances of an object or character at once.
    8. Alliances (i.e. different armies allied either with you or your opponent) are now in the process of being added to the game.

    Check out the full post here for more details: http://sinisterdesign.net/?p=1778

  4. At any rate, it's looking pretty cool, though some of the art appears to be in the early stages (?).

    Thanks! The art is very much in progress, yes. Characters are going to fully animate in four directions, title screen art is in progress, and the UI art is due to be completely overhauled. The cost of proceeding with making a game playable before your artists are finished is that you'll have to use placeholder art for a while. *shrug*

    Well I like your concept so I guess we'll just see how well you execute it! Considered yourself watched.

    I used to play the Telepath online games a few years ago. man they were fun, so you've got my interest for this game. :D

    Thanks, guys!

  5. Yes, but when will it happen?

    Depends on what you mean by "happen." The game is already playable; but it will be fully released sometime next year. (I'm currently aiming for mid-year.)

    In all likelihood I'll be recruiting testers sometime in the next few months, so it may pay to keep an eye on this thread. wink.gif

  6. Hey guys! I just wanted to let you know about Telepath Tactics, a new turn-based tactical RPG that's being developed right now. (Full disclosure: I'm the developer, but I don't run around spamming threads about this everywhere: I'm just posting this one on Serenes Forest specifically because this seems like the kind of place where people would be interested in hearing about it.)

    Okay, about the game!

    Setting

    Telepath Tactics takes place in a fantasy-steampunk universe that averts most of the tropes you're used to from these sorts of games. Magic doesn't exist: instead, there is psionics and steam-powered technology reliant on a volatile, crystalline substance called vibra. Horsemen don't ride horses: they ride giant, armored praying mantises. There are no elves, no dwarves, no goblins, no dragons: it's just humans and a few other, entirely original sentient races (such as the shadowlings, unusual-looking beings that quite literally feed on human suffering).

    Gameplay

    Telepath Tactics features 2-to-6 player multiplayer and a Fire Emblem-style single player campaign. The engine features elevation effects, environmental hazards, a bevy of status effects, bridge-building, barricade-building, character inventories, the ability to move or destroy objects in the environment, and the ability to push, pull and throw other characters off of cliffs and into water or lava.

    Moddability

    Telepath Tactics is designed for easy modding. All assets are contained in external .png files, and all of the game's essential data defining character classes, attacks, destructible objects, maps, items, etc. is contained in easy-to-edit .xml files. The game features explicit support for custom multiplayer maps and custom single player campaigns, and comes with a full-featured map editor (itself with support for custom tilesets) to make creating new battles extremely simple.

    Platforms

    Telepath Tactics will be released on PC, Mac and Linux. (There is a strong possibility that I will port it to mobile devices afterwards.)

    For more about the development of Telepath Tactics as it continues, you can find my Twitter feed here. For videos showing the game's progress, you can also subscribe to my Youtube feed. Want more details about how Telepath Tactics works, mechanics-wise? I've been writing up the game's manual bit-by-bit as I develop the game; it currently contains an introduction, a thorough explanation of how the game is controlled, and an uber-detailed examination of the complete Telepath Tactics ruleset. If you're curious, you can find the manual online right here.

    Or better yet--play the free alpha demo!

    That's about it. Any questions? I'll be more than happy to answer them! smile.gif

  7. Bolded: They don't come prepatched. If you have the unpatched, original ROM (don't ask where you can get one), just go get the translation patch from the Serenes Forest mainsite and apply it to the ROM using LunarIPS. Also, the FE4 ROM must have a header (google this stuff if you really want to know, although I can't fathom why anyone would want a header on an SNES ROM).

    Also, welcome, try drafting and SNES FEs.

    Something was bugging me about this, so I went back and checked: some months ago, I actually did do all of that stuff, and actually did start playing Genealogy of the Holy War. I remember beating the first battle, and then something or other made me stop. I think it was that I ran across some weird GUI bugs, then checked and saw that the translation wasn't finished (it still isn't, according to this page).

    I usually enjoy the writing in Fire Emblem games, and I think I decided that I'd rather wait for that completion marker to hit 100% before continuing. That's just off the top of my head. If you think it won't ruin my enjoyment to go in with the translation not quite finished, though, I can always give it another go!

    EDIT: Sorry for the double post.

  8. Hey guys!

    While you probably didn't intend to, your username got this song stuck in my head

    Ha! Nice; I'd never heard that song before.

    One of my interests has always been game design. How is the business treating you anyways?

    I love game design! It's amazing fun, and even though it can be brutally hard at times, it's also intensely satisfying. Telepath Tactics, in particular, has been a real joy to develop. I'm dying to get it out the door so people can start playing it and developing their own custom campaigns.

  9. Hello folks! I've lurked on these forums for a long time, but I decided this morning that it was time to finally get a proper profile and introduce myself. So, uh, hi. :D

    It's possible that you might know me already, if only because I'm an indie game developer who's released a few turn-based fantasy tactics titles before. If you're super curious to know more about me for whatever reason, I posted in the "Your Profile" thread over here.

    Aside from the fact that I love playing Fire Emblem games, I'm deeply interested in game mechanics and design, and I find myself consistently impressed with the depth and elegance of the design in Fire Emblem titles. I'm also quite impressed by the scrappy ROM hacking community here. I'm hoping I can learn some useful stuff by talking to some of you guys. :)

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