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kdports

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Posts posted by kdports

  1. A few years ago I played an MMORPG which was initially very well balanced. Then they introduced a skill which let you paralyze basically any boss in the game while auto attacking them to death within a few seconds. Basically everyone but me used it. They also introduced weapons which could kill most normal enemies in one normal hit and weren't too hard to come by. They were used by most people as well. Well, not by me. All challenge gone. They reached their goals faster.

    Nice point, but FE isn't an MMORPG. It is single player focused and multyplayer hasn't been a high priority for the dev team in previous games.

    Also, you making the decision to bring your favorite character back isn't the games problem. The game didn't make you bring your character back. That was your decision, and giving players options isn't a bad thing, even if the player doesn't like one of the options. I agree with you, i probably would bring my best character back, but the option of you not doing so is very legitimate and one a lot of players looking for a challenge would take.

  2. I enjoyed Fire Emblem Awakening overall. It had its flaws, but is my second-favorite FE game to date. Here are some things I would've done differently (and hopefully are considered in the next game).

    #1. Eliminate Grinding: Fire Emblem has almost always boiled down to resource management. As a player, you only had a limited amount of chances to increase your units' levels since there were a limited amount of enemies. This meant that you, as a player, had to plan out which characters you were going to use and had to avoid letting your more-powerful units suck up all the experience gained in eliminting enemies. It is true that a player could potentially grind via "arena abuse", but at least that came at the cost of having one of your characters killed during a chapter, thus forcing most players to risk the possibility of resetting the game (granted, I'm against arenas as well).

    Fire Emblem Awakening makes the mistake of not only allowing limitless opportunities to grind all of your characters, but with no real cost whatsoever. Not to mention that grinding is nigh-necessary for all but the most patient of players on the highest difficulties (Lunatic and Lunatic+) since the growth rates of enemies units are much less balanced. Even still, there is the need to cater to casual gamers as well as newcomers to the series. Thus, in the Improved version of FE:A, I would have only permitted units to gain experience from non-chapter maps on casual mode; in classic, units would not be able to gain any experience unless it was during an actual chapter.

    That said, I feel Fire Emblem 9's base experience feature is a fine and balanced substitute for arenas since there isn't a limitless amount and since players will at least have the option of training a couple of units without having to baby them over the course of several chapters.

    #2. Balanced Higher Difficulties.

    Although I've beaten both Lunatic and Lunatic+, it was only after countless hours of resetting the game as well as a modest amount of grinding. Although I feel I could've beaten both difficulties without grinding, I simply didn't care to spend that much time bothering. I didn't find Lunatic+ to be that hard to be honest; I simply found it to be tedious. There is a fine line between tedious and difficult. If you rely on strategies that take dozens of turns to pull off, hit the reset button alot and use classes that aren't too hindered by enemies with the counter skill, you can beat Lunatic+ without an issue. The problem, however, is I don't think that's fun; I think that's a boring way to play the game.

    Thus, rather than simply increase enemy growth rates in an unbalanced fashion and simply opt to give all enemies random and overpowering skills like counter and hawkeye, I'd instead bring back the fog of war feature on certain maps (or rather areas if my fourth suggestion is implemented), add additional objectives on certain maps (i.e. route the enemies while protecting a fort), etc. I feel different objectives calls for non-tedious strategies and is a far better alternative than having to reset the game at the very beginning of almost every map. Moreover, I'd give certain enemies the abilties to use the dual-class feature and also bring back the fatigue feature from Fire Emblem 5. Lastly, players would be barred from using second seals or rental units. Essentially, Lunatic/Lunatic+ would be difficult due to extra objectives/features/limitations as oppossed to simply giving enemies random overpowered skills and maxed stats.

    There is so much wrong with what you have just said. First of all, like SoC said, you shouldn't need to complain about grinding, because its an option.

    Lunatic and Lunatic+ are unbalanced because thats how its supposed to be. It is supposed to be unfair and insane. If you do not like it, don't play it. Simple as that.

    You are also suggesting that we basically take FE4 and copy it. The reason Intelligent Systems changed so much is to try something new. CoD has been accused of simply taking a game and copying it. This is what IS wants to avoid. After all, some people who played FE4 would love copy/pasting the formula, but most people outside of Japan who have played FE4 would be annoyed.

  3. The reason I made up my mind is because basically what I saw was a lot of negativity towards Ricken.

    I quote:

    PKL: Aside from Rescue (and the potential Celica's Gale), he's really mediocre.

    Tables: His main issues are that his class set doesn't suit his growths at all, except for Mage. While he can run as an archer or Cavalier if you reclass early, he's still going to be very mediocre, thanks to low STR and his SPD never really catching up from it's awful base, with only a 50% growth. And a Cavalier with mediocre STR, SPD and DEF isn't exactly an impressive unit. Good other stats don't make up for the big three lacking.

    Airship Cannon: In game: Either Bad, or he gets an Arms Scroll and is fed Chapter 5 and 7.

    Postgame: Fairly solid kit for either Magic Support or a Male Lead Unit. Outclassed by the kids, but most parents who aren't MU are.

    Really all I see on this thread is either negativity towards Ricken and/or that he is a mediocre unit. Now that I've made up my mind, your gonna have a hard time changing it.

  4. Libra!Owain should be a Vengeance/Vantage/Tomefaire/Galeforce/Agressor Sorcerer tbh, given his -1 in STR and +4 in Mag. You guys are overrating Lethality.

    I disagree, but I understand where you are coming from. I also learned that Astra and Lethiality can't activate at the same time, so no increased Lethiality chances with Astra. :(

    So yeah, probably get rid Lethiality.

  5. For Owain I would put on Lethality, Astra, Vantage, Galeforce, and Swordfaire.

    I think the best thing you can do for Noire is give her Lethality from Henry and Lifetaker from Tharja. If you are serious about using Noire I would probably use all the stat boosters you have on Tharja / Henry.

  6. I'm both early and late to the Fire Emblem party. I got the GBA game right when it came out (the Lyn and Eliwood one--I know it had been available in Japan years before). I really liked that game but I didn't keep up with the series. Well last week I bought this game and it pretty much ruined my life. It's amazing on every level. That being said, there a bunch of FE Universe gaps I guess I need to fill in. Perhaps my question doesn't really pertain to the broader universe.

    Anyway, in my playthrough, my female Avatar married Chrom. I wwas genuinely shocked when I found out about FeMU's fellblood (nice [plot twist). Anyway, does that mean that Lucina has fellblood and exalted blood?? Further just what in the world would that mean?

    Then at the end of the game when Avatar is rediscovered by Chrom and LIssa she/he no longer has the mark on her hand. Does that mean that the "fell blood" is gone?

    I have many other questions/comments about this game but this one immediately [popped to mind after my first playthrough. I know a lot of different characters can become Lucina's mother, but this is an interesting problem to consider.

    From what I understand, the awnser is Yes and Yes

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