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Dan

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Everything posted by Dan

  1. I found like 5 different sites that had preorders (which were all either "out of stock" or "not available") and put myself on the mailing list for when pre-orders were available again. Two of them became available and then were all sold out before I saw the email and got to the site but I was able to order it in time from the third one that sent me an email.
  2. Wiki username is Dan.
  3. Wow, you guys have been busy. Sorry I haven't been able to translate anything recently, I've become very busy all of a sudden. You've done a lot of great work. Thanks Vincent, for opening the wiki to the TCG translations. I think we should do a page with just the scans of each card of the same name and a link to each of their own pages. That way you can just take a quick glance and know which one you want, then when you get to the right page you get all the information. Something like TCG:Chrom would have the scans and links, then you'd click the link and go to TCG:Chrom,_Crown_Prince_of_Ylisse.
  4. Anybody got a link for that Famitsu page? Also I added some of the stuff about tapping to a section I titled "Assumptions" because we don't know if it's true yet.
  5. I meant to type that, guess I forgot, sorry.
  6. https://twitter.com/Nintendo/status/588885948991078400 I believe this says something along the lines of Nintendo added more pre-orders so reserve yours now because there are no plans for any more pre-orders. Of course this applies to the Japanese stores, but importers might have reserved some of these new pre-orders so if you want to import and haven't been able to reserve one yet, you might have another chance so start checking whatever sites you can find it on.
  7. A pest? It's great having feedback, and you noticed things I didn't and made me look closer at stuff too. You are a great help with this. I guess at this point we just have to wait until there's some more official stuff.
  8. I had tapping described in there during the attack part, but I copied it into the notes area too. You can put this wherever you want, but it's certainly not complete yet. The Japanese pages don't even have all the information yet and my Japanese isn't that great so there's probably some mistakes/misunderstandings. Ayra- Lucina/Marth - That's just what it says on the card. You can see it here in the skill area: http://serenesforest.net/wp-content/gallery/fetcg-cipher-1/fetcg0_lucina.png You can treat the Lucina card as if its name is Marth. I think that's pretty cool, considering how she pretends to be Marth in Awakening while she's wearing the mask. Bond cards - We just don't have enough information yet to say whether they flip back or not. Color - The tocage page you linked there was my main source for the rules. The problem with that page is that it doesn't say anything at all about colors because it assumes you're only playing one color. This game was made for one-color decks. The dengeki page Vincent linked in the other topic talked about having multiple colors in one deck, but it didn't give a good example so it was difficult to understand. What I've written above is the best I can figure it out based on the dengeki page. It's very possible I'm wrong about this part of the game. I really wish they'd just publish official rules so we didn't have to guess at some of this stuff. A full game for us to watch would be nice too.
  9. Thanks for pointing that out. I saw an interesting skill on the Lucina card; it says you can treat it as if its name was Marth. So that means you can Class Change/Promote into a Marth card and possibly (but probably not) use a Marth card to Critical Attack.
  10. I only briefly looked at the cards, but I saw in that Gaius one Ayra posted that you draw a card when you class change into him, so there are probably more that let you draw too.
  11. 1- All of the things I've read say you just do it, not you can if you want to. 2- OK, that makes sense, I didn't see the whole livestream so I missed the part where they were showing the actual game being played. 3- All of the examples say things like 5 bonds = 5 1-cost cards or 1 5-cost card or a 2-cost and a 3-cost, NOT you can play whatever you want as long as it costs 5 or less. 4- The dengeki post says that if you have both red and blue cards in your Bond Area, you can't play cards of either color. I'm pretty sure color does matter for class changing. There's no reason it wouldn't. Sure the circle is white, but that's probably just to differentiate it from the normal cost; the number is still colored. 5- That seems correct to me. 6- That's probably right, but there's always a chance that they stay flipped so you're making a bigger sacrifice when you use them. The page I read said you untap all Units, not all cards. And the Bond cards would be flipped, not tapped. Plus the dengeki page said to be careful about flipping them or you wouldn't be able to play anything else. I think they stay flipped.
  12. Or that pendant is the blue gem that is part of the fire emblem, sort of like they've done before.
  13. You put one card into it from your deck during the second phase of each turn. When you move to the third phase you can play cards with total cost adding up to the number of cards you have in the bond area. Ayra noticed in the other thread that there are some skills that make you tap bond cards to activate them as well. I guess they work kind of like lands/mana sources from Magic the Gathering. I'm not sure if you have to tap them to play cards during the third phase or if it's only for the skills. It seems like only skills make you tap them. btw, "Bond" is like bonds between people, like a "connection," or like ties in the phrase "family ties." I guess it's related to Supports in the video games. I can't think of a better way to translate it and this is the word that was already being used on the forums.
  14. I've made a topic that attempts to put all of the rules information into a single, straightforward post. Please read it here and leave your feedback: http://serenesforest.net/forums/index.php?showtopic=53219 I put all the information about this into my other topic I linked above. I did not get all that information about tapping however. I'd appreciate if you could post it in a reply to the new topic so we can have all the information together.
  15. A more comprehensive and recently-updated version of the FE Cipher Rules can be found on the FE Cipher Wiki here. The Play Area for each player: The card: To begin the game: Each player places his/her Lord facedown in the Front Line Players decide (by Rock/Paper/Scissors, flipping a coin, rolling a die, etc.) who will go first Each player draws a hand of 6 cards. Each player has a chance to Mulligan, which means to return all cards from his/her hand to the deck and shuffle it, then draw a new hand of 6 cards Next each player places the top 5 cards of his/her deck into the Orb Area, facedown. Both players flip their Lords face-up simultaneously and the game begins, starting with the player who it was determined earlier would be going first. Turn Structure: Opening Phase - Draw one card and "untap" all characters Bond Phase - Place one card from your hand into the Bond Area Deployment Phase - Play cards or Class Change Action Phase - Attack, Move, and use Skills End Phase - Your turn ends and the opponent's begins Opening Phase, Bond Phase, and End Phase are automatic; they are always exactly the same. Deployment Phase: Each card has a Cost in the circle in the top left corner. The Cost is what it takes to put a card into the Battlefield Area from your hand. A Cost is a number as well as a color. This post will talk about monocolor decks. Some information about multicolor decks will be at the end. Each card in your Bond Area counts for 1 Cost of the same color. If there are 5 Blue cards in your Bond Area, you can play 1 Blue card with Cost 5, or 5 Blue cards with Cost 1, or 1 Blue card with Cost 2 and 1 Blue card with Cost 3, etc. You can also play 1 Blue card of Cost 3 and nothing else. You do not have to use all of your Bond cards each turn. (As far as I know, Bond cards do not go away, they continue to pile up each turn.) To the left of the Class box is another box that will say if the card is a basic (unpromoted, 下級職) Unit, or a Promoted (上級職) Unit. Promoted Units have a normal Cost as well as a Promotion Cost in a smaller circle beneath the normal Cost. They can be Deployed regularly for their normal Cost, or if a basic Unit with the same name is already in the Battlefield Area, they can be deployed by paying the Promotion Cost instead. In this case the Promoted Unit will be placed on top of the basic Unit it is Promoting from. This is also how Class Changing works. If you Change Classes, draw one card from the deck. Action Phase: Attacking: The attacking player chooses Attackers. The attacking player chooses targets for each Attacker. The targets must be within the Attackers' Ranges. Range is the number in the smaller box, just to the right of the bottom left circled number. Each Unit's Attack Power is the number in the bottom left circle. Each card's Support Power is the number in the bottom right circle. A Critical Attack can be performed during the Attack by discarding a card of the same name as your Attacker to double your Attacker's Attack Power. It is currently unclear whether it must be exactly the same card or if a different class version of the character can also be used. (It seems like it probably has to be the same exact card because the page this information comes from normally uses 名前 for name when talking about Class Change, but uses 名称 when talking about Critical Attacks.) There is also something called "God Speed Evasion" that works similarly to Critical Attacks. The defending player may discard a card of the same name as the Defender. In this case, however, the Attack Powers do not matter, the attack is simply nullified as if it had not happened and both characters are safe. Each player turns over the top card of his/her deck and puts it into the Support Area simultaneously. Add the Support Power to the Attacker's or Defender's Attack Power. Support Skills can be used at this time. Now compare the Total Attack Power of the Attacker to that of the Defender. If the attacker has a higher Total Attack Power or if it is equal to that of the Defender, the Defender is destroyed, and the card is moved to the Discard Pile. If the Defender that would be destroyed is the defending player's Lord, instead of destroying it the defending player chooses a card from the Orb Area and puts it into his/her hand. If there are no cards left in the Orb Area (whether before or after putting one into the hand is not clear) the Lord is defeated and the attacking player wins. If the Defender's Total Attack Power is higher than the Attacker's, then neither is destroyed and both are safe. An Attacker can never be destroyed as a result of combat, but a Defender may be. If the Front Line becomes completely empty, all Rear Guard characters are moved to the Front Line. This is called a March. Any Movement or Skill use also occurs during this Phase. When a Unit is moved, it is tapped, or turned 90º clockwise to signify that it cannot be used for anything else. This may also happen when a Unit attacks or uses a skill, it's not clear at this time. After the Action Phase completes, the game moves to the End Phase and the next player's turn begins. Players alternate turns until one player's Lord is defeated and the other player wins. Notes: *Tapping means to turn card 90º clockwise to signify that it cannot be used for anything else. It is still unclear exactly when it's used. It is probably necessary to tap Units when attacking or using some Skills as well as after moving them. A lot of questions are answered in the first few pages here. Also read this post where FutureKnightX lists many of the rules that have been added and the post 2 posts later.
  16. It's uncertain whether you can Class Change to a lower level or sideways. When you change classes you draw a card from the deck. It is uncertain whether there is a specific order to the Action Phase, but if there is, it probably follows the order it was written in the picture: Attack, Move, Skill (although it does say that support skills are used during attacking). Attacking: First choose the attacker, then an enemy that is within range. Both players turn over the top card of their decks and put it into the support area simultaneously. Add the Support Power to the attacking/defending character's Attack Power. Support Skills can be used at this time. Now compare Total Attack Power (after adding the Support Powers). If the attacker has a higher Total Attack Power or if they are equal, the defender is destroyed. If the defender is the Lord, instead of destroying it the player whose Lord would be destroyed chooses a card from the Orb Area and puts it into his/her hand. If there are no cards left in the Orb Area (before or after putting one into the hand is not specified) the Lord is defeated and the attacking player wins. A Critical Attack can be performed during the Attack by discarding a card of the same name as your Attacker to double your Attacker's Power. It is currently unclear whether it must be exactly the same card or if a different class version of the character can also be used. It seems like it probably has to be the same exact card because the page normally uses 名前 for name when talking about Class Change, but uses 名称 when talking about Critical Attacks. There is also something called "God Speed Evasion" that works similarly to Critical Attacks. The defending player may discard a card of the same name as the Defender. In this case, however, the Attack Powers do not matter, the attack is simply nullified as if it had not happened and both characters are safe. If the Defender's Total Attack Power is higher than the Attacker's, then neither is destroyed and both are safe. An Attacker can never be destroyed as a result of combat, but a Defender may be. As has already been mentioned in this thread, when the Front Line becomes completely empty, all Rear Guard characters are moved to the Front Line. When this happens it's called a "March." After the Attack is the End Phase and it becomes the next player's turn. This is about as much information as there is right now.
  17. I'm starting to read that link Vincent provided for the rules. The way you win is by defeating the other player's Lord character (so it's like Fire Emblem, where you lose if your Lord is defeated). There is an "Orb Area" (maybe this is like the 5 orbs on the Fire Emblem or something?) - I believe the cards here will be discarded when your Lord would die the first 5 times, and the last time he/she dies you lose. You discard cards (from your hand) to play other cards. It is possible to have a multicolor deck, but the cards you use to play a card must be the same color. If you try to use both red and blue cards, you cannot play either color of card. There is some sort of system to turn cards over and make them colorless, but if they all get turned over you can't play anything (I'm not very clear on this part). To set up the game, you choose your Lord and put him/her into the forward attacking area, facedown. Then you play rock/paper/scissors to decide who goes first. Next you draw a hand of 6 cards. You can use 1 mulligan (shuffle your hand back into the deck and draw a new hand of 6 cards). Then you put five cards into the Orb area (from your deck). Turn your Lord face-up and start the game. EDIT: forgot to mention, this stuff above is done by both players at the same time, then the Lords are flipped simultaneously and the game begins. Turns alternate between the 2 players. Phases are: Opening Phase - Draw one card and "untap" all characters Bond Phase - Set aside the cards you'll use to play other cards Deployment Phase - This is when you'll play cards or Class Change Action Phase - Attack, Move, and use Skills End Phase - Your turn ends and the opponent's begins I'll post more later.
  18. They're already announcing more games that will be in the next sets, I think it was If and RD for the next expansions.
  19. Aku is Japanese for Evil EDIT: I was beaten to it!
  20. They'll probably be paid DLC in the US, or maybe they'll make some other product for them to come with. Maybe we just won't get them at all.
  21. I doubt they'll ever make it over here. Japan has a lot of anime/video game based TCGs and Yugioh is pretty much the only one that ever had any success over here, and that was because it had a cartoon that everyone watched. btw, the pokemon tcg was created by an American company
  22. They will cost 4700 Japanese Yen. People often just move the decimal point to "convert" to USD, but with the current exchange rates 4700 JPY is actually a little less than 40 USD. Also the Special Edition version for 9250 JPY is actually about 78 USD.
  23. I don't think we should take any meaning from the name yet. She doesn't have a Japanese name, but her name is also not like the Nohrian names we've seen so far, since it's not really a name in the first place. I suspect she's something separate from both, since she can be in your party no matter which path you choose and they show her with the two different outfits in the trailer. If anyone hasn't seen it yet, Vincent posted a short article about the livestream http://serenesforest.net/2015/04/14/fire-emblem-cipher-livestream/ Apparently those are original TCG characters, not if characters, and there will be DLC codes for if in some of the TCG products.
  24. I was thinking the same thing. Her character is definitely based on them.
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