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Villager

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  1. It's not the fastest and the most efficient run, but it could be called the variation of LTC. 1. Units As you know, my units are not the optimum. My avatar even keeps his class as Swordmaster. I select my units as fancy dictates. When I started this run, I got inspiration from Swordmaster Rutger in FE6. And Maribelle reminded me Clarine, Rutger's partner in FE6. This is how I decided the main pair of this run. 2. To get EXPs and items There are the fastest ways to beat chapters, especially in the Defeat Boss missions. These chapters are mostly finished at the first turn in the case of LTC. However, it isn't the goal of my run. I prefer to feed weak units in my team and to open the chests. I might consider them kinds of interesting achievements. It is opposed to LTC. 3. Like LTC I don't want to spend too many turns. So I always conceive how to cut down turn counts under the above conditions. For example, I tried to balance feeding Maribelle and finding a fast way. It might be LTC added some rules. 100% LTC? It seems a cool name. Is it LTC, or not? I don't know. But if you are interested in this playstyle, I feel so good.
  2. Endgame (1 turn, Rutger & Yarne) No, YOU go extinct! Gold: Rutger 320 / 228 Silver: Brady 210 / 174 Bronze: Frederick 261 / 173 Wow, Frederick narrowly missed out on the silver medal. Here are the stats of the units I used primarily. HP STR MAG SKL SPD LCK DEF RES Class & Level Chrom 36 22 2 17 18 15 17 6 Lord 10 / Great Lord 6 Olivia 30 9 4 18 17 13+4 6 5 Dancer 15 Lucina 41 21 4 24 22 19+4 16 7 Lord 10 / Great Lord 11 Inigo 36 18 5 22 21 17+4 14 7 Mercenary 10 / Hero 5 Rutger 68 37+5 33 40 50 30 33 17 Tactician 18 / Myrmidon 10 / Swordmaster 20 / Swordmaster 13 Maribelle 65 12 24 38 30+2 41 14 30+2 Troubadour 10 / Pegasus Knight 10 / Dark Flier 20 / Dark Flier 4 Brady 80 27 42 39 47 48 29 38 Priest 10 / Tactician 10 / Grandmaster 15 / Sorcerer 15 / Sage 6 Morgan 59 19 32 29 38 34 20 30+2 Troubadour 10 / Valkyrie 20 / Valkyrie 2 Henry 39 9 20 21 13 12 17 11 Dark Mage 12 / Sorcerer 4 Panne 55 30+2 4 31 30 17 24 9 Taguel 10 / Wyvern Rider 10 / Griffon Rider 10 Yarne 77 43+5 10 31 41 26 27 9 Taguel 10 / Barbarian 10 / Berserker 16 Miriel 48 6 30+7 29 30 21 14 21 Mage 10 / Sage 20 / Sage 5 Libra 65 23 25 33 33 26 21 27 War Monk 20 / War Monk 8 Laurent 57 11 24+7 23 27 20 18 17 Mage 10 / Dark Knight 8 Gaius 36 15 2 29 24 10 10 4 Thief 10 / Assassin 6 Sumia 41 22+5 11 35 28+2 26 14 26 Pegasus Knight 10 / Falcon Knight 17 Cynthia 36 16 7 27 25+2 22 14 17 Pegasus Knight 10 / Falcon Knight 6 Frederick 51 30 2 24 23 15 23 6 Great Knight 20 / Great Knight 4 Lissa 33 8 17 15 17 19 10 6 Cleric 12 / Sage 7 Well, it's time to finish off. Thank you for watching.
  3. Chapter 25 (3 turns, Rutger & Maribelle) Easy peasy! Wait, it's over? I'm gonna end Grima! Go! Go! Go!
  4. Chapter 24 (2 turns, Rutger & Maribelle) Chapter 24! There are some changes in the skills enemy units equip. All enemies have Hit Rate +20. In addition, some skills such as Aegis, Swordbreaker, etc. are always given depending on the class of the enemy units. Aegis is a little annoying, but I could use Celica's Gale so it's OK. On the other hand, Swordbreaker is a bad news for my Swordmaster Avatar. The good news is the existence of fort. When Rutger was located in the fort, the chance of getting hit by Wyvern Lord with Silver Axe was 39%. Although some Wyvern Lords had Quick Burn, he could survive. Therefore the answer was simple. He rushed into enemy territory with Levin Sword, and annihilated the enemy.
  5. Chapter 23 (3 turns, Lucina & Brady) Brady took the leading role again. He moved forward and wiped out most enemies. Maribelle teamed up with Morgan because Rutger was separated by Validar. This pair could trigger Galeforce twice, so a safe zone was created easily on the first turn. Yarne defeated some enemies at the bottom of the map. Everyone else took on the ones who had been located at the upper side. Rutger was rescued by Brady on turn 3, and killed Validar.
  6. Chapter 22 (2 turns, Rutger & Maribelle) Aversa and twelve foes have extremely high stats. Rutger moved north and killed Swordmaster and War Cleric with forged Brave Sword. He obtained Recover and changed his weapon for Amatsu to deal with Sage and Sorcerer. Brady wiped out the foes at the east. The rest killed west foes. Yarne got rid of three ones. His Killer Axe worked very well. On the next turn, Rutger defeated Aversa.
  7. Chapter 21 (4 turns, Lucina & Brady) This chapter was easy. Brady advanced on the enemies, and they were exterminated in a twinkling. This process was repeated until the boss was killed.
  8. Chapter 20 (4 turns, Lucina & Brady) There are three routes. Brady & Lucina undertook the hard-fought battle which took place in the center. They went straight north and eliminated all enemies. After that they lured Walhart on turn 3. The left and right routes were not hard. Rutger, Maribelle, Miriel, and Gaius were sent right to kill enemies, trigger Galeforce, use Rescue, and open chests. Everyone else headed for the left one. Yarne played an active part in fighting, and Anna got chests. On turn 4, the last foe was Walhart injured by Brady. I gave Yarne an opportunity to attack Walhart. He resisted by triggering Pavise, but couldn't survive a little bunny's axe.
  9. Chapter 19 (3 turns, Lucina & Brady) When I pressed X, the whole area got red. The danger area covered everywhere. On turn 1, I had to kill the riders in the center of the map to make a safe area for my team. Sumia wielded a Beast Killer. Maribelle, Brady, and Morgan killed enemies and picked the place to get ready for EP, by triggering Galeforce. I sent Brady to WALHART's area on turn 2, and he was defeated on turn 3.
  10. Oh, I forgot to write Inigo's base. Name Class Level HP Str Mag Skl Spd Lck Def Res Chrom Great Lord 10/5 35 21 2 17 17 15 16 6 Olivia Dancer 11 26 6 3 15 15 11 3 4 Inigo Mercenary 10 29 12 2 16 16 13 9 4 Inigo inherited Rightful King and Luck+4 I guess Rutger, Brady, and Yarne will be key units to defeat the chapters remaining in my run. They used second seals and got decent stats. I'll have to use them properly in order to beat the enemies to interrupt me.
  11. Paralogue 6 (4 turns, Rutger & Maribelle) OK. This is my last paralogue. Basically, Nosferatank is an unbeatable strategy. I planned to feed Inigo while Rutger and Brady wiped out the enemies made up of Generals, Sorcerers, and Assassins. I choose Generals for Inigo and gave him an Armorslayer. He could kill Generals had been attacked by Miriel. Some of enemies were barely alive after Brady's Nosferatank. They were also nice source of EXP for Inigo.
  12. Paralogue 17 (2 turns, Morgan & Laurent) It was finished on turn 2 PP, because I didn't want to see reinforcements. ORKO and Galeforce is the best way to defeat this chapter before reinforcements appear.
  13. Paralogue 9 (2 turns, Lucina & Brady) Rutger killed the boss. Brady and Yarne dealt with an wave of enemies with the terrain bonus from the forest tile. They were so strong that enemies crumbled easily on EP. Name Class Level HP Str Mag Skl Spd Lck Def Res Gaius Assassin 10/4 35 14 2 27 24 9 9 4 Sumia Falcon Knight 10/12 37 20 9 31 25 23 13 23 Cynthia Pegasus Knight 10 28 12 5 20 20 19 10 14 Cynthia inherited Movement+1 and Rally Speed.
  14. Thank you. Paralogue 13 (6 turns, Lucina & Brady) After deciding to fight both sides, a huge number of enemies appear. It has a simple solution. Sending strong units and wating for enemies to die is an all-powerful strategy. I sent Rutger and Brady, and they handled the situation well. I focused on level up Yarne. Thanks to Olivia's awesome dance, he became a level 10 babarian and be ready to use a master seal. Name Class Level HP Str Mag Skl Spd Lck Def Res Henry Sorcerer 12/4 39 9 20 21 13 12 17 11 Panne Griffon Rider 10/10/9 54 29 4 30 29 17 23 9 Yarne Taguel 10 39 15 6 17 15 14 14 4 Yarne inherited Hex and Deliverer.
  15. Paralogue 14 (5 turns, Rutger & Maribelle) I had to solve three waves to obtain all items. Unpromoted enemies were not a problem, but warriors, berserkers, and falcon knights were dangerous. Falcon knights were especially dreadful. Most of my team couldn't kill them. I picked Rutger, Panne, and Brady as the key units. Rutger is the avatar of my run. I'm sure I don't need to spell out that he is invincible. Additionally, Panne with a volant axe played a role in killing falcon knights. Brady dealt with warriors and berserkers. Name Class Level HP Str Mag Skl Spd Lck Def Res Libra War Monk 15 54 20 22 23 26 17 17 24 Miriel Sage 10/15 40 5 23 23 25 14 9 16 Laurent Mage 10 36 7 17 17 18 14 8 14 Laurent inherited Renewal and Tomefaire.
  16. Paralogue 12 (4 turns, Rutger & Maribelle) Welcome back, unpromoted enemies. My team had already beaten chapter 18, therefore paralogue 12 was a piece of cake. It was sweet opportunity to level up low level units. Brady could take numerous exp and be promoted to grandmaster. Name Class Level HP Str Mag Skl Spd Lck Def Res Rutger Swordmaster 18/10/16 56 30 28 30 44 26 27 13 Maribelle Dark Flier 10/10/16 59 11 18 33 26 34 12 25 Morgan Troubadour 10 44 11 18 19 22 22 11 15 Morgan inherited Veteran and Galeforce.
  17. Paralogue 7 (1 turn, Rutger & Maribelle) Well... Rutger attacked the boss. Name Class Level HP Str Mag Skl Spd Lck Def Res Rutger Swordmaster 18/10/16 56 30 28 30 44 26 27 13 Maribelle Dark Flier 10/10/16 59 11 18 33 26 34 12 25 Brady Priest 10 44 11 17 17 20 23 12 15 Brady inherited Vantage and Galeforce.
  18. Chapter 18 (6 turns, Rutger & Maribelle) Rutger and Maribelle pair was unstoppable. They hit level 15 in this time, and Maribelle learned Galeforce. All right, it's time to recruit Brady and Morgan.
  19. Chapter 17 (7 turns, Rutger & Maribelle) Welcome to the promoted unit jungle. 28 spd heroes and 30 spd valkyries were preparing to smash my team. Sumia's rally speed was a great help to double hits in this situation. It was also difficult to block the promoted enemies because my team was split. Say'ri was fit for resolving a lack of melee units. She got decent bases, incluing 29 spd in lunatic mode. So Frederick, Panne, and Say'ri could seize the right side with rally speed. On the other side, Rutger and Maribelle had a sweet party with Olivia, Lissa, and Anna.
  20. Chapter 16 (5 turns, Rutger & Maribelle) It's a hard time for the fliers. Enemy warriors greeted us with silver bows. To handle that, I had to use non-flier tank units or remove the enemy bow users on PP. When an unit who has high mobility meets rescue and dance, they make a strong combination. It allows to tackle the targets quickly and make a safe zone.
  21. Chapter 15 (4 turns, Rutger & Maribelle) It's Maribelle time. I had tried Maribelle/Rutger pair run, and nobody could stop the pair except for one dark night wielding a rexcalibur. So I worked out a strategy without difficulty. Olivia's Lucina has poor stats, but I believe it's not a big deal.
  22. Chapter 14 (4 turns, Rutger & Maribelle) Inigo's paralogue is so hard. I don't know when to beat it. On the contrary, chapter 14 was pretty easy. Rutger, Frederick, and the rest of the team could seize each of the three boats.
  23. Chapter 13 (3 turns, Rutger & Maribelle) Lucina joined. She has Aether and Luck+4. Name Class Level HP Str Mag Skl Spd Lck Def Res Chrom Great Lord 10/1 33 18 2 14 15 12 15 6 Olivia Dancer 2 19 3 2 9 10 6 3 2 Lucina Lord 10 28 11 2 14 12 13 9 4
  24. In my playthrough, the pairings has no reason for a grand strategy. I simply pick men and women first, and map out a strategy for the pairings.
  25. Chapter 12 (6 turns, Chrom & Frederick) The enemy force was tough. The problem was to protect my team in first 2 turns. After that, it's time to relax and level up. Rutger was promoted to swordmaster. He took the left side and swept it. Ok, the half of the enemies got solved. The rest of the team killed two knights and occupied that position. They blocked and chipped the cavaliers one on one. Frederick moved up and killed some enemies on EP. On turn 2, the approaching knights killed by magic, hammer, and Frederick. The remaining tasks were pulling the enemies and getting exp.
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